Merge duty-system into develop

This commit is contained in:
VegaZ
2018-11-21 17:22:11 +01:00
19 changed files with 675 additions and 45 deletions

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@@ -239,27 +239,7 @@ namespace reallife_gamemode.Server.Commands
[Command("duty", "~m~Benutzung: ~s~/duty")]
public void CmdFactionDuty(Client player)
{
if (player.GetUser()?.FactionId == null)
{
ChatService.NotAuthorized(player);
return;
}
if(player.GetData("duty") != true)
{
player.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if(player.GetUser().FactionId == 2)
{
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
}
}
else
{
player.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
}
}
#endregion
}

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@@ -0,0 +1,28 @@
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Entities CharacterCloth CharacterCloth.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class CharacterCloth
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("User")]
public int UserId { get; set; }
public User User { get; set; }
public bool Duty { get; set; }
public byte SlotType { get; set; }
public int SlotId { get; set; }
public int ClothId { get; set; }
}
}

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@@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
/**
* @overview Life of German Reallife - Entities DutyCloth DutyCloth.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class DutyCloth
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("Faction")]
public int FactionId { get; set; }
public Faction Faction { get; set; }
public bool Gender { get; set; }
public byte SlotType { get; set; }
public int SlotId { get; set; }
public int ClothId { get; set; }
}
}

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@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Numerics;
using System.Text;
/**
* @overview Life of German Reallife - Entities FemaleCombination (FemaleCombination.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class FemaleCombination
{
[Key]
public int Id { get; set; }
public int Top { get; set; }
public int Torso { get; set; }
public int Undershirt { get; set; }
}
}

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@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Numerics;
using System.Text;
/**
* @overview Life of German Reallife - Entities MaleCombination (MaleCombination.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class MaleCombination
{
[Key]
public int Id { get; set; }
public int Top { get; set; }
public int Torso { get; set; }
public int Undershirt { get; set; }
}
}

View File

@@ -1,10 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Managers;
using reallife_gamemode.Server.Saves;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Key (Key.cs)
@@ -27,7 +32,70 @@ namespace reallife_gamemode.Server.Events
player.SendNotification("~y~Blip~s~ erstellt!", false);
}
}
[RemoteEvent("keyPress:E")]
public void KeyPressE(Client player)
{
var user = player.GetUser();
if (user?.FactionId != null)
{
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
{
var nameTagColor = new Color(0, 0, 0);
var factionId = user.FactionId;
if (player.GetData("duty") == false)
{
player.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if (player.GetUser().FactionId == 2) //Fire Department
{
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
}
switch (factionId)
{
//LSPD
case 1:
nameTagColor = new Color(28, 134, 238);
break;
}
player.NametagColor = nameTagColor;
using (var context = new DatabaseContext())
{
List<CharacterCloth> clothes = context.CharacterClothes.ToList().FindAll(u => u.UserId == user.Id && u.Duty == true);
foreach(var cloth in clothes)
{
if(cloth.SlotType == 0)
{
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
}
else
{
if(cloth.ClothId != -1)
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
player.ClearAccessory(cloth.SlotId);
}
}
}
}
}
else
{
player.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
player.NametagColor = new Color(255, 255, 255);
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
}
}
}
[RemoteEvent("keyPress:I")]
public void KeyPressI(Client player)
{
@@ -45,6 +113,63 @@ namespace reallife_gamemode.Server.Events
}
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
}
[RemoteEvent("keyPress:K")]
public void KeyPressK(Client player)
{
var user = player.GetUser();
if (user?.FactionId != null)
{
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
{
List<string> hats = new List<string>();
List<string> tops = new List<string>();
List<string> legs = new List<string>();
List<string> shoes = new List<string>();
using (var context = new DatabaseContext())
{
List<DutyCloth> clothes = context.DutyClothes.ToList().FindAll(c => c.FactionId == user.FactionId && c.Gender == user.GetCharacter().Gender);
foreach(var cloth in clothes)
{
if(cloth.SlotType == 1)
{
if (cloth.ClothId != -1)
{
hats.Add(cloth.ClothId.ToString());
}
else
{
hats.Add("Keinen");
}
continue;
}
switch (cloth.SlotId)
{
case 11:
tops.Add(cloth.ClothId.ToString());
break;
case 4:
legs.Add(cloth.ClothId.ToString());
break;
case 6:
shoes.Add(cloth.ClothId.ToString());
break;
}
}
}
player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
}
}
}
[RemoteEvent("keyPress:L")]
public void KeyPressL(Client player)
{
DoorManager.ChangeDoorState(player);
}
[RemoteEvent("keyPress:N")]
public void KeyPressN(Client player)
{
@@ -60,6 +185,6 @@ namespace reallife_gamemode.Server.Events
{
player.Seatbelt = !player.Seatbelt;
}
}
}
}
}

