Merge duty-system into develop
This commit is contained in:
101
Client/Player/dutycloth.js
Normal file
101
Client/Player/dutycloth.js
Normal file
@@ -0,0 +1,101 @@
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/**
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* @overview Life of German Reallife - Player DutyClothes dutyclothes.js
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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var hats;
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var tops;
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var legs;
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var shoes;
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var hat = -1;
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var top;
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var leg;
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var shoe;
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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var dutyMenu;
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let saveItem = new UIMenuItem("Speichern", "Speichert deine Dienstkleidung");
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saveItem.BackColor = new Color(13, 71, 161);
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saveItem.HighlightedBackColor = new Color(25, 118, 210);
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let cancelItem = new UIMenuItem("Abbrechen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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//Cloth Menu
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mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => {
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mp.gui.chat.activate(false);
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hats = hatsArr;
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tops = topsArr;
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legs = legsArr;
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shoes = shoesArr;
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dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y/2));
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dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats)));
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dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
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dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs)));
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dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
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dutyMenu.AddItem(saveItem);
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dutyMenu.AddItem(cancelItem);
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dutyMenu.Visible = true;
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dutyMenu.ListChange.on((item, index) => {
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switch (item.Text) {
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case "Hut":
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if (item.SelectedItem.DisplayText === "Keinen") {
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hat = -1;
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mp.events.callRemote("updateDutyProp", 0, -1);
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} else {
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hat = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyProp", 0, hat);
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}
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break;
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case "Top":
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top = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyCloth", 11, top);
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break;
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case "Hose":
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leg = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyCloth", 4, leg);
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break;
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case "Schuhe":
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shoe = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyCloth", 6, shoe);
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break;
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}
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});
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dutyMenu.ItemSelect.on((item) => {
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if (item.Text === "Speichern") {
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var slotType = [1, 0, 0, 0];
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var slotId = [0, 11, 4, 6];
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var clothId = [hat, top, leg, shoe];
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mp.events.callRemote("saveCharacterCloth", JSON.stringify(slotType), JSON.stringify(slotId), JSON.stringify(clothId));
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dutyMenu.Visible = false;
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mp.gui.chat.activate(true);
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} else if (item.Text === "Abbrechen") {
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dutyMenu.Visible = false;
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mp.gui.chat.activate(true);
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mp.events.callRemote("defaultCharacterCloth");
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}
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});
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});
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@@ -17,7 +17,7 @@ mp.keys.bind(0x0D, false, function () {
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});
