inshallah kein fehler
This commit is contained in:
@@ -1,17 +1,17 @@
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using GTANetworkAPI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Timers;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Timers;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Types;
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@@ -31,6 +31,85 @@ namespace ReallifeGamemode.Server.Managers
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private static Dictionary<int, Timer> TradeTimer { get; set; } = new Dictionary<int, Timer>();
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private static Dictionary<int, int> TradeValue { get; set; } = new Dictionary<int, int>();
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public static Dictionary<Player, List<InventoryItem>> backpackItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
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public static Dictionary<Player, List<InventoryItem>> vehicleItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
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public class InventoryItem
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{
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public string Name;
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public int Amount;
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public int ItemId;
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public int Weight;
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public Vehicle vehicle;
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}
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public static void SetBackpackItems(Player player)
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{
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List<UserItem> itemList = GetUserItems(player);
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if (itemList == null) return;
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if (!backpackItems.ContainsKey(player))
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backpackItems.Add(player, new List<InventoryItem>());
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backpackItems[player] = new List<InventoryItem>();
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foreach (var i in itemList)
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{
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var newItem = new InventoryItem()
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{
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Name = GetItemById(i.ItemId).Name,
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Amount = i.Amount,
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ItemId = i.ItemId,
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Weight = GetUserInventoryWeight(player),
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};
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backpackItems[player].Add(newItem);
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}
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player.SetSharedData("backpackItems", JsonConvert.SerializeObject(backpackItems[player].ToArray()));
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}
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[RemoteEvent("CLIENT:getVehicleInventory")]
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public static void SetVehicleItems(Player player)
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{
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if (player.IsInVehicle)
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{
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player.TriggerEvent("Error", "Du kannst dein Kofferraum nicht betätigen.");
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}
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Vehicle veh = NAPI.Pools.GetAllVehicles().ToList().Where(v => v.Position.DistanceTo(player.Position) <= 2).FirstOrDefault();
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if (veh == null)
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{
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player.TriggerEvent("Error", "Kein Fahrzeug in der Nähe !");
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return;
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}
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List<VehicleItem> itemList = GetVehicleItems(veh);
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if (itemList == null)
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{
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player.TriggerEvent("Error", "Kofferraum ist leer !");
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return;
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}
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if (!vehicleItems.ContainsKey(player))
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vehicleItems.Add(player, new List<InventoryItem>());
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//VehicleStreaming.SetDoorState(veh, DoorID.DoorTrunk, DoorState.DoorOpen);
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vehicleItems[player] = new List<InventoryItem>();
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foreach (var i in itemList)
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{
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var newItem = new InventoryItem
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{
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Name = GetItemById(i.ItemId).Name,
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Amount = i.Amount,
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ItemId = i.ItemId,
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Weight = GetVehicleInventoryWeight(veh),
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vehicle = veh,
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};
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vehicleItems[player].Add(newItem);
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}
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player.SetSharedData("vehicleItems", JsonConvert.SerializeObject(vehicleItems[player].ToArray()));
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}
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public static void LoadItems()
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{
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@@ -79,43 +158,48 @@ namespace ReallifeGamemode.Server.Managers
