add bank (überweisen, einzahlen, auszahlen, Fraktionskasse)
This commit is contained in:
247
ReallifeGamemode.Client/Interaction/bankmenu.ts
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247
ReallifeGamemode.Client/Interaction/bankmenu.ts
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import * as NativeUI from '../libs/NativeUI';
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import InputHelper from '../inputhelper';
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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let saveItem = new UIMenuItem("Bestätigen", "");
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saveItem.BackColor = new Color(13, 71, 161);
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saveItem.HighlightedBackColor = new Color(25, 118, 210);
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let cancelItem = new UIMenuItem("Schließen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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export default function bankMenuHandle(globalData: IGlobalData) {
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var factionBankmenu: NativeUI.Menu;
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var bankmenu: NativeUI.Menu;
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var paymentItem = new UIMenuItem("Überweisen", "Spieler Geld überweisen (+5% Steuern)");
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var payInItem = new UIMenuItem("Einzahlen", "Geld einzahlen");
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var payOutItem = new UIMenuItem("Auszahlen", "Geld auszahlen");
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var factionPaymentItem = new UIMenuItem("Überweisen", "Spieler Geld überweisen (+5% Steuern)");
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var factionPayInItem = new UIMenuItem("Einzahlen", "Geld auf die Fraktionskasse zahlen");
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var factionPayOutItem = new UIMenuItem("Überweisen", "Geld von der Fraktionskasse abheben");
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var factionBankBalance = new UIMenuItem("Kontostand", "");
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var paymentname: string;
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var factionname: string;
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mp.events.add('showBankMenu', () => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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bankmenu = new Menu("Bank", "", new Point(50, 50), null, null);
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bankmenu.AddItem(payInItem);
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bankmenu.AddItem(payOutItem);
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bankmenu.AddItem(paymentItem);
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bankmenu.AddItem(cancelItem);
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bankmenu.Visible = true;
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bankmenu.ItemSelect.on((item) => {
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if (item.Text === "Einzahlen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du einzahlen?", globalData);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:payIn", amount);
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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});
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}else if (item.Text === "Auszahlen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du Auszahlen?", globalData);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:payOut", amount);
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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});
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} else if (item.Text === "Überweisen" ) {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wem möchtest du Geld überweisen? (Name/ID)", globalData);
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input.show();
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input.getValue(name => {
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mp.events.call("CLIENT:bank_name", name);
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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});
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} else if (item.Text === "Schließen") {
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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}
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});
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bankmenu.MenuClose.on(() => {
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globalData.InMenu = false;
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});
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}
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});
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mp.events.add('removeBankmenu', () => {
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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});
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mp.events.add("CLIENT:bank_name", (name) => {
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paymentname = name;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du Überweisen??", globalData);
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mp.gui.cursor.show(true, true);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:payment", JSON.stringify(paymentname), amount);
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mp.gui.cursor.show(false, false);
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globalData.InInput = false;
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});
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});
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mp.events.add('removeFactionBankmenu', () => {
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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});
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mp.events.add('showFactionBankMenu', (factionMoney) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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factionBankmenu = new Menu("Fraktionskasse", "", new Point(50, 50), null, null);
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factionBankmenu.AddItem(factionBankBalance);
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factionBankBalance.SetRightLabel("$" + factionMoney);
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factionBankmenu.AddItem(factionPayInItem);
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factionBankmenu.AddItem(cancelItem);
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factionBankmenu.Visible = true;
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factionBankmenu.ItemSelect.on((item) => {
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if (item.Text === "Einzahlen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du einzahlen?", globalData);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:factionPayIn", amount);
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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});
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}else if (item.Text === "Schließen") {
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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}
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});
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factionBankmenu.MenuClose.on(() => {
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globalData.InMenu = false;
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});
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}
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});
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mp.events.add('showFactionBankMenuLeader', (factionMoney) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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factionBankmenu = new Menu("Fraktionskasse", "", new Point(50, 50), null, null);
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factionBankmenu.AddItem(factionBankBalance);
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factionBankBalance.SetRightLabel("$" + factionMoney);
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factionBankmenu.AddItem(factionPayInItem);
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factionBankmenu.AddItem(factionPaymentItem);
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factionBankmenu.AddItem(cancelItem);
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factionBankmenu.Visible = true;
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factionBankmenu.ItemSelect.on((item) => {
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if (item.Text === "Einzahlen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du einzahlen?", globalData);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:factionPayIn", amount);
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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});
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}else if (item.Text === "Überweisen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wem möchtest du Geld überweisen? (Name/ID)", globalData);
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input.show();
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input.getValue(name => {
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mp.events.call("CLIENT:bank_factionname", name);
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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});
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}else if (item.Text === "Schließen") {
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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}
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});
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factionBankmenu.MenuClose.on(() => {
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globalData.InMenu = false;
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});
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}
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});
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mp.events.add("CLIENT:bank_factionname", (name) => {
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paymentname = name;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du Überweisen??", globalData);
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mp.gui.cursor.show(true, true);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:factionPayment", JSON.stringify(paymentname), amount);
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mp.gui.cursor.show(false, false);
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globalData.InInput = false;
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});
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});
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}
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