Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -6,46 +6,39 @@
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export default function deathScreen() {
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var playerName;
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var playerId;
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var playerMoney;
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var dutyMedics = 0;
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var isDeath = false;
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var deathTime;
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var respawnTime;
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var isDead = false;
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var deathSeconds;
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var fade;
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var deathDate: Date;
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var taskTimeout = false;
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const maxDeathTime = 120;
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const medicJobTime = maxDeathTime * -1;
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var respawnTime;
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var fade;
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.events.add("startDeathTimer", (isAdmin) => {
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if (isDeath === false) {
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isDeath = true;
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mp.gui.chat.activate(true);
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mp.events.add("startDeathTimer", (isSupporter) => {
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if (isDead === false) {
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isDead = true;
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mp.gui.chat.activate(isSupporter);
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mp.game.audio.playSoundFrontend(-1, "Bed", "WastedSounds", true);
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deathDate = new Date();
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respawnTime = Math.floor(deathDate.getTime() / 1000 + maxDeathTime);
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fade = 255 - maxDeathTime;
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mp.game.graphics.requestStreamedTextureDict("Mptattoos", true);
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mp.events.call("GetDutyMedics");
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taskTimeout = false;
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}
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});
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mp.events.add("onPlayerRevived", () => {
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isDeath = false;
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isDead = false;
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
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});
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mp.events.add("respawnDeathPlayer", () => {
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isDeath = false;
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isDead = false;
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.events.callRemote('RespawnPlayerAtHospital');
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@@ -59,23 +52,24 @@ export default function deathScreen() {
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mp.events.add("render", () => {
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var currentDate = new Date();
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if (isDeath === true) {
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if (isDead === true) {
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var medicString;
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if (dutyMedics > 0) {
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medicString = "Das L.S.E.D. wurde benachrichtigt\nDerzeit ";
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if (dutyMedics === 1) {
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medicString += "befindet sich ~g~" + dutyMedics + " Mitglied";
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} else {
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medicString += "befinden sich ~g~" + dutyMedics + " Mitglieder";
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}
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medicString += " ~s~im Dienst";
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} else {
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medicString = "Derzeit befinden sich ~r~keine Einsatzkräfte ~s~im Dienst";
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}
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deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
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var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
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if (deathSeconds >= 0) {
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mp.game.graphics.set2dLayer(2);
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mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.5, 0.1, 0.1, 0, 255, 255, 255, 236);
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@@ -95,6 +89,8 @@ export default function deathScreen() {
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outline: true,
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centre: false
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});
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var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
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mp.game.graphics.set2dLayer(1);
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mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Http;
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@@ -1240,7 +1240,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug ~y~{serverVehicle.Id}~s~ wurde respawnt");
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ChatService.SendMessage(player, $"~b~[ADMIN] ~s~Du hast das Fahrzeug ~b~#{serverVehicle.Id} ~s~respawnt.");
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Vehicle newVeh = serverVehicle.Spawn(veh);
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newVeh.Repair();
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@@ -1258,7 +1258,7 @@ namespace ReallifeGamemode.Server.Commands
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if (radius > 500)
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{
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ChatService.ErrorMessage(player, $"Der angegebene Radius ist zu hoch (Maximum: 500)");
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ChatService.ErrorMessage(player, $"Der angegebene Radius ist zu hoch (Maximum: 500 SE)");
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return;
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}
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@@ -1285,7 +1285,7 @@ namespace ReallifeGamemode.Server.Commands
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respawnedVehicleCount++;
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}
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ChatService.BroadcastAdmin($"~g~Fahrzeug(e) respawnt: ~s~{player.Name} hat {respawnedVehicleCount} Fahrzeuge respawnt (Radius: {radius} SE).", AdminLevel.ADMIN);
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ChatService.BroadcastAdmin($"~b~[ADMIN] {player.Name} ~s~hat ~b~{respawnedVehicleCount} Fahrzeug(e) ~s~respawnt (Radius: {radius} SE).", AdminLevel.ADMIN);
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}
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[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (HP)")]
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@@ -197,15 +197,7 @@ namespace ReallifeGamemode.Server.Events
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}
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player.SetData("isDead", true);
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if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
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{
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player.TriggerEvent("startDeathTimer", true);
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}
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else
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{
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player.TriggerEvent("startDeathTimer", false);
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}
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player.TriggerEvent("startDeathTimer", user.IsAdmin(AdminLevel.SUPPORTER));
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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}
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@@ -194,14 +194,7 @@ namespace ReallifeGamemode.Server.Events
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{
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if (user.Dead == true)
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{
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if (user.IsAdmin(AdminLevel.ADMIN) == true)
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{
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player.TriggerEvent("startDeathTimer", true);
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}
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else
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{
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player.TriggerEvent("startDeathTimer", false);
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}
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player.TriggerEvent("startDeathTimer", user.IsAdmin(AdminLevel.SUPPORTER));
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player.SafeSetHealth(0);
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player.SetData("isDead", true);
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -32,16 +32,16 @@ namespace ReallifeGamemode.Server.Managers
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/// </summary>
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public static int SEED_PRICE = 0;
