Erweiterung für Busfahrer, CheckpointSystem, PilotJob, Skillsystem, AdminBefehle
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
@@ -60,7 +60,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
new Vector3(-248.9475,-883.7717,29.00919),
|
||||
}.AsReadOnly();
|
||||
|
||||
private readonly IReadOnlyCollection<Vector3> RouteLong = new List<Vector3>
|
||||
private readonly IReadOnlyCollection<Vector3> Route4 = new List<Vector3>
|
||||
{
|
||||
|
||||
new Vector3(403.8605,-597.0284,27.1788),
|
||||
@@ -75,10 +75,10 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
}.AsReadOnly();
|
||||
|
||||
private readonly IReadOnlyCollection<Vector3> RouteVeryLong = new List<Vector3>
|
||||
private readonly IReadOnlyCollection<Vector3> Route5 = new List<Vector3>
|
||||
{
|
||||
|
||||
new Vector3(-562.68, -2203.85, 6.72),
|
||||
new Vector3(-562.68, -2203.85, 5.5),
|
||||
new Vector3(-889.0892, -2190.34, 8.100273),
|
||||
new Vector3(-695.8978, -1197.1, 10.07723),
|
||||
new Vector3(-1025.791, -788.746, 16.95118),
|
||||
@@ -129,37 +129,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
|
||||
}*/
|
||||
/*Random rnd = new Random();
|
||||
int rroute = rnd.Next(1, 6);
|
||||
switch (rroute)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
StartBusRoute(player, "Route1");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
StartBusRoute(player, "Route2");
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
StartBusRoute(player, "Route3");
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
StartBusRoute(player, "Route4");
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
StartBusRoute(player, "Route5");
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
if (player.GetUser().BusSkill < 300)
|
||||
/*if (player.GetUser().BusSkill < 300)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
int rroute = rnd.Next(1, 3);
|
||||
@@ -168,11 +138,13 @@ namespace ReallifeGamemode.Server.Job
|
||||
case 1:
|
||||
{
|
||||
StartBusRoute(player, "Route1");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
StartBusRoute(player, "Route2");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -186,11 +158,13 @@ namespace ReallifeGamemode.Server.Job
|
||||
case 1:
|
||||
{
|
||||
StartBusRoute(player, "Route3");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
StartBusRoute(player, "Route4");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -198,36 +172,110 @@ namespace ReallifeGamemode.Server.Job
|
||||
if (player.GetUser().BusSkill >= 800)
|
||||
{
|
||||
StartBusRoute(player, "Route5");
|
||||
}
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
|
||||
}*/
|
||||
}
|
||||
|
||||
[RemoteEvent("startBusRoute")]
|
||||
public void StartBusRoute(Player player, string type)
|
||||
{
|
||||
//if (player.VehicleSeat == 0)
|
||||
//{
|
||||
Vehicle veh = player.Vehicle;
|
||||
if (player.VehicleSeat == 0)
|
||||
{
|
||||
if (type == "RouteStart")
|
||||
{
|
||||
if ((VehicleHash)veh.Model == VehicleHash.Bus)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
int rroute = rnd.Next(1, 3);
|
||||
switch (rroute)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0");
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 3, true, "busDriverJob");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 3, true, "busDriverJob");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0");
|
||||
break;
|
||||
}
|
||||
}
|
||||
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
|
||||
}
|
||||
if ((VehicleHash)veh.Model == VehicleHash.Coach)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
int rroute = rnd.Next(1, 3);
|
||||
switch (rroute)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 3, true, "busDriverJob");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route4, 5000, 1, 7, 3, true, "busDriverJob");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
||||
break;
|
||||
}
|
||||
}
|
||||
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
|
||||
}
|
||||
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route5, 5000, 1, 7, 3, true, "busDriverJob");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
|
||||
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
|
||||
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
|
||||
}
|
||||
}
|
||||
if (type == "Route1")
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 5, "busDriverJob");
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 4, true, "busDriverJob");
|
||||
}
|
||||
else if (type == "Route2")
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 5, "busDriverJob");
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 4, true, "busDriverJob");
|
||||
}
|
||||
else if (type == "Route3")
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 5, "busDriverJob");
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 4, true, "busDriverJob");
|
||||
}
|
||||
else if (type == "Route4")
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, RouteLong, 5000, 1, 7, 5, "busDriverJob");
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route4, 4000, 1, 7, 4, true, "busDriverJob");
|
||||
}
|
||||
else if (type == "Route5")
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 5000, 1, 7, 5, "busDriverJob");
|
||||
CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 4, true, "busDriverJob");
|
||||
}
|
||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
public static void payWage(Player jobber, int wage)
|
||||
@@ -237,7 +285,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
if (jobber.VehicleSeat == 0)
|
||||
{
|
||||
jobber.GetUser(dbContext).Wage += wage;
|
||||
jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
||||
//jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
||||
jobber.GetUser(dbContext).BusSkill++;
|
||||
dbContext.SaveChanges();
|
||||
if (jobber.GetUser(dbContext).BusSkill == 300)
|
||||
|
||||
Reference in New Issue
Block a user