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//F7
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//F7 //Unshowalles
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mp.keys.bind(0x76, false, function () {
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if (showGui === true) {
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showGui = false;
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@@ -28,13 +28,20 @@ mp.keys.bind(0x76, false, function () {
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}
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});
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//NUM2
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//NUM2 //Save Blips in Edit Mode
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mp.keys.bind(0x62, false, function () {
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mp.events.callRemote("keyPress:NUM2");
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});
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//E
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mp.keys.bind(0x45, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:E");
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}
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});
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//I
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//I //Spielerliste
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mp.keys.bind(0x49, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:I");
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@@ -42,12 +49,21 @@ mp.keys.bind(0x49, false, function () {
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}
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});
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//L
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mp.keys.bind(0x4C, false, function () {
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mp.events.callRemote("ChangeDoorState");
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//K //Dienstkleidung
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mp.keys.bind(0x4B, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:K");
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}
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});
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//N
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//L //Türen auf / zuschließen
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mp.keys.bind(0x4C, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:L");
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}
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});
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//N //Motor Starten
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mp.keys.bind(0x4E, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:N");
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@@ -61,9 +77,10 @@ mp.keys.bind(0x54, false, function () {
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}
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});
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//X
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//X //Anschnallen
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mp.keys.bind(0x58, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:X");
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}
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});
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@@ -22,6 +22,7 @@ require('./Gui/playerlist.js');
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require('./Login/main.js');
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require('./Player/dutycloth.js');
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require('./Player/keys.js');
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require('./Save/main.js');
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2
Main.cs
2
Main.cs
@@ -30,14 +30,12 @@ namespace reallife_gamemode
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NAPI.Server.SetAutoSpawnOnConnect(false);
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NAPI.Server.SetAutoRespawnAfterDeath(false);
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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NAPI.Data.SetWorldData("policeDoors", false);
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TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5));
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using (var context = new DatabaseContext())
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{
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context.Bans.FirstOrDefault();
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context.Factions.FirstOrDefault();
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context.Users.FirstOrDefault();
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context.SaveChanges();
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@@ -1,10 +1,4 @@
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using System;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Configuration;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.Extensions.Configuration;
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using Microsoft.EntityFrameworkCore;
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/**
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* @overview Life of German Reallife - DatabaseContext.cs
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@@ -37,11 +31,16 @@ namespace reallife_gamemode.Model
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}
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//User
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public DbSet<Server.Entities.Ban> Bans { get; set; }
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public DbSet<Server.Entities.Character> Characters { get; set; }