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dbContext.Remove(userItem);
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dbContext.SaveChanges();
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}
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Player player = user.Player;
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List<UserItem> itemList = GetUserItems(player);
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if (itemList == null) return;
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dbContext.SaveChanges();
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}
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}
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public static void GetUserItems(Player player)
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public static void RemoveVehicleItem(ServerVehicle sVeh, VehicleItem item, int amount, Player player)
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{
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using (var dbContext = new DatabaseContext())
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{
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var vehicleItem = dbContext.VehicleItems.FirstOrDefault(i => i.Id == item.Id);
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vehicleItem.Amount -= amount;
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dbContext.SaveChanges();
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if (vehicleItem.Amount == 0)
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{
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dbContext.Remove(vehicleItem);
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dbContext.SaveChanges();
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}
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Vehicle vehicle = sVeh.GetVehicle();
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List<VehicleItem> itemList = GetVehicleItems(vehicle);
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if (itemList == null) return;
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dbContext.SaveChanges();
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}
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}
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public static List<VehicleItem> GetVehicleItems(Vehicle vehicle)
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{
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return new DatabaseContext().VehicleItems.ToList().FindAll(i => i.GetVehicle().GetVehicle() == vehicle);
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}
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public static List<UserItem> GetUserItems(Player player)
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{
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var user = player.GetUser();
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var inventoryWeight = 0;
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List<string> iName = new List<string>();
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List<int> iAmount = new List<int>();
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List<int> iId = new List<int>();
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List<int> iWeight = new List<int>();
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using (var context = new DatabaseContext())
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{
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List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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foreach (var item in userItems)
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{
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IItem iItem = GetItemById(item.ItemId);
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var currentItemWeight = iItem.Gewicht * item.Amount;
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inventoryWeight += currentItemWeight;
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iName.Add(iItem.Name);
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iAmount.Add(item.Amount);
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iId.Add(iItem.Id);
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}
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List<Player> targetList = NAPI.Player.GetPlayersInRadiusOfPlayer(2, player);
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List<string> username = new List<string>();
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foreach (var target in targetList)
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{
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User cl = target.GetUser();
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username.Add(cl.Name);
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}
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player.TriggerEvent("inventoryShow", inventoryWeight, iName.ToArray(), iAmount.ToArray(), iId.ToArray(), username.ToArray());
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return context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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}
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}
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@@ -138,7 +222,6 @@ namespace ReallifeGamemode.Server.Managers
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return inventoryWeight;
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}
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public static int GetVehicleInventoryWeight(Vehicle veh)
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{
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var inventoryWeight = 0;
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@@ -194,318 +277,170 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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public bool CheckOriginOfItem(Player client, string jsonItemID, string jsonItemAmount, string jsonOrigin, string jsonVehAmount)
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{
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var origin = JsonConvert.DeserializeObject<int[]>(jsonOrigin);
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var itemID = JsonConvert.DeserializeObject<int>(jsonItemID);
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var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
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var vehAmount = JsonConvert.DeserializeObject<int>(jsonVehAmount);
