Peds für Müllmann,Pilot1,Pilot2,Busfahrer + Verdienstsystemänderung + Routen eingefügt + Range von Pilot verkleinert
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@@ -222,24 +222,28 @@ namespace ReallifeGamemode.Server.Job
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
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player.SetData("Route", "Skill1Route1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
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player.SetData("Route", "Skill1Route2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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player.SetData("Route", "Skill1Route3");
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break;
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}
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case 4:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
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player.SetData("Route", "Skill1Route4");
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break;
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}
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}
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@@ -262,24 +266,28 @@ namespace ReallifeGamemode.Server.Job
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
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player.SetData("Route", "Skill2Route1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
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player.SetData("Route", "Skill2Route2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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player.SetData("Route", "Skill2Route3");
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break;
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}
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case 4:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
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player.SetData("Route", "Skill2Route3");
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break;
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}
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}
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@@ -296,24 +304,28 @@ namespace ReallifeGamemode.Server.Job
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
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player.SetData("Route", "Skill3Route1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
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player.SetData("Route", "Skill3Route2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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player.SetData("Route", "Skill3Route3");
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break;
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}
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case 4:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
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player.SetData("Route", "Skill3Route4");
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break;
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}
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}
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