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public DbSet<Server.Entities.CharacterCloth> CharacterClothes { get; set; }
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public DbSet<Server.Entities.DutyCloth> DutyClothes { get; set; }
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public DbSet<Server.Entities.MaleCombination> MaleCombinations { get; set; }
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public DbSet<Server.Entities.FemaleCombination> FemaleCombinations { get; set; }
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public DbSet<Server.Entities.User> Users { get; set; }
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public DbSet<Server.Entities.UserVehicle> UserVehicles { get; set; }
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public DbSet<Server.Entities.UserBankAccount> UserBankAccounts { get; set; }
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public DbSet<Server.Entities.Ban> Bans { get; set; }
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public DbSet<Server.Entities.Character> Characters { get; set; }
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//Faction
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public DbSet<Server.Entities.Faction> Factions { get; set; }
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@@ -239,27 +239,7 @@ namespace reallife_gamemode.Server.Commands
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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public void CmdFactionDuty(Client player)
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{
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if (player.GetUser()?.FactionId == null)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if(player.GetData("duty") != true)
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{
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player.SetData("duty", true);
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player.SendNotification("Du bist nun ~g~im Dienst.");
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if(player.GetUser().FactionId == 2)
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{
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
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}
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}
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else
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{
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player.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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}
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}
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#endregion
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}
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28
Server/Entities/CharacterCloth.cs
Normal file
28
Server/Entities/CharacterCloth.cs
Normal file
@@ -0,0 +1,28 @@
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Entities CharacterCloth CharacterCloth.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class CharacterCloth
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int UserId { get; set; }
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public User User { get; set; }
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public bool Duty { get; set; }
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public byte SlotType { get; set; }
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public int SlotId { get; set; }
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public int ClothId { get; set; }
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}
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}
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31
Server/Entities/DutyCloth.cs
Normal file
31
Server/Entities/DutyCloth.cs
Normal file
@@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities DutyCloth DutyCloth.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class DutyCloth
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("Faction")]
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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public bool Gender { get; set; }
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public byte SlotType { get; set; }
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public int SlotId { get; set; }
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public int ClothId { get; set; }
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}
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}
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24
Server/Entities/FemaleCombination.cs
Normal file
24
Server/Entities/FemaleCombination.cs
Normal file
@@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Numerics;
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using System.Text;
|
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/**
|
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* @overview Life of German Reallife - Entities FemaleCombination (FemaleCombination.cs)
|
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* @author VegaZ
|
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* @copyright (c) 2008 - 2018 Life of German
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*/
|
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namespace reallife_gamemode.Server.Entities
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{
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public class FemaleCombination
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{
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[Key]
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public int Id { get; set; }
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public int Top { get; set; }
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public int Torso { get; set; }
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public int Undershirt { get; set; }