View File

@@ -96,8 +96,9 @@ namespace reallife_gamemode.Server.Events
else
{
CharacterCreator.ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player);
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
}
}
}

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@@ -0,0 +1,199 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
namespace reallife_gamemode.Server.Events
{
public class UpdateCharacterCloth : Script
{
[RemoteEvent("updateDutyProp")]
public void UpdateDutyProp(Client player, int componentId, int componentVariation)
{
if (componentId != -1)
{
player.SetAccessories(componentId, componentVariation, 0);
}
else
{
player.ClearAccessory(0);
}
}
[RemoteEvent("updateDutyCloth")]
public void UpdateDutyCloth(Client player, int componentId, int componentVariation)
{
if (componentId == 11)
{
//TODO Spezielle Duty Kleidung in Datenbank einpflegen (Ergibt bei Cop-Kleidung NULL)
using (var context = new DatabaseContext())
{
if (player.GetUser().GetCharacter().Gender == false)
{
var combination = context.MaleCombinations.FirstOrDefault(c => c.Top == componentVariation);
player.SetClothes(11, componentVariation, 0);
if (combination != null)
{
player.SetClothes(3, combination.Torso, 0);
player.SetClothes(8, combination.Undershirt, 0);
}
}
else
{
var combination = context.FemaleCombinations.FirstOrDefault(c => c.Top == componentVariation);
player.SetClothes(11, componentVariation, 0);
if (combination != null)
{
player.SetClothes(3, combination.Torso, 0);
player.SetClothes(8, combination.Undershirt, 0);
}
}
}
}
else
{
player.SetClothes(componentId, componentVariation, 0);
}
}
[RemoteEvent("saveCharacterCloth")]
public void SaveDutyCloth(Client client, string JSlotType, string JSlotId, string JClothId)
{
using (var context = new DatabaseContext())
{
int[] slotType = JsonConvert.DeserializeObject<int[]>(JSlotType);
int[] slotId = JsonConvert.DeserializeObject<int[]>(JSlotId);
int[] clothId = JsonConvert.DeserializeObject<int[]>(JClothId);
User user = client.GetUser();
user = context.Users.FirstOrDefault(u => u.Id == user.Id);
var charClothes = context.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id);
if (charClothes == null)
{
for (var x = 0; x < slotType.Length; x++)
{
CharacterCloth newCloth = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = (byte)slotType[x],
SlotId = slotId[x],
ClothId = clothId[x]
};
context.CharacterClothes.Add(newCloth);
}
if (user.GetCharacter().Gender == false)
{
CharacterCloth newTorso = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 3,
ClothId = context.MaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Torso
};
CharacterCloth newUndershirt = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 8,
ClothId = context.MaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Undershirt
};
context.CharacterClothes.Add(newTorso);
context.CharacterClothes.Add(newUndershirt);
}
else
{
CharacterCloth newTorso = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 3,
ClothId = context.FemaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Torso
};
CharacterCloth newUndershirt = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 8,
ClothId = context.FemaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Undershirt
};
context.CharacterClothes.Add(newTorso);
context.CharacterClothes.Add(newUndershirt);
}
}
else
{
for (var x = 0; x < slotType.Length; x++)
{
var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]);
loopCloth.ClothId = clothId[x];
}
CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
CharacterCloth undershirt = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 8);
if (user.GetCharacter().Gender == false)
{
torso.ClothId = context.MaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Torso;
undershirt.ClothId = context.MaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Undershirt;
}
else
{
torso.ClothId = context.FemaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Torso;
undershirt.ClothId = context.FemaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Undershirt;
}
}
context.SaveChanges();
}
LoadCharacterDefaults(client);
}
[RemoteEvent("defaultCharacterCloth")]
public static void LoadCharacterDefaults(Client player)
{
User user = player.GetUser();
using (var context = new DatabaseContext())
{
List<CharacterCloth> charClothes = context.CharacterClothes.ToList().FindAll(c => c.UserId == user.Id && c.Duty == false);
foreach(var cloth in charClothes)
{
if(cloth.SlotType == 1)
{
if (cloth.ClothId == -1)
{
player.ClearAccessory(cloth.SlotId);
}
else
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
}
else
{
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
}
}
}
}
}
}