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var user = client.GetUser();
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using (var context = new DatabaseContext())
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{
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if (origin.Length < 1)
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return false;
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if (origin[0] == 1)
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{
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foreach (Vehicle veh in NAPI.Pools.GetAllVehicles())
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{
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if (veh.Position.DistanceTo(client.Position) < 5f)
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{
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if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearLeft) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearRight) == DoorState.DoorOpen)
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{
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UserItem vItem = new UserItem
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{
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Amount = vehAmount,
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ItemId = itemID,
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UserId = user.Id,
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Slot = -1
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};
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == origin[1] && v.ItemId == vItem.ItemId).FirstOrDefault();
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if (vehItem != null)
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{
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IItem iItem = GetItemById(vItem.ItemId);
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if (GetUserInventoryWeight(client) + (iItem.Gewicht * vItem.Amount) > 40000)
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{
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for (int i = 0; i <= vItem.Amount; i++)
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{
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if (GetUserInventoryWeight(client) + (iItem.Gewicht * i) > 40000)
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{
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vItem.Amount = i - 1;
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break;
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}
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}
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}
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if (vItem.Amount == 0)
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{
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return false;
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}
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if (itemAmount < vehItem.Amount)
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{
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UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == vItem.ItemId).FirstOrDefault();
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if (uItem == null)
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{
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context.Add(vItem);
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}
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else
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{
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uItem.Amount += vItem.Amount;
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}
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context.SaveChanges();
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return true;
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}
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else if (itemAmount == vehItem.Amount)
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{
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UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == vItem.ItemId).FirstOrDefault();
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if (uItem == null)
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{
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context.Add(vItem);
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}
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else
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{
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uItem.Amount += vItem.Amount;
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}
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context.SaveChanges();
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return true;
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}
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return false;
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}
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}
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}
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}
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}
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else if (origin[0] == 0)
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{
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VehicleItem cItem = new VehicleItem
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{
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Amount = vehAmount,
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ItemId = itemID,
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VehicleId = origin[1],
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Slot = -1,
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};
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UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
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IItem iItem = GetItemById(cItem.ItemId);
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Vehicle veh = VehicleManager.GetVehicleFromId(cItem.VehicleId);
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if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * cItem.Amount) > 250000)
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{
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for (int i = 0; i <= cItem.Amount; i++)
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{