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private const int SEED_PRICE_MIN = 40;
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private const int SEED_PRICE_MAX = 75;
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private const int SEED_PRICE_MIN = 175;
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private const int SEED_PRICE_MAX = 225;
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/// <summary>
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/// Aktueller Hanf-Verkaufspreis
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/// </summary>
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public static int CANNABIS_PRICE = 0;
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private const int CANNABIS_PRICE_MIN = 50;
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private const int CANNABIS_PRICE_MAX = 125;
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private const int CANNABIS_PRICE_MIN = 80;
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private const int CANNABIS_PRICE_MAX = 140;
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/// <summary>
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/// Wie viele Samen ein Spieler pro Tag maximal kaufen darf
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@@ -394,6 +394,7 @@ namespace ReallifeGamemode.Server.Managers
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if (player.IsAdminDuty() && player.IsTSupport() && user.IsAdmin(AdminLevel.ADMIN))
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{
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logger.LogInformation("Admin {0} removed the cannabis plant {1} from {2}", player.Name, plant.Id, plant.PlantedBy.Name);
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player.SendNotification($"Du hast die Hanf-Pflanze von ~y~{plant.PlantedBy.Name}~s~ entfernt");
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plant.Harvested = true;
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dbContext.SaveChanges();
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@@ -416,6 +417,7 @@ namespace ReallifeGamemode.Server.Managers
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if (user.FactionId != 3 && user.FactionId != 1) // Zivi / Gangmember erntet ab
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{
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logger.LogInformation("Player {0} harvested the cannabis plant {1} from {2}", player.Name, plant.Id, plant.PlantedBy.Name);
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player.SyncAnimation("harvestPlant");
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plant.Harvested = true;
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bool isPlantRotten = DateTime.Now - plant.PlantDate > MAX_PLANT_TIME;
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@@ -468,6 +470,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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if (!(player.HasData("IsCarryingPlant") || player.GetData<bool>("IsCarryingPlant")))
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{
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logger.LogInformation("Cop {0} harvested the cannabis plant {1} from {2}", player.Name, plant.Id, plant.PlantedBy.Name);
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player.SetData("IsCarryingPlant", true);
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player.SendNotification($"Du hast eine Pflanze von ~y~{plant.PlantedBy.Name}~s~ ausgegraben");
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@@ -536,6 +539,8 @@ namespace ReallifeGamemode.Server.Managers
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InventoryManager.RemoveUserItem(user, userCannabisItem, CANNABIS_NEEDED_FOR_JOINT);
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InventoryManager.AddItemToInventory(player, jointItem.Id, 1);
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logger.LogInformation("Player {0} used the joint manufacturer to build {1} cannabis to 1 joint", player.Name, CANNABIS_NEEDED_FOR_JOINT);
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player.SendNotification($"Du hast {CANNABIS_NEEDED_FOR_JOINT} Hanfblüten in einen Joint verarbeitet");
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NAPI.ClientEvent.TriggerClientEventInRange(player.Position, 100.0f, "SERVER:Hanf_PlayManufacturerAnim", _manufacturerAnim);
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@@ -641,6 +646,7 @@ namespace ReallifeGamemode.Server.Managers
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var price = amount * CANNABIS_PRICE;
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user.Handmoney += price;
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InventoryManager.RemoveUserItem(user, cannabisUserItem, amount);
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dbContext.SaveChanges();
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logger.LogInformation("Player {0} sold {1} cannabis to the server for {2} dollars", player.Name, amount, price);
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@@ -341,15 +341,24 @@ namespace ReallifeGamemode.Server.Managers
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veh = new NetHandle(vehicleItems[player].FirstOrDefault().vehicle, EntityType.Vehicle).Entity<Vehicle>();
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID).FirstOrDefault();
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if (serverVehicle.Locked || VehicleStreaming.GetLockState(veh))
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{
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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return;
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}
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID && v.Amount >= itemAmount).FirstOrDefault();
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if (vehItem == null)
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{
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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return;
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}
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IItem item = GetItemById(itemID);
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if (serverVehicle is FactionVehicle factionVehicle)
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{
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IItem item = GetItemById(itemID);
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if (factionVehicle.Model == VehicleHash.Riot && user.Faction?.StateOwned == true)
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{
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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@@ -357,6 +366,8 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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logger.LogInformation("Player {0} transferred the item {1} ({2}, amount: {3}) from vehicle {4} to his inventory", player.Name, item.Name, item.Id, itemAmount, serverVehicle.Id);
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RemoveVehicleItem(serverVehicle, vehItem, itemAmount, player);
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SetVehicleItems(player);
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@@ -364,7 +375,6 @@ namespace ReallifeGamemode.Server.Managers
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SetBackpackItems(player);
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context.SaveChanges();
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IItem iItem = GetItemById(vehItem.ItemId);
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}
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}
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@@ -1139,10 +1139,17 @@ namespace ReallifeGamemode.Server.Managers
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{
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using (var dbContext = new DatabaseContext())
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{
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Vehicle vehicle = NAPI.Pools.GetAllVehicles().Find(v => v.Id == id);
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ServerVehicle sV = vehicle.GetServerVehicle(dbContext);
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var items = InventoryManager.GetVehicleItems(vehicle);
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if (items.Any())
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{
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string itemsStr = string.Join(", ", items.Select(i => $"{i.ItemId} (amount: {i.Amount})"));
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logger.LogInformation("Vehicle {0} died and lost the items: {1}", sV.Id, itemsStr);
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InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
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}
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if (sV is UserVehicle uV)
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{
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if(vehicle.Class == 14) //boot
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@@ -1186,7 +1193,6 @@ namespace ReallifeGamemode.Server.Managers
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Vehicle newVeh = sV.Spawn(vehicle);
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newVeh.Repair();
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}
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InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
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}
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}
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@@ -42,7 +42,6 @@ namespace ReallifeGamemode.Server.Services
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public static void SendMessage(Player player, string message)
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{
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if (player == null) return;
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if (player.GetData<bool>("isDead") == true && (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)) return;
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player.SendChatMessage(message);
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}
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