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}
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}
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24
Server/Entities/MaleCombination.cs
Normal file
24
Server/Entities/MaleCombination.cs
Normal file
@@ -0,0 +1,24 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
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using System.ComponentModel.DataAnnotations;
|
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using System.ComponentModel.DataAnnotations.Schema;
|
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using System.Numerics;
|
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using System.Text;
|
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|
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/**
|
||||
* @overview Life of German Reallife - Entities MaleCombination (MaleCombination.cs)
|
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* @author VegaZ
|
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* @copyright (c) 2008 - 2018 Life of German
|
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*/
|
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|
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namespace reallife_gamemode.Server.Entities
|
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{
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public class MaleCombination
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{
|
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[Key]
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public int Id { get; set; }
|
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public int Top { get; set; }
|
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public int Torso { get; set; }
|
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public int Undershirt { get; set; }
|
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}
|
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}
|
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@@ -1,10 +1,15 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
|
||||
using GTANetworkAPI;
|
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using Newtonsoft.Json;
|
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using reallife_gamemode.Model;
|
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using reallife_gamemode.Server.Entities;
|
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using reallife_gamemode.Server.Extensions;
|
||||
using reallife_gamemode.Server.Managers;
|
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using reallife_gamemode.Server.Saves;
|
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using reallife_gamemode.Server.Services;
|
||||
using reallife_gamemode.Server.Util;
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Key (Key.cs)
|
||||
@@ -27,7 +32,70 @@ namespace reallife_gamemode.Server.Events
|
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player.SendNotification("~y~Blip~s~ erstellt!", false);
|
||||
}
|
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}
|
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[RemoteEvent("keyPress:E")]
|
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public void KeyPressE(Client player)
|
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{
|
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var user = player.GetUser();
|
||||
if (user?.FactionId != null)
|
||||
{
|
||||
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
|
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if (nearest == null) return;
|
||||
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
|
||||
{
|
||||
var nameTagColor = new Color(0, 0, 0);
|
||||
var factionId = user.FactionId;
|
||||
|
||||
if (player.GetData("duty") == false)
|
||||
{
|
||||
player.SetData("duty", true);
|
||||
player.SendNotification("Du bist nun ~g~im Dienst.");
|
||||
if (player.GetUser().FactionId == 2) //Fire Department
|
||||
{
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
|
||||
}
|
||||
switch (factionId)
|
||||
{
|
||||
//LSPD
|
||||
case 1:
|
||||
nameTagColor = new Color(28, 134, 238);
|
||||
break;
|
||||
}
|
||||
player.NametagColor = nameTagColor;
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
List<CharacterCloth> clothes = context.CharacterClothes.ToList().FindAll(u => u.UserId == user.Id && u.Duty == true);
|
||||
|
||||
foreach(var cloth in clothes)
|
||||
{
|
||||
if(cloth.SlotType == 0)
|
||||
{
|
||||
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(cloth.ClothId != -1)
|
||||
{
|
||||
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.ClearAccessory(cloth.SlotId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SetData("duty", false);
|
||||
player.SendNotification("Du bist nun ~r~außer Dienst.");
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
|
||||
player.NametagColor = new Color(255, 255, 255);
|
||||
UpdateCharacterCloth.LoadCharacterDefaults(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
[RemoteEvent("keyPress:I")]
|
||||
public void KeyPressI(Client player)
|
||||
{
|
||||
@@ -45,6 +113,63 @@ namespace reallife_gamemode.Server.Events
|
||||
}
|
||||
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
|
||||
}
|
||||
[RemoteEvent("keyPress:K")]
|
||||
public void KeyPressK(Client player)
|
||||
{
|
||||
var user = player.GetUser();
|
||||
if (user?.FactionId != null)
|
||||
{
|
||||
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
|
||||
if (nearest == null) return;
|
||||
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
|
||||
{
|
||||
List<string> hats = new List<string>();
|
||||
List<string> tops = new List<string>();
|
||||
List<string> legs = new List<string>();
|
||||
List<string> shoes = new List<string>();
|
||||
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
List<DutyCloth> clothes = context.DutyClothes.ToList().FindAll(c => c.FactionId == user.FactionId && c.Gender == user.GetCharacter().Gender);
|
||||
foreach(var cloth in clothes)
|
||||
{
|
||||