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if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * i) > 250000)
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{
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cItem.Amount = i - 1;
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break;
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}
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}
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}
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if (cItem.Amount == 0)
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{
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return false;
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}
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if (iItem is IWeaponDealItem weaponDealItem)
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{
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return false;
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}
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if (uItem != null)
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{
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if (vehAmount < uItem.Amount)
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{
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == cItem.VehicleId && v.ItemId == cItem.ItemId).FirstOrDefault();
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if (vehItem == null)
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{
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context.Add(cItem);
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}
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else
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{
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vehItem.Amount += cItem.Amount;
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}
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context.SaveChanges();
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return true;
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}
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else if (vehAmount == uItem.Amount)
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{
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == cItem.VehicleId && v.ItemId == cItem.ItemId).FirstOrDefault();
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if (vehItem == null)
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{
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context.Add(cItem);
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}
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else
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{
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vehItem.Amount += cItem.Amount;
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}
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context.SaveChanges();
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return true;
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}
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return false;
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}
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}
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return false;
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}
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}
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[RemoteEvent("saveVehicleInventory")]
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public void SaveVehicleInventory(Player player, string jsonItemID, string jsonItemAmount, string jsonGotFrom, string vehAmount)
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[RemoteEvent("transferToBackpack")]
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public void TransferToBackpack(Player player, string jsonItemID, string jsonItemAmount)
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{
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var itemID = JsonConvert.DeserializeObject<int>(jsonItemID);
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var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
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var origin = JsonConvert.DeserializeObject<int[]>(jsonGotFrom);
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if (!CheckOriginOfItem(player, jsonItemID, jsonItemAmount, jsonGotFrom, vehAmount))
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return;
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using (var context = new DatabaseContext())
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{
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if (!vehicleItems.ContainsKey(player))
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vehicleItems.Add(player, new List<InventoryItem>());
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Vehicle veh = null;
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if (vehicleItems[player].Count != 0)
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veh = vehicleItems[player].FirstOrDefault().vehicle;
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VehicleItem vItem = new VehicleItem
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{
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Amount = itemAmount,
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ItemId = itemID,
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VehicleId = origin[1],
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Slot = -1
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};
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == vItem.VehicleId && v.ItemId == vItem.ItemId).FirstOrDefault();
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID).FirstOrDefault();
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if (vehItem == null)
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{
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context.VehicleItems.Add(vItem);
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}
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else if (vItem.Amount <= 0)
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{
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context.VehicleItems.Remove(vehItem);
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}
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else
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{
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vehItem.Amount = vItem.Amount;
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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return;
