inshallah kein fehler

This commit is contained in:
hydrant
2020-05-10 23:18:53 +02:00
153 changed files with 6517 additions and 3407 deletions

View File

@@ -1,4 +1,5 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
@@ -783,7 +784,6 @@ namespace ReallifeGamemode.Server.Managers
if (sVeh == null) continue;
sVeh.DistanceDriven = (float)v.GetSharedData<dynamic>("drivenDistance");
}
dbContext.SaveChanges();
}
@@ -804,6 +804,7 @@ namespace ReallifeGamemode.Server.Managers
_serverVehicles[serverVehicle.Id] = vehicle.Handle;
}
internal static void DeleteVehicle(Vehicle veh)
{
ServerVehicle sVeh;
@@ -885,8 +886,14 @@ namespace ReallifeGamemode.Server.Managers
Vehicle newVeh = serverVehicle.Spawn(vehicle);
newVeh.Repair();
newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
NAPI.Util.ConsoleOutput("VehicleDeath: Debug 4");
}
[RemoteEvent("CLIENT:setMarkerBehindVehicle")]
public void setVectorBehindVehicle(Player player, int id, string jsonX, string jsonY, string jsonZ)
{
Vehicle vehicle = NAPI.Pools.GetAllVehicles().Find(v => v.Id == id);
Vector3 vector3 = new Vector3(Convert.ToSingle((double)JsonConvert.DeserializeObject(jsonX)), Convert.ToSingle((double)JsonConvert.DeserializeObject(jsonY)), Convert.ToSingle((double)JsonConvert.DeserializeObject(jsonZ)));
vehicle.AddMarkerBehind(vector3);
}
}
}