if(cloth.SlotType == 1)
|
||||
{
|
||||
if (cloth.ClothId != -1)
|
||||
{
|
||||
hats.Add(cloth.ClothId.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
hats.Add("Keinen");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (cloth.SlotId)
|
||||
{
|
||||
case 11:
|
||||
tops.Add(cloth.ClothId.ToString());
|
||||
break;
|
||||
case 4:
|
||||
legs.Add(cloth.ClothId.ToString());
|
||||
break;
|
||||
case 6:
|
||||
shoes.Add(cloth.ClothId.ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
[RemoteEvent("keyPress:L")]
|
||||
public void KeyPressL(Client player)
|
||||
{
|
||||
DoorManager.ChangeDoorState(player);
|
||||
}
|
||||
[RemoteEvent("keyPress:N")]
|
||||
public void KeyPressN(Client player)
|
||||
{
|
||||
@@ -60,6 +185,6 @@ namespace reallife_gamemode.Server.Events
|
||||
{
|
||||
player.Seatbelt = !player.Seatbelt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,8 +96,9 @@ namespace reallife_gamemode.Server.Events
|
||||
else
|
||||
{
|
||||
CharacterCreator.ApplyCharacter(player);
|
||||
UpdateCharacterCloth.LoadCharacterDefaults(player);
|
||||
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
|
||||
player.TriggerEvent("draw", player.Name, player.Handle.Value);
|
||||
player.TriggerEvent("draw", player.Name, player.Handle.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
199
Server/Events/UpdateCharacterCloth.cs
Normal file
199
Server/Events/UpdateCharacterCloth.cs
Normal file
@@ -0,0 +1,199 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using reallife_gamemode.Model;
|
||||
using reallife_gamemode.Server.Entities;
|
||||
using reallife_gamemode.Server.Extensions;
|
||||
|
||||
namespace reallife_gamemode.Server.Events
|
||||
{
|
||||
public class UpdateCharacterCloth : Script
|
||||
{
|
||||
[RemoteEvent("updateDutyProp")]
|
||||
public void UpdateDutyProp(Client player, int componentId, int componentVariation)
|
||||
{
|
||||
if (componentId != -1)
|
||||
{
|
||||
player.SetAccessories(componentId, componentVariation, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.ClearAccessory(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[RemoteEvent("updateDutyCloth")]
|
||||
public void UpdateDutyCloth(Client player, int componentId, int componentVariation)
|
||||
{
|
||||
if (componentId == 11)
|
||||
{
|
||||
//TODO Spezielle Duty Kleidung in Datenbank einpflegen (Ergibt bei Cop-Kleidung NULL)
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
if (player.GetUser().GetCharacter().Gender == false)
|
||||
{
|
||||
var combination = context.MaleCombinations.FirstOrDefault(c => c.Top == componentVariation);
|
||||
player.SetClothes(11, componentVariation, 0);
|
||||
if (combination != null)
|
||||
{
|
||||
player.SetClothes(3, combination.Torso, 0);
|
||||
player.SetClothes(8, combination.Undershirt, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var combination = context.FemaleCombinations.FirstOrDefault(c => c.Top == componentVariation);
|
||||
player.SetClothes(11, componentVariation, 0);
|
||||
if (combination != null)
|
||||
{
|
||||
player.SetClothes(3, combination.Torso, 0);
|
||||
player.SetClothes(8, combination.Undershirt, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SetClothes(componentId, componentVariation, 0);
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("saveCharacterCloth")]
|
||||
public void SaveDutyCloth(Client client, string JSlotType, string JSlotId, string JClothId)
|
||||
{
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
int[] slotType = JsonConvert.DeserializeObject<int[]>(JSlotType);
|
||||
int[] slotId = JsonConvert.DeserializeObject<int[]>(JSlotId);
|
||||
int[] clothId = JsonConvert.DeserializeObject<int[]>(JClothId);
|
||||
|
||||
User user = client.GetUser();
|
||||
user = context.Users.FirstOrDefault(u => u.Id == user.Id);
|
||||
|
||||
var charClothes = context.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id);
|
||||
if (charClothes == null)
|
||||
{
|
||||
for (var x = 0; x < slotType.Length; x++)
|
||||
{
|
||||
CharacterCloth newCloth = new CharacterCloth
|
||||
{
|
||||
UserId = user.Id,
|
||||
|
||||
Duty = true,
|
||||
|
||||
SlotType = (byte)slotType[x],
|
||||
SlotId = slotId[x],
|
||||
ClothId = clothId[x]
|
||||
};
|
||||
context.CharacterClothes.Add(newCloth);
|
||||
}
|
||||
if (user.GetCharacter().Gender == false)
|
||||
{
|
||||
CharacterCloth newTorso = new CharacterCloth
|
||||
{
|
||||
UserId = user.Id,
|
||||
|
||||
Duty = true,
|
||||
|
||||
SlotType = 0,
|
||||
SlotId = 3,
|
||||
ClothId = context.MaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Torso
|
||||
};
|
||||
CharacterCloth newUndershirt = new CharacterCloth
|
||||
{
|
||||
UserId = user.Id,
|
||||
|
||||
Duty = true,
|
||||
|
||||
SlotType = 0,
|
||||
SlotId = 8,
|
||||
ClothId = context.MaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Undershirt
|
||||
};
|
||||
context.CharacterClothes.Add(newTorso);
|
||||
context.CharacterClothes.Add(newUndershirt);
|
||||
}
|
||||
else
|
||||
{
|
||||
CharacterCloth newTorso = new CharacterCloth
|
||||
{
|
||||
UserId = user.Id,
|
||||
|
||||
Duty = true,
|
||||
|
||||
SlotType = 0,
|
||||
SlotId = 3,
|
||||
ClothId = context.FemaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Torso
|
||||
};
|
||||
CharacterCloth newUndershirt = new CharacterCloth
|
||||
{
|
||||
UserId = user.Id,
|
||||
|
||||
Duty = true,
|
||||
|
||||
SlotType = 0,
|
||||
SlotId = 8,
|
||||
ClothId = context.FemaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Undershirt
|
||||
};
|
||||
context.CharacterClothes.Add(newTorso);
|
||||
context.CharacterClothes.Add(newUndershirt);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var x = 0; x < slotType.Length; x++)
|
||||
{
|
||||
var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]);
|
||||
loopCloth.ClothId = clothId[x];
|
||||
}
|
||||
CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
|
||||
CharacterCloth undershirt = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 8);
|
||||
if (user.GetCharacter().Gender == false)
