Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
michael.reiswich
2021-05-30 14:36:32 +02:00
8 changed files with 53 additions and 51 deletions

View File

@@ -6,46 +6,39 @@
export default function deathScreen() {
var playerName;
var playerId;
var playerMoney;
var dutyMedics = 0;
var isDeath = false;
var deathTime;
var respawnTime;
var isDead = false;
var deathSeconds;
var fade;
var deathDate: Date;
var taskTimeout = false;
const maxDeathTime = 120;
const medicJobTime = maxDeathTime * -1;
var respawnTime;
var fade;
mp.game.gameplay.setFadeOutAfterDeath(false);
mp.events.add("startDeathTimer", (isAdmin) => {
if (isDeath === false) {
isDeath = true;
mp.gui.chat.activate(true);
mp.events.add("startDeathTimer", (isSupporter) => {
if (isDead === false) {
isDead = true;
mp.gui.chat.activate(isSupporter);
mp.game.audio.playSoundFrontend(-1, "Bed", "WastedSounds", true);
deathDate = new Date();
respawnTime = Math.floor(deathDate.getTime() / 1000 + maxDeathTime);
fade = 255 - maxDeathTime;
mp.game.graphics.requestStreamedTextureDict("Mptattoos", true);
mp.events.call("GetDutyMedics");
taskTimeout = false;
}
});
mp.events.add("onPlayerRevived", () => {
isDeath = false;
isDead = false;
mp.gui.chat.activate(true);
mp.game.gameplay.setFadeOutAfterDeath(false);
mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
});
mp.events.add("respawnDeathPlayer", () => {
isDeath = false;
isDead = false;
mp.gui.chat.activate(true);
mp.game.gameplay.setFadeOutAfterDeath(false);
mp.events.callRemote('RespawnPlayerAtHospital');
@@ -59,23 +52,24 @@ export default function deathScreen() {
mp.events.add("render", () => {
var currentDate = new Date();
if (isDeath === true) {
if (isDead === true) {
var medicString;
if (dutyMedics > 0) {
medicString = "Das L.S.E.D. wurde benachrichtigt\nDerzeit ";
if (dutyMedics === 1) {
medicString += "befindet sich ~g~" + dutyMedics + " Mitglied";
} else {
medicString += "befinden sich ~g~" + dutyMedics + " Mitglieder";
}
medicString += " ~s~im Dienst";
} else {
medicString = "Derzeit befinden sich ~r~keine Einsatzkräfte ~s~im Dienst";
}
deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
if (deathSeconds >= 0) {
mp.game.graphics.set2dLayer(2);
mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.5, 0.1, 0.1, 0, 255, 255, 255, 236);
@@ -95,6 +89,8 @@ export default function deathScreen() {
outline: true,
centre: false
});
var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
mp.game.graphics.set2dLayer(1);
mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
@@ -1240,7 +1240,7 @@ namespace ReallifeGamemode.Server.Commands
return;
}
ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug ~y~{serverVehicle.Id}~s~ wurde respawnt");
ChatService.SendMessage(player, $"~b~[ADMIN] ~s~Du hast das Fahrzeug ~b~#{serverVehicle.Id} ~s~respawnt.");
Vehicle newVeh = serverVehicle.Spawn(veh);
newVeh.Repair();
@@ -1258,7 +1258,7 @@ namespace ReallifeGamemode.Server.Commands
if (radius > 500)
{
ChatService.ErrorMessage(player, $"Der angegebene Radius ist zu hoch (Maximum: 500)");
ChatService.ErrorMessage(player, $"Der angegebene Radius ist zu hoch (Maximum: 500 SE)");
return;
}
@@ -1285,7 +1285,7 @@ namespace ReallifeGamemode.Server.Commands
respawnedVehicleCount++;
}
ChatService.BroadcastAdmin($"~g~Fahrzeug(e) respawnt: ~s~{player.Name} hat {respawnedVehicleCount} Fahrzeuge respawnt (Radius: {radius} SE).", AdminLevel.ADMIN);
ChatService.BroadcastAdmin($"~b~[ADMIN] {player.Name} ~s~hat ~b~{respawnedVehicleCount} Fahrzeug(e) ~s~respawnt (Radius: {radius} SE).", AdminLevel.ADMIN);
}
[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (HP)")]

View File

@@ -197,15 +197,7 @@ namespace ReallifeGamemode.Server.Events
}
player.SetData("isDead", true);
if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
}
player.TriggerEvent("startDeathTimer", user.IsAdmin(AdminLevel.SUPPORTER));
//TODO PICTURE NOTIFICATION + SOUND für Medics
}