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}
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RemoveVehicleItem(serverVehicle, vehItem, itemAmount, player);
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SetVehicleItems(player);
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AddItemToInventory(player, itemID, itemAmount);
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SetBackpackItems(player);
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context.SaveChanges();
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IItem iItem = GetItemById(vItem.ItemId);
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player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Rucksack");
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IItem iItem = GetItemById(vehItem.ItemId);
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}
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}
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[RemoteEvent("saveInventory")]
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public void SavePlayerInventory(Player player, string jsonItemID, string jsonItemAmount, string jsonGotFrom, string vehAmount)
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[RemoteEvent("transferToVehicle")]
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public void TransferToVehicle(Player player, string jsonItemID, string jsonItemAmount)
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{
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var user = player.GetUser();
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var itemID = JsonConvert.DeserializeObject<int>(jsonItemID);
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var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
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var origin = JsonConvert.DeserializeObject<int[]>(jsonGotFrom);
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if (!CheckOriginOfItem(player, jsonItemID, jsonItemAmount, jsonGotFrom, vehAmount))
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return;
|
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using (var context = new DatabaseContext())
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{
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UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemID && u.Amount <= itemAmount).FirstOrDefault();
|
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UserItem cItem = new UserItem
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{
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Amount = itemAmount,
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ItemId = itemID,
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UserId = user.Id,
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Slot = -1,
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};
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UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
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if (item == null)
|
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{
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context.UserItems.Add(cItem);
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}
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else if (cItem.Amount <= 0)
|
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{
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context.UserItems.Remove(item);
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}
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else
|
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{
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item.Amount = cItem.Amount;
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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return;
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}
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RemoveUserItem(user, item, itemAmount);
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if (!vehicleItems.ContainsKey(player))
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{
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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return;
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||||
}
|
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|
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if (!vehicleItems.ContainsKey(player))
|
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vehicleItems.Add(player, new List<InventoryItem>());
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Vehicle veh = null;
|
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if (vehicleItems[player].Count != 0)
|
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veh = vehicleItems[player].FirstOrDefault().vehicle;
|
||||
|
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if (veh == null)
|
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{
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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return;
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}
|
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AddItemToVehicleInventory(veh, itemID, itemAmount);
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SetVehicleItems(player);
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VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == VehicleManager.GetServerVehicleFromVehicle(veh, context)).FirstOrDefault();
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context.SaveChanges();
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IItem iItem = GetItemById(item.ItemId);
|
||||
player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Kofferraum");
|
||||
IItem iItem = GetItemById(itemID);
|
||||
player.TriggerEvent("aproveTransfer", vehicleItem.Amount, iItem.Name, "Kofferraum");
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddItemToInventory(Player player, UserItem item)
|
||||
public static void AddItemToInventory(Player player, int itemId, int amount)
|
||||
{
|
||||
var user = player.GetUser();
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
UserItem existingItem = context.UserItems.FirstOrDefault(i => i.ItemId == item.ItemId && i.UserId == item.UserId);
|
||||
int setAmount = 0;
|
||||
for (int i = 1; i <= amount; i++)
|
||||
{
|
||||
if (GetUserInventoryWeight(player) + (i * GetItemById(itemId).Gewicht) > 40000)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
setAmount = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (setAmount == 0)
