add bank (überweisen, einzahlen, auszahlen, Fraktionskasse)
This commit is contained in:
247
ReallifeGamemode.Client/Interaction/bankmenu.ts
Normal file
247
ReallifeGamemode.Client/Interaction/bankmenu.ts
Normal file
@@ -0,0 +1,247 @@
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import * as NativeUI from '../libs/NativeUI';
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import InputHelper from '../inputhelper';
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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let saveItem = new UIMenuItem("Bestätigen", "");
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saveItem.BackColor = new Color(13, 71, 161);
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saveItem.HighlightedBackColor = new Color(25, 118, 210);
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let cancelItem = new UIMenuItem("Schließen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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export default function bankMenuHandle(globalData: IGlobalData) {
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var factionBankmenu: NativeUI.Menu;
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var bankmenu: NativeUI.Menu;
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var paymentItem = new UIMenuItem("Überweisen", "Spieler Geld überweisen (+5% Steuern)");
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var payInItem = new UIMenuItem("Einzahlen", "Geld einzahlen");
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var payOutItem = new UIMenuItem("Auszahlen", "Geld auszahlen");
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var factionPaymentItem = new UIMenuItem("Überweisen", "Spieler Geld überweisen (+5% Steuern)");
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var factionPayInItem = new UIMenuItem("Einzahlen", "Geld auf die Fraktionskasse zahlen");
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var factionPayOutItem = new UIMenuItem("Überweisen", "Geld von der Fraktionskasse abheben");
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var factionBankBalance = new UIMenuItem("Kontostand", "");
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var paymentname: string;
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var factionname: string;
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mp.events.add('showBankMenu', () => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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bankmenu = new Menu("Bank", "", new Point(50, 50), null, null);
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bankmenu.AddItem(payInItem);
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bankmenu.AddItem(payOutItem);
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bankmenu.AddItem(paymentItem);
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bankmenu.AddItem(cancelItem);
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bankmenu.Visible = true;
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bankmenu.ItemSelect.on((item) => {
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if (item.Text === "Einzahlen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du einzahlen?", globalData);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:payIn", amount);
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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});
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}else if (item.Text === "Auszahlen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du Auszahlen?", globalData);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:payOut", amount);
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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});
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} else if (item.Text === "Überweisen" ) {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wem möchtest du Geld überweisen? (Name/ID)", globalData);
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input.show();
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input.getValue(name => {
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mp.events.call("CLIENT:bank_name", name);
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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});
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} else if (item.Text === "Schließen") {
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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}
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});
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bankmenu.MenuClose.on(() => {
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globalData.InMenu = false;
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});
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}
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});
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mp.events.add('removeBankmenu', () => {
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mp.gui.cursor.show(false, false);
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bankmenu.Close(true);
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globalData.InInput = false;
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});
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mp.events.add("CLIENT:bank_name", (name) => {
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paymentname = name;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du Überweisen??", globalData);
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mp.gui.cursor.show(true, true);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:payment", JSON.stringify(paymentname), amount);
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mp.gui.cursor.show(false, false);
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globalData.InInput = false;
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});
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});
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mp.events.add('removeFactionBankmenu', () => {
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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});
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mp.events.add('showFactionBankMenu', (factionMoney) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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factionBankmenu = new Menu("Fraktionskasse", "", new Point(50, 50), null, null);
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factionBankmenu.AddItem(factionBankBalance);
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factionBankBalance.SetRightLabel("$" + factionMoney);
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factionBankmenu.AddItem(factionPayInItem);
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factionBankmenu.AddItem(cancelItem);
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factionBankmenu.Visible = true;
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factionBankmenu.ItemSelect.on((item) => {
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if (item.Text === "Einzahlen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du einzahlen?", globalData);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:factionPayIn", amount);
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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});
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}else if (item.Text === "Schließen") {
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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}
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});
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factionBankmenu.MenuClose.on(() => {
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globalData.InMenu = false;
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});
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}
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});
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mp.events.add('showFactionBankMenuLeader', (factionMoney) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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factionBankmenu = new Menu("Fraktionskasse", "", new Point(50, 50), null, null);
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factionBankmenu.AddItem(factionBankBalance);
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factionBankBalance.SetRightLabel("$" + factionMoney);
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factionBankmenu.AddItem(factionPayInItem);
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factionBankmenu.AddItem(factionPaymentItem);
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factionBankmenu.AddItem(cancelItem);
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factionBankmenu.Visible = true;
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factionBankmenu.ItemSelect.on((item) => {
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if (item.Text === "Einzahlen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du einzahlen?", globalData);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:factionPayIn", amount);
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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});
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}else if (item.Text === "Überweisen") {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InInput = true;