View File

@@ -194,14 +194,7 @@ namespace ReallifeGamemode.Server.Events
{
if (user.Dead == true)
{
if (user.IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
}
player.TriggerEvent("startDeathTimer", user.IsAdmin(AdminLevel.SUPPORTER));
player.SafeSetHealth(0);
player.SetData("isDead", true);
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -32,16 +32,16 @@ namespace ReallifeGamemode.Server.Managers
/// </summary>
public static int SEED_PRICE = 0;
private const int SEED_PRICE_MIN = 40;
private const int SEED_PRICE_MAX = 75;
private const int SEED_PRICE_MIN = 175;
private const int SEED_PRICE_MAX = 225;
/// <summary>
/// Aktueller Hanf-Verkaufspreis
/// </summary>
public static int CANNABIS_PRICE = 0;
private const int CANNABIS_PRICE_MIN = 50;
private const int CANNABIS_PRICE_MAX = 125;
private const int CANNABIS_PRICE_MIN = 80;
private const int CANNABIS_PRICE_MAX = 140;
/// <summary>
/// Wie viele Samen ein Spieler pro Tag maximal kaufen darf
@@ -394,6 +394,7 @@ namespace ReallifeGamemode.Server.Managers
if (player.IsAdminDuty() && player.IsTSupport() && user.IsAdmin(AdminLevel.ADMIN))
{
logger.LogInformation("Admin {0} removed the cannabis plant {1} from {2}", player.Name, plant.Id, plant.PlantedBy.Name);
player.SendNotification($"Du hast die Hanf-Pflanze von ~y~{plant.PlantedBy.Name}~s~ entfernt");
plant.Harvested = true;
dbContext.SaveChanges();
@@ -416,6 +417,7 @@ namespace ReallifeGamemode.Server.Managers
if (user.FactionId != 3 && user.FactionId != 1) // Zivi / Gangmember erntet ab
{
logger.LogInformation("Player {0} harvested the cannabis plant {1} from {2}", player.Name, plant.Id, plant.PlantedBy.Name);
player.SyncAnimation("harvestPlant");
plant.Harvested = true;
bool isPlantRotten = DateTime.Now - plant.PlantDate > MAX_PLANT_TIME;
@@ -468,6 +470,7 @@ namespace ReallifeGamemode.Server.Managers
{
if (!(player.HasData("IsCarryingPlant") || player.GetData<bool>("IsCarryingPlant")))
{
logger.LogInformation("Cop {0} harvested the cannabis plant {1} from {2}", player.Name, plant.Id, plant.PlantedBy.Name);
player.SetData("IsCarryingPlant", true);
player.SendNotification($"Du hast eine Pflanze von ~y~{plant.PlantedBy.Name}~s~ ausgegraben");
@@ -536,6 +539,8 @@ namespace ReallifeGamemode.Server.Managers
InventoryManager.RemoveUserItem(user, userCannabisItem, CANNABIS_NEEDED_FOR_JOINT);
InventoryManager.AddItemToInventory(player, jointItem.Id, 1);
logger.LogInformation("Player {0} used the joint manufacturer to build {1} cannabis to 1 joint", player.Name, CANNABIS_NEEDED_FOR_JOINT);
player.SendNotification($"Du hast {CANNABIS_NEEDED_FOR_JOINT} Hanfblüten in einen Joint verarbeitet");
NAPI.ClientEvent.TriggerClientEventInRange(player.Position, 100.0f, "SERVER:Hanf_PlayManufacturerAnim", _manufacturerAnim);
@@ -641,6 +646,7 @@ namespace ReallifeGamemode.Server.Managers
var price = amount * CANNABIS_PRICE;
user.Handmoney += price;
InventoryManager.RemoveUserItem(user, cannabisUserItem, amount);
dbContext.SaveChanges();
logger.LogInformation("Player {0} sold {1} cannabis to the server for {2} dollars", player.Name, amount, price);

View File

@@ -341,15 +341,24 @@ namespace ReallifeGamemode.Server.Managers
veh = new NetHandle(vehicleItems[player].FirstOrDefault().vehicle, EntityType.Vehicle).Entity<Vehicle>();
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID).FirstOrDefault();
if (serverVehicle.Locked || VehicleStreaming.GetLockState(veh))
{
player.TriggerEvent("Error", "Transfer nicht möglich.");
return;
}
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID && v.Amount >= itemAmount).FirstOrDefault();
if (vehItem == null)
{
player.TriggerEvent("Error", "Transfer nicht möglich.");
return;
}
IItem item = GetItemById(itemID);
if (serverVehicle is FactionVehicle factionVehicle)
{
IItem item = GetItemById(itemID);
if (factionVehicle.Model == VehicleHash.Riot && user.Faction?.StateOwned == true)
{
player.TriggerEvent("Error", "Transfer nicht möglich.");
@@ -357,6 +366,8 @@ namespace ReallifeGamemode.Server.Managers
}
}
logger.LogInformation("Player {0} transferred the item {1} ({2}, amount: {3}) from vehicle {4} to his inventory", player.Name, item.Name, item.Id, itemAmount, serverVehicle.Id);
RemoveVehicleItem(serverVehicle, vehItem, itemAmount, player);
SetVehicleItems(player);
@@ -364,7 +375,6 @@ namespace ReallifeGamemode.Server.Managers
SetBackpackItems(player);
context.SaveChanges();
IItem iItem = GetItemById(vehItem.ItemId);
}
}

View File

@@ -1139,10 +1139,17 @@ namespace ReallifeGamemode.Server.Managers
{
using (var dbContext = new DatabaseContext())
{
Vehicle vehicle = NAPI.Pools.GetAllVehicles().Find(v => v.Id == id);
ServerVehicle sV = vehicle.GetServerVehicle(dbContext);
var items = InventoryManager.GetVehicleItems(vehicle);
if (items.Any())
{
string itemsStr = string.Join(", ", items.Select(i => $"{i.ItemId} (amount: {i.Amount})"));
logger.LogInformation("Vehicle {0} died and lost the items: {1}", sV.Id, itemsStr);
InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
}
if (sV is UserVehicle uV)
{
if(vehicle.Class == 14) //boot
@@ -1186,7 +1193,6 @@ namespace ReallifeGamemode.Server.Managers
Vehicle newVeh = sV.Spawn(vehicle);
newVeh.Repair();
}
InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
}
}

View File

@@ -42,7 +42,6 @@ namespace ReallifeGamemode.Server.Services
public static void SendMessage(Player player, string message)
{
if (player == null) return;
if (player.GetData<bool>("isDead") == true && (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)) return;
player.SendChatMessage(message);
}