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@@ -42,6 +42,21 @@ namespace reallife_gamemode.Server.Extensions
}
}
public static Character GetCharacter(this User user, DatabaseContext context = null)
{
if (context == null)
{
using (context = new DatabaseContext())
{
return context.Characters.FirstOrDefault(u => u.UserId == user.Id);
}
}
else
{
return context.Characters.FirstOrDefault(u => u.UserId == user.Id);
}
}
/// <summary>
/// Gibt zurück, ob ein Client eingeloggt ist
/// </summary>

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@@ -17,8 +17,7 @@ namespace reallife_gamemode.Server.Managers
{
public class DoorManager : Script
{
[RemoteEvent("ChangeDoorState")]
public void ChangeDoorState(Client player)
public static void ChangeDoorState(Client player)
{
List<Door> NearDoors = new List<Door>();
var user = player.GetUser();

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@@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
namespace reallife_gamemode.Server.Managers
{
public class PositionManager : Script
{
public static List<DutyPoint> DutyPoints = new List<DutyPoint>();
public static List<ColShape> DutyColShapes = new List<ColShape>();
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
DutyPoint dutyPointLSPD = new DutyPoint()
{
Position = new Vector3(458.24, -990.86, 30.68),
FactionId = 1
};
DutyPoints.Add(dutyPointLSPD);
foreach (DutyPoint d in DutyPoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(d.Position.X, d.Position.Y, d.Position.Z - 2), new Vector3(d.Position.X, d.Position.Y, d.Position.Z + 1),
new Vector3(0,0,0), 3, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
}
}
public class DutyPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
}
}

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@@ -19,7 +19,7 @@ namespace reallife_gamemode.Server.Managers
{
if(c.IsInVehicle)
{
c.TriggerEvent("showTuningInfo");
c.TriggerEvent("showTuningInfo", c.GetData("duty"));
}
};

40
Server/Util/Converter.cs Normal file
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@@ -0,0 +1,40 @@
using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace reallife_gamemode.Server.Util
{
public class Converter
{
public static Color HexToColor(string hexColor)
{
//Remove # if present
if (hexColor.IndexOf('#') != -1)
hexColor = hexColor.Replace("#", "");
int red = 0;
int green = 0;
int blue = 0;
if (hexColor.Length == 6)
{
//#RRGGBB
red = int.Parse(hexColor.Substring(0, 2), NumberStyles.AllowHexSpecifier);
green = int.Parse(hexColor.Substring(2, 2), NumberStyles.AllowHexSpecifier);
blue = int.Parse(hexColor.Substring(4, 2), NumberStyles.AllowHexSpecifier);
}
else if (hexColor.Length == 3)
{
//#RGB
red = int.Parse(hexColor[0].ToString() + hexColor[0].ToString(), NumberStyles.AllowHexSpecifier);
green = int.Parse(hexColor[1].ToString() + hexColor[1].ToString(), NumberStyles.AllowHexSpecifier);
blue = int.Parse(hexColor[2].ToString() + hexColor[2].ToString(), NumberStyles.AllowHexSpecifier);
}
Color returnColor = new Color(red, green, blue);
return returnColor;
}
}
}