Peds für Müllmann,Pilot1,Pilot2,Busfahrer + Verdienstsystemänderung + Routen eingefügt + Range von Pilot verkleinert

This commit is contained in:
Mac_Slash
2020-05-05 23:48:31 +02:00
parent 64bff47c6e
commit ce0eac5967
7 changed files with 117 additions and 32 deletions

View File

@@ -1,42 +1,45 @@
export default function ped() {
var ped
var AddPed
var ped: any;
//var AddPed: PedMp[] = new Array<PedMp>(9999);
var AddPed: Array<PedMp> = new Array<PedMp>(9999);
mp.events.add("CLIENT:AddPed", (PedNr, model, positionx, positiony, positionz, heading, dimension, dynamic, freeze, collision, weapon, attackproof, fireexplosionproof, drownproof) => {
PedNr = mp.peds.new(
AddPed[PedNr] = mp.peds.new(
mp.game.joaat(`${model}`),
new mp.Vector3(positionx, positiony, positionz),
heading,
dimension
);
PedNr.setDynamic(dynamic);
PedNr.freezePosition(freeze);
AddPed[PedNr].setDynamic(dynamic);
AddPed[PedNr].freezePosition(freeze);
if (collision == 0) {
PedNr.setCollision(true, true);
PedNr.setProofs(attackproof, fireexplosionproof, fireexplosionproof, true, attackproof, false, false, drownproof)
AddPed[PedNr].setCollision(true, true);
AddPed[PedNr].setProofs(attackproof, fireexplosionproof, fireexplosionproof, true, attackproof, false, false, drownproof)
}
if (collision == 1) {
PedNr.setCollision(false, true);
PedNr.setProofs(attackproof, fireexplosionproof, fireexplosionproof, false, attackproof, false, false, drownproof)
AddPed[PedNr].setCollision(false, true);
AddPed[PedNr].setProofs(attackproof, fireexplosionproof, fireexplosionproof, false, attackproof, false, false, drownproof)
}
if (collision == 2) {
PedNr.setCollision(true, false);
PedNr.setProofs(attackproof, fireexplosionproof, fireexplosionproof, true, attackproof, false, false, drownproof)
AddPed[PedNr].setCollision(true, false);
AddPed[PedNr].setProofs(attackproof, fireexplosionproof, fireexplosionproof, true, attackproof, false, false, drownproof)
}
if (collision == 3) {
PedNr.setCollision(false, false);
PedNr.setProofs(attackproof, fireexplosionproof, fireexplosionproof, false, attackproof, false, false, drownproof)
AddPed[PedNr].setCollision(false, false);
AddPed[PedNr].setProofs(attackproof, fireexplosionproof, fireexplosionproof, false, attackproof, false, false, drownproof)
}
PedNr.setCanBeDamaged(attackproof);
PedNr.setInvincible(attackproof);
AddPed[PedNr].setCanBeDamaged(attackproof);
AddPed[PedNr].setInvincible(attackproof);
//mp.gui.chat.push(`SetInvincible(${attackproof};`);
//mp.gui.chat.push(`SetProofs(${attackproof}, ${fireexplosionproof}, ${attackproof}, ${drownproof});`);
//let pedweapon = mp.game.weapon.createWeaponObject(mp.game.joaat(`${weapon}`), 9999, 0.0, 0.0, 0.0, false, 0.0, 0.0)
//mp.game.weapon.giveWeaponObjectToPed(pedweapon, AddPed);
mp.game.invoke("0xBF0FD6E56C964FCB", PedNr.handle, mp.game.joaat("weapon_SpecialCarbine"), 100, 0, 1);
mp.game.invoke("0xBF0FD6E56C964FCB", AddPed[PedNr].handle, mp.game.joaat("weapon_SpecialCarbine"), 100, 0, 1);
});
mp.events.add("CLIENT:DestroyPed", (PedNr) => {
PedNr.destroy();
if (AddPed[PedNr]) {
AddPed[PedNr].destroy();
}
});
mp.events.add("CLIENT:AddPedModel", (model, positionx, positiony, positionz, heading, dimension) => {
if (model < 1) {