add bank (überweisen, einzahlen, auszahlen, Fraktionskasse)
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@@ -76,7 +76,7 @@ namespace ReallifeGamemode.Server.Finance
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float propertyTax = GetPropertyTaxation(client);
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int vehicleTaxation = GetVehicleTaxation(client);
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int rentalFees = GetRentalFees(client);
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int healthInsurance = (int)(user.BankAccount.Balance * 0.001);
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if (healthInsurance < 0)
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{
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@@ -89,10 +89,10 @@ namespace ReallifeGamemode.Server.Finance
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{
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factionMoney = user.FactionRank.Order * 1000;
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}
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int otheramount = user.otheramount;
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int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp - rentalFees - healthInsurance + (factionMoney ?? 0) + otheramount;
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int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp - rentalFees - healthInsurance + (factionMoney ?? 0);
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Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount, rentalFees, healthInsurance, factionMoney);
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Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount, rentalFees, healthInsurance, factionMoney, otheramount);
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Paychecks[user.Id] = paycheck;
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ReleasePayDay(client, paycheck, minusJail);
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}
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@@ -136,7 +136,7 @@ namespace ReallifeGamemode.Server.Finance
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u.BankAccount.Balance += paycheck.Amount;
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u.Wage = 0;
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u.otheramount = 0;
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u.PaydayTimer = 60;
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var rentals = dbContext.HouseRentals
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@@ -31,7 +31,10 @@ namespace ReallifeGamemode.Server.Finance
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[JsonProperty("factionMoney")]
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public int? FactionMoney { get; set; } = 0;
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public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance, int? FactionMoney)
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[JsonProperty("otheramount")]
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public int? otheramount { get; set; } = 0;
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public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance, int? FactionMoney, int? otheramount)
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{
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this.FinancialHelp = FinancialHelp;
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this.FinancialInterest = FinancialInterest;
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@@ -42,6 +45,7 @@ namespace ReallifeGamemode.Server.Finance
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this.RentalFees = RentalFees;
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this.HealthInsurance = HealthInsurance;
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this.FactionMoney = FactionMoney;
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this.otheramount = otheramount;
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}
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}
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}
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