|
||||
{
|
||||
torso.ClothId = context.MaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Torso;
|
||||
undershirt.ClothId = context.MaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Undershirt;
|
||||
}
|
||||
else
|
||||
{
|
||||
torso.ClothId = context.FemaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Torso;
|
||||
undershirt.ClothId = context.FemaleCombinations.FirstOrDefault(c => c.Top == clothId[1]).Undershirt;
|
||||
}
|
||||
}
|
||||
context.SaveChanges();
|
||||
}
|
||||
LoadCharacterDefaults(client);
|
||||
}
|
||||
|
||||
[RemoteEvent("defaultCharacterCloth")]
|
||||
public static void LoadCharacterDefaults(Client player)
|
||||
{
|
||||
User user = player.GetUser();
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
List<CharacterCloth> charClothes = context.CharacterClothes.ToList().FindAll(c => c.UserId == user.Id && c.Duty == false);
|
||||
|
||||
foreach(var cloth in charClothes)
|
||||
{
|
||||
if(cloth.SlotType == 1)
|
||||
{
|
||||
if (cloth.ClothId == -1)
|
||||
{
|
||||
player.ClearAccessory(cloth.SlotId);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,6 +42,21 @@ namespace reallife_gamemode.Server.Extensions
|
||||
}
|
||||
}
|
||||
|
||||
public static Character GetCharacter(this User user, DatabaseContext context = null)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
using (context = new DatabaseContext())
|
||||
{
|
||||
return context.Characters.FirstOrDefault(u => u.UserId == user.Id);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return context.Characters.FirstOrDefault(u => u.UserId == user.Id);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt zurück, ob ein Client eingeloggt ist
|
||||
/// </summary>
|
||||
|
||||
@@ -17,8 +17,7 @@ namespace reallife_gamemode.Server.Managers
|
||||
{
|
||||
public class DoorManager : Script
|
||||
{
|
||||
[RemoteEvent("ChangeDoorState")]
|
||||
public void ChangeDoorState(Client player)
|
||||
public static void ChangeDoorState(Client player)
|
||||
{
|
||||
List<Door> NearDoors = new List<Door>();
|
||||
var user = player.GetUser();
|
||||
|
||||
41
Server/Managers/PositionManager.cs
Normal file
41
Server/Managers/PositionManager.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using reallife_gamemode.Server.Entities;
|
||||
|
||||
namespace reallife_gamemode.Server.Managers
|
||||
{
|
||||
public class PositionManager : Script
|
||||
{
|
||||
public static List<DutyPoint> DutyPoints = new List<DutyPoint>();
|
||||
public static List<ColShape> DutyColShapes = new List<ColShape>();
|
||||
|
||||
[ServerEvent(Event.ResourceStart)]
|
||||
public void OnResourceStart()
|
||||
{
|
||||
DutyPoint dutyPointLSPD = new DutyPoint()
|
||||
{
|
||||
Position = new Vector3(458.24, -990.86, 30.68),
|
||||
FactionId = 1
|
||||
};
|
||||
|
||||
DutyPoints.Add(dutyPointLSPD);
|
||||
|
||||
foreach (DutyPoint d in DutyPoints)
|
||||
{
|
||||
NAPI.Marker.CreateMarker(1, new Vector3(d.Position.X, d.Position.Y, d.Position.Z - 2), new Vector3(d.Position.X, d.Position.Y, d.Position.Z + 1),
|
||||
new Vector3(0,0,0), 3, new Color(255, 255, 255, 50), false, 0);
|
||||
NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DutyPoint
|
||||
{
|
||||
public Vector3 Position { get; set; }
|
||||
public int FactionId { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace reallife_gamemode.Server.Managers
|
||||
{
|
||||
if(c.IsInVehicle)
|
||||
{
|
||||
c.TriggerEvent("showTuningInfo");
|
||||
c.TriggerEvent("showTuningInfo", c.GetData("duty"));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
40
Server/Util/Converter.cs
Normal file
40
Server/Util/Converter.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
|
||||
namespace reallife_gamemode.Server.Util
|
||||
{
|
||||
public class Converter
|
||||
{
|
||||
public static Color HexToColor(string hexColor)
|
||||
{
|
||||
//Remove # if present
|
||||
if (hexColor.IndexOf('#') != -1)
|
||||
hexColor = hexColor.Replace("#", "");
|
||||
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
if (hexColor.Length == 6)
|
||||
{
|
||||
//#RRGGBB
|
||||
red = int.Parse(hexColor.Substring(0, 2), NumberStyles.AllowHexSpecifier);
|
||||
green = int.Parse(hexColor.Substring(2, 2), NumberStyles.AllowHexSpecifier);
|
||||
blue = int.Parse(hexColor.Substring(4, 2), NumberStyles.AllowHexSpecifier);
|
||||
}
|
||||
else if (hexColor.Length == 3)
|
||||
{
|
||||
//#RGB
|
||||
red = int.Parse(hexColor[0].ToString() + hexColor[0].ToString(), NumberStyles.AllowHexSpecifier);
|
||||
green = int.Parse(hexColor[1].ToString() + hexColor[1].ToString(), NumberStyles.AllowHexSpecifier);
|
||||
blue = int.Parse(hexColor[2].ToString() + hexColor[2].ToString(), NumberStyles.AllowHexSpecifier);
|
||||
}
|
||||
|
||||
Color returnColor = new Color(red, green, blue);
|
||||
return returnColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,7 @@
|
||||
<PackageReference Include="Pomelo.EntityFrameworkCore.MySql" Version="2.1.2" />
|
||||
<PackageReference Include="Pomelo.EntityFrameworkCore.MySql.Design" Version="1.1.2" />
|
||||
</ItemGroup>
|
||||
<<<<<<< HEAD
|
||||
<ItemGroup Condition="'$(ConfigurationName)' != 'ServerBuild'">
|
||||
<Reference Include="Bootstrapper">
|
||||
<HintPath>..\..\bridge\runtime\Bootstrapper.dll</HintPath>
|
||||
@@ -21,6 +22,12 @@
|
||||
<Reference Include="Bootstrapper">
|
||||
<HintPath>..\Bootstrapper.dll</HintPath>
|
||||
</Reference>
|
||||
=======
|
||||
<ItemGroup>
|
||||
<Reference Include="Bootstrapper">
|
||||
<HintPath>..\..\bridge\runtime\Bootstrapper.dll</HintPath>
|
||||
</Reference>
|
||||
>>>>>>> feature/duty-system
|
||||
</ItemGroup>
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(ConfigurationName)' == 'Debug'">
|
||||
<Exec Command="del "..\..\client_packages\*" /Q /S
xcopy "$(OutDir)*" "..\..\bridge\resources\reallife-gamemode" /Y /Q
del "..\..\client_packages\*.*" /Q
xcopy "..\..\reallife-gamemode\reallife-gamemode\Client\*" "..\..\client_packages\" /S /Q /Y
" />
|
||||
|
||||
Reference in New Issue
Block a user