|
||||
{
|
||||
player.TriggerEvent("Error", "Du kannst nicht so viel tragen.");
|
||||
return;
|
||||
}
|
||||
|
||||
UserItem existingItem = context.UserItems.FirstOrDefault(i => i.ItemId == itemId && i.UserId == user.Id);
|
||||
if (existingItem != null)
|
||||
{
|
||||
existingItem.Amount += item.Amount;
|
||||
existingItem.Amount += setAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
List<UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
|
||||
var slotArr = Enumerable.Range(1, 20).ToList();
|
||||
allItemsByUser.ForEach(allItem =>
|
||||
var newItem = new UserItem()
|
||||
{
|
||||
if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
|
||||
});
|
||||
|
||||
int newSlot = slotArr.Min();
|
||||
|
||||
item.Slot = newSlot;
|
||||
context.UserItems.Add(item);
|
||||
|
||||
IItem iItem = GetItemById(item.ItemId);
|
||||
|
||||
string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
|
||||
|
||||
player.TriggerEvent("addItem", JsonConvert.SerializeObject(newItem));
|
||||
ItemId = itemId,
|
||||
Amount = setAmount,
|
||||
Slot = -1,
|
||||
UserId = user.Id,
|
||||
};
|
||||
context.UserItems.Add(newItem);
|
||||
}
|
||||
context.SaveChanges();
|
||||
IItem iItem = GetItemById(itemId);
|
||||
player.TriggerEvent("aproveTransfer", setAmount, iItem.Name, "Rucksack");
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddItemToVehicleInventory(Player player, VehicleItem item, Vehicle veh)
|
||||
public static void AddItemToVehicleInventory(Vehicle veh, int itemId, int amount)
|
||||
{
|
||||
var user = player.GetUser();
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
int setAmount = 0;
|
||||
for (int i = 1; i <= amount; i++)
|
||||
{
|
||||
if (GetVehicleInventoryWeight(veh) + (i * GetItemById(itemId).Gewicht) > 200000)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
setAmount = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (setAmount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
|
||||
VehicleItem existingItem = context.VehicleItems.FirstOrDefault(i => i.ItemId == item.ItemId && i.VehicleId == sVeh.Id);
|
||||
VehicleItem existingItem = context.VehicleItems.FirstOrDefault(i => i.ItemId == itemId && i.VehicleId == sVeh.Id);
|
||||
if (existingItem != null)
|
||||
{
|
||||
existingItem.Amount += item.Amount;
|
||||
existingItem.Amount += amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
List<VehicleItem> allItemsByVehicle = context.VehicleItems.ToList().FindAll(i => i.VehicleId == sVeh.Id);
|
||||
var slotArr = Enumerable.Range(1, 20).ToList();
|
||||
allItemsByVehicle.ForEach(allItem =>
|
||||
var newVehItem = new VehicleItem()
|
||||
{
|
||||
if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
|
||||
});
|
||||
|
||||
int newSlot = slotArr.Min();
|
||||
|
||||
item.Slot = newSlot;
|
||||
context.VehicleItems.Add(item);
|
||||
|
||||
IItem iItem = GetItemById(item.ItemId);
|
||||
|
||||
string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
|
||||
ItemId = itemId,
|
||||
Amount = amount,
|
||||
Slot = -1,
|
||||
VehicleId = sVeh.Id,
|
||||
};
|
||||
context.VehicleItems.Add(newVehItem);
|
||||
}
|
||||
context.SaveChanges();
|
||||
}
|
||||
@@ -579,11 +514,13 @@ namespace ReallifeGamemode.Server.Managers
|
||||
if (iItem is IUsableItem usableItemObj)
|
||||
{
|
||||
usableItemObj.Use(fItem);
|
||||
player.TriggerEvent("removeItem", itemId, 1);
|
||||
List<InventoryItem> items = backpackItems[player];
|
||||
player.SetSharedData("backpackItems", JsonConvert.SerializeObject(items.ToArray()));
|
||||
player.TriggerEvent("aproveUse", 1, iItem.Name);
|
||||
}
|
||||
else player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
|
||||
break;
|
||||
|
||||
case "drop":
|
||||
|
||||
if (iItem == null)
|
||||
@@ -604,18 +541,19 @@ namespace ReallifeGamemode.Server.Managers
|
||||
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
|
||||
Random r = new Random();
|
||||
GTANetworkAPI.Object grndObject;
|
||||
Vector3 textPos = dropPosition;
|
||||
if (iItem is IWeaponDealItem obj)
|
||||
{
|
||||
dropPosition.Z -= 1.05f;
|
||||
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
|
||||
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
dropPosition.Z -= 0.8f;
|
||||
grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
|
||||
grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
|
||||
}
|
||||
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
|
||||
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", dropPosition, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
|
||||
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
|
||||
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
|
||||
if (fItem.Amount > amount)
|
||||
{
|
||||
@@ -625,7 +563,8 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
context.UserItems.Remove(fItem);
|
||||
}
|
||||
player.TriggerEvent("removeItem", itemId, amount);
|
||||
context.SaveChanges();
|
||||
SetBackpackItems(player);
|
||||
player.TriggerEvent("aproveThrow", amount, iItem.Name);
|
||||
}
|
||||
break;
|
||||
@@ -634,234 +573,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[RemoteEvent("tradeItem")]
|
||||
public void ServerEvent_tradeItem(Player client, int value, string jsonNameOrId, string itemIdArrStr, string itemAmountArrStr)
|
||||
{
|
||||
User user = client.GetUser();
|
||||
string nameOrId = JsonConvert.DeserializeObject<string>(jsonNameOrId);
|
||||
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
|
||||
if (target == null || !target.IsLoggedIn() || target == client)
|
||||
{
|
||||
ChatService.PlayerNotFound(client);
|
||||
return;
|
||||
}
|
||||
if (client.Position.DistanceTo(target.Position) >= 5)
|
||||
{
|
||||
ChatService.ErrorMessage(client, "Spieler ist zu weit entfernt.");
|
||||
return;
|
||||
}
|
||||
int[] itemIdArr = JsonConvert.DeserializeObject<int[]>(itemIdArrStr);
|
||||
int[] itemAmountArr = JsonConvert.DeserializeObject<int[]>(itemAmountArrStr);
|
||||
List<string> itemNameList = new List<string>();
|
||||
|
||||
|
||||
if (target.HasData("inTrade") && target.GetData<bool>("inTrade") == true)
|
||||
{
|
||||
ChatService.SendMessage(client, $"~r~[FEHLER] ~w~{target.Name} befindet sich bereits in einem Handel.");
|
||||
return;
|
||||
}
|
||||
int inventoryWeight = 0;
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
int targetInvWeight = GetUserInventoryWeight(target);
|
||||
|
||||
for (int i = 0; i < itemIdArr.Length; i++)
|
||||
{
|
||||
int itemId = itemIdArr[i];
|
||||
int itemAmount = itemAmountArr[i];
|
||||
UserItem uitem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
|
||||
IItem iItem = GetItemById(uitem.ItemId);
