Attachmen Manager

This commit is contained in:
kookroach
2021-04-04 22:42:49 +02:00
parent af0b51d0dc
commit cf6fa13080
7 changed files with 28 additions and 10 deletions

View File

@@ -218,8 +218,16 @@ namespace ReallifeGamemode.Server.Events
List<VehicleItem> vehicleItems = dbContext.VehicleItems.ToList().Where(f => f.GetVehicle().GetVehicle() == nearestBehindVehiclePoint.vehicle && InventoryManager.GetItemById(f.ItemId) is IWeaponDealItem).ToList();
if (vehicleItems.Count == 0)
{
GTANetworkAPI.Vehicle vehicle = nearestBehindVehiclePoint.vehicle;
if (vehicle.HasAttachment("weapondeal"))
{
vehicle.AddAttachment("weapondeal", true);
vehicle.AddAttachment("weapondeal1", true);
vehicle.AddAttachment("weapondeal2", true);
}
if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
{
vehicle.ResetData("WeaponDealLoad");
@@ -365,13 +373,11 @@ namespace ReallifeGamemode.Server.Events
using (var context = new DatabaseContext())
{
/*
if (player.HasAttachment("ammobox"))
{
player.AddAttachment("ammobox", true);
player.StopAnimation();
}
*/
bool unloadedWeaponPackage = false;
List<UserItem> fItem = context.UserItems.Where(u => u.UserId == user.Id).ToList();