Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -1082,23 +1082,26 @@ namespace reallife_gamemode.Server.Commands
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if (playerHeading < 45 || playerHeading >= 315)
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if (playerHeading < 45 || playerHeading >= 315)
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{
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{
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Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
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Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
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player.Position = playerPosition;
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition;
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else player.Position = playerPosition;
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}
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}
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else if (playerHeading < 315 && playerHeading >= 225)
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else if (playerHeading < 315 && playerHeading >= 225)
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{
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{
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
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player.Position = playerPosition;
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition;
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else player.Position = playerPosition;
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}
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}
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else if (playerHeading >= 135 && playerHeading < 225)
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else if (playerHeading >= 135 && playerHeading < 225)
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{
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{
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Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
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Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
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player.Position = playerPosition;
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition;
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else player.Position = playerPosition;
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}
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}
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else if (playerHeading >= 45 && playerHeading < 135)
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else if (playerHeading >= 45 && playerHeading < 135)
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{
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{
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
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player.Position = playerPosition;
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition;
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else player.Position = playerPosition;
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}
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}
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}
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}
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@@ -1116,23 +1119,26 @@ namespace reallife_gamemode.Server.Commands
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if (playerHeading < 45 || playerHeading >= 315)
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if (playerHeading < 45 || playerHeading >= 315)
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{
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{
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Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
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Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
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player.Position = playerPosition;
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition;
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else player.Position = playerPosition;
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}
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}
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else if (playerHeading < 315 && playerHeading >= 225)
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else if (playerHeading < 315 && playerHeading >= 225)
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{
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{
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
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player.Position = playerPosition;
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition;
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else player.Position = playerPosition;
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}
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}
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else if (playerHeading >= 135 && playerHeading < 225)
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else if (playerHeading >= 135 && playerHeading < 225)
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{
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{
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Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
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Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
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player.Position = playerPosition;
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition;
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else player.Position = playerPosition;
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}
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}
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else if (playerHeading >= 45 && playerHeading < 135)
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else if (playerHeading >= 45 && playerHeading < 135)
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{
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{
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
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player.Position = playerPosition;
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition;
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else player.Position = playerPosition;
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}
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}
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}
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}
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@@ -1347,7 +1353,8 @@ namespace reallife_gamemode.Server.Commands
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return;
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return;
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}
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}
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player.Position = player.GetData("mark");
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = player.GetData("mark");
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else player.Position = player.GetData("mark");
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}
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}
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[Command("getincar", "~m~Benutzung: ~s~/getincar [Name]")]
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[Command("getincar", "~m~Benutzung: ~s~/getincar [Name]")]
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