|
||||
var currentItemWeight = iItem.Gewicht * itemAmount;
|
||||
inventoryWeight += currentItemWeight;
|
||||
}
|
||||
if (((targetInvWeight + inventoryWeight) / 1000) > 40)
|
||||
{
|
||||
ChatService.ErrorMessage(client, "Handel kann nicht getätigt werden.");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int x = 0; x < itemIdArr.Length; x++)
|
||||
{
|
||||
int itemId = itemIdArr[x];
|
||||
int itemAmount = itemAmountArr[x];
|
||||
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
|
||||
if (item.Amount - itemAmount > 0)
|
||||
{
|
||||
item.Amount -= itemAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
context.UserItems.Remove(item);
|
||||
}
|
||||
IItem iItem = GetItemById(itemId);
|
||||
itemNameList.Add(iItem.Name);
|
||||
context.SaveChanges();
|
||||
}
|
||||
}
|
||||
ChatService.SendMessage(client, $"~b~Du hast eine Handelsanfrage an {target.Name} gesendet.");
|
||||
TradeItems[user.Id] = (itemIdArr, itemAmountArr);
|
||||
TradeValue[user.Id] = value;
|
||||
target.SetData("tradePartner", user.Id);
|
||||
target.SetData("trade", client.Name);
|
||||
SendTradeOffer(target, client);
|
||||
target.TriggerEvent("addTradeItems", itemIdArr, itemAmountArr, itemNameList.ToArray(), inventoryWeight);
|
||||
}
|
||||
|
||||
public void SendTradeOffer(Player client, Player sender)
|
||||
{
|
||||
client.SetData("inTrade", true);
|
||||
sender.SetData("inTrade", true);
|
||||
ChatService.SendMessage(client, $"~b~ Du hast eine Handelsanfrage von {sender.Name} bekommen.");
|
||||
client.SetSharedData("tradeOffer", JsonConvert.SerializeObject(1));
|
||||
User user = sender.GetUser();
|
||||
Timer tradeTimer = new Timer(30000);
|
||||
TradeTimer[user.Id] = tradeTimer;
|
||||
tradeTimer.Start();
|
||||
tradeTimer.Elapsed += (s, e) => { SendBackToSender(sender); client.SetData("inTrade", false); sender.SetData("inTrade", false); client.SetSharedData("tradeOffer", JsonConvert.SerializeObject(0)); };
|
||||
}
|
||||
|
||||
public void SendBackToSender(Player client)
|
||||
{
|
||||
User user = client.GetUser();
|
||||
ChatService.SendMessage(client, "Dein Handelspartner hat die Anfrage nicht angenommen.");
|
||||
(int[] itemIdArr, int[] itemAmountArr) = TradeItems[user.Id];
|
||||
Timer timer = TradeTimer[user.Id];
|
||||
timer.Stop();
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
for (int x = 0; x < itemIdArr.Length; x++)
|
||||
{
|
||||
int itemId = itemIdArr[x];
|
||||
int itemAmount = itemAmountArr[x];
|
||||
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
|
||||
if (item != null)
|
||||
{
|
||||
item.Amount += itemAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
var newItem = new UserItem
|
||||
{
|
||||
ItemId = itemId,
|
||||
UserId = user.Id,
|
||||
Amount = itemAmount,
|
||||
Slot = -1
|
||||
};
|
||||
|
||||
context.UserItems.Add(newItem);
|
||||
}
|
||||
context.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("declineTrade")]
|
||||
public void ServerEvent_declineTrade(Player client)
|
||||
{
|
||||
client.SetSharedData("tradeOffer", JsonConvert.SerializeObject(0));
|
||||
if (!client.GetData<bool>("inTrade"))
|
||||
{
|
||||
ChatService.ErrorMessage(client, "Das Handelsangebot ist abgelaufen.");
|
||||
return;
|
||||
}
|
||||
string name = client.GetData<string>("trade");
|
||||
Player target = PlayerService.GetPlayerByNameOrId(name);
|
||||
if (target == null || !target.IsLoggedIn())
|
||||
{
|
||||
ChatService.PlayerNotFound(client);
|
||||
return;
|
||||
}
|
||||
|
||||
client.SetData("inTrade", false);
|
||||
target.SetData("inTrade", false);
|
||||
SendBackToSender(target);
|
||||
}
|
||||
|
||||
public static void OpenTradeAccept(Player client)
|
||||
{
|
||||
User user = client.GetUser();
|
||||
int id = client.GetData<int>("tradePartner");
|
||||
(int[] itemIdArr, int[] itemAmountArr) = TradeItems[id];
|
||||
Timer tradeTimer = TradeTimer[id];
|
||||
tradeTimer.Stop();
|
||||
tradeTimer.Start();
|
||||
client.TriggerEvent("openTradeWindow", TradeValue[id], itemIdArr, itemAmountArr);
|
||||
}
|
||||
|
||||
[RemoteEvent("acceptTrade")]
|
||||
public void ServerEvent_AcceptTrade(Player client)
|
||||
{
|
||||
if (!client.GetData<bool>("inTrade"))
|
||||
{
|
||||
ChatService.ErrorMessage(client, "Das Handelsangebot ist abgelaufen.");
|
||||
return;
|
||||
}
|
||||
client.SetSharedData("tradeOffer", JsonConvert.SerializeObject(0));
|
||||
client.SetData("inTrade", false);
|
||||
|
||||
User user = client.GetUser();
|
||||
int id = client.GetData<int>("tradePartner");
|
||||
(int[] itemIdArr, int[] itemAmountArr) = TradeItems[id];
|
||||
Timer tradeTimer = TradeTimer[id];
|
||||
tradeTimer.Stop();
|
||||
string name = client.GetData<string>("trade");
|
||||
Player target = PlayerService.GetPlayerByNameOrId(name);
|
||||
if (target == null || !target.IsLoggedIn())
|
||||
{
|
||||
ChatService.PlayerNotFound(client);
|
||||
return;
|
||||
}
|
||||
target.SetData("inTrade", false);
|
||||
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
|
||||
int targetInvWeight = GetUserInventoryWeight(client);
|
||||
int inventoryWeight = 0;
|
||||
for (int i = 0; i < itemIdArr.Length; i++)
|
||||
{
|
||||
int itemId = itemIdArr[i];
|
||||
int itemAmount = itemAmountArr[i];
|
||||
UserItem uitem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
|
||||
IItem iItem = GetItemById(uitem.ItemId);
|
||||
var currentItemWeight = iItem.Gewicht * itemAmount;
|
||||
inventoryWeight += currentItemWeight;
|
||||
}
|
||||
if (((targetInvWeight + inventoryWeight) / 1000) > 40)
|
||||
{
|
||||
ChatService.ErrorMessage(client, "Handel kann nicht getätigt werden.");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int x = 0; x < itemIdArr.Length; x++)
|
||||
{
|
||||
int itemId = itemIdArr[x];
|
||||
int itemAmount = itemAmountArr[x];
|
||||
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
|
||||
if (item != null)
|
||||
{
|
||||
item.Amount += itemAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
var newItem = new UserItem
|
||||
{
|
||||
ItemId = itemId,
|
||||
UserId = user.Id,
|
||||
Amount = itemAmount,
|
||||
Slot = -1
|
||||
};
|
||||
|
||||
context.UserItems.Add(newItem);
|
||||
}
|
||||
context.SaveChanges();
|
||||
}
|
||||
}
|
||||
ChatService.SendMessage(target, $"{client.Name} hat deine Anfrage angenommen.");
|
||||
|
||||
}
|
||||
|
||||
[RemoteEvent("SERVER:BuyItems")]
|
||||
public void SrvEvent_BuyItem(Player client, string itemName)
|
||||
{
|
||||
@@ -897,7 +608,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
dbContext.SaveChanges();
|
||||
client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user