Peds für Müllmann,Pilot1,Pilot2,Busfahrer + Verdienstsystemänderung + Routen eingefügt + Range von Pilot verkleinert
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Shop.Clothing;
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@@ -155,7 +155,7 @@ namespace ReallifeGamemode.Server.Managers
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JobPoint jobPointRefuseCollector = new JobPoint()
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{
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Position = new Vector3(-429.237, -1727.9839, 19.73836),
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Position = new Vector3(485.4114685058594, -2173.25, 5.918273448944092),
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jobId = 2,
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Skill = 0
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};
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@@ -167,7 +167,7 @@ namespace ReallifeGamemode.Server.Managers
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};
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JobPoint jobPointPilot2 = new JobPoint()
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{
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Position = new Vector3(-1622.48, -3151.58, 13),
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Position = new Vector3(-1622.44189453125, -3151.955810546875, 13.992053985595703),
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jobId = 3,
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Skill = 300
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};
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@@ -186,7 +186,7 @@ namespace ReallifeGamemode.Server.Managers
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foreach (JobPoint p in JobPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(p.Position.X, p.Position.Y, p.Position.Z - 2), new Vector3(p.Position.X, p.Position.Y, p.Position.Z + 1),
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new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
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new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 150), false, 0);
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if (p.jobId == 2)
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{
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NAPI.TextLabel.CreateTextLabel("M\u00fcllmann - Dr\u00fccke ~y~E~s~ um Job zu starten/beenden", p.Position, 15, 1, 0, new Color(255, 255, 255), false, 0);
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