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var input = new InputHelper("Wem möchtest du Geld überweisen? (Name/ID)", globalData);
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input.show();
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input.getValue(name => {
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mp.events.call("CLIENT:bank_factionname", name);
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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});
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}else if (item.Text === "Schließen") {
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mp.gui.cursor.show(false, false);
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factionBankmenu.Close(true);
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globalData.InInput = false;
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}
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});
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factionBankmenu.MenuClose.on(() => {
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globalData.InMenu = false;
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});
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}
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});
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mp.events.add("CLIENT:bank_factionname", (name) => {
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paymentname = name;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du Überweisen??", globalData);
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mp.gui.cursor.show(true, true);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:factionPayment", JSON.stringify(paymentname), amount);
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mp.gui.cursor.show(false, false);
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globalData.InInput = false;
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});
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});
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}
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@@ -90,6 +90,10 @@ export default function (globalData: IGlobalData) {
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item.SetRightLabel("~g~+ $" + moneyFormat(p.wage));
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paycheckMenu.AddItem(item);
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item = new UIMenuItem("Sonstige Einkünfte");
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item.SetRightLabel("~g~+ $" + moneyFormat(p.otheramount));
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paycheckMenu.AddItem(item);
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item = new UIMenuItem("Finanzhilfe");
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item.SetRightLabel("~g~+ $" + moneyFormat(p.financialHelp));
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paycheckMenu.AddItem(item);
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1
ReallifeGamemode.Client/global.d.ts
vendored
1
ReallifeGamemode.Client/global.d.ts
vendored
@@ -40,6 +40,7 @@ declare type Paycheck = {
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rentalFees: number;
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healthInsurance: number;
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factionMoney: number;
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otheramount: number;
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}
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declare type Licenses = {
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@@ -230,6 +230,9 @@ attachmentManager(game);
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import relativeVector from './util/relativevector';
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relativeVector();
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import bankMenuHandle from './Interaction/bankmenu';
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bankMenuHandle(globalData);
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require('./Gui/policedepartment');
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interface VehicleData {
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@@ -123,6 +123,8 @@ namespace ReallifeGamemode.Database.Entities
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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public int Points { get; set; }
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public int otheramount { get; set; } = 0;
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[NotMapped]
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public Player Player
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{
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203
ReallifeGamemode.Server/Bank/bank.cs
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203
ReallifeGamemode.Server/Bank/bank.cs
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@@ -0,0 +1,203 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Services;
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using System;
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namespace ReallifeGamemode.Server.Bank
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{
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class bank : Script
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{
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private static TextLabel informationLabel;
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private static TextLabel factionInformationLabel;
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private static Marker marker;
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private static Marker factionMarker;
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private static ColShape _colShape;
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private static ColShape _factioncolShape;
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public static Vector3 Position { get; }
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public static void Setup()
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{
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informationLabel = NAPI.TextLabel.CreateTextLabel("Bank", new Vector3(246.48, 223.01, 106.28), 20.0f, 1.3f, 0, new Color(255, 255, 255));
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marker = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, new Vector3(246.48, 223.01, 105.28), new Vector3(), new Vector3(), 1f, new Color(255, 255, 255));
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factionInformationLabel = NAPI.TextLabel.CreateTextLabel("Fraktionskasse", new Vector3(251.61, 221.32, 106.28), 20.0f, 1.3f, 0, new Color(255, 255, 255));
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factionMarker = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, new Vector3(251.61, 221.32, 105.28), new Vector3(), new Vector3(), 1f, new Color(255, 255, 255));
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_colShape = NAPI.ColShape.CreateSphereColShape(new Vector3(246.48, 223.01, 105.28), 2f);
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_colShape.OnEntityEnterColShape += EntityEnterBankColShape;
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_colShape.OnEntityExitColShape += EntityExitBankColShape;
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_factioncolShape = NAPI.ColShape.CreateSphereColShape(new Vector3(251.61, 221.32, 105.28), 2f);
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_factioncolShape.OnEntityEnterColShape += EntityEnterFactionBankColShape;
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_factioncolShape.OnEntityExitColShape += EntityExitFactionBankColShape;
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NAPI.Blip.CreateBlip(207, new Vector3(231.35, 214.98, 106.27), 1.0f, 2, "Bank", shortRange: true);
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}
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private static void EntityEnterBankColShape(ColShape colShape, Player client)
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{
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if (client.IsInVehicle || !client.IsLoggedIn()) return;
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client.TriggerEvent("showBankMenu");
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}
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private static void EntityExitBankColShape(ColShape colShape, Player client)
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{
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client.TriggerEvent("removeBankmenu");
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}
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private static void EntityEnterFactionBankColShape(ColShape colShape, Player client)
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{
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if (client.IsInVehicle || !client.IsLoggedIn()) return;
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if (client.GetUser().FactionLeader == true)
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{
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client.TriggerEvent("showFactionBankMenuLeader", client.GetUser().Faction.BankAccount.Balance.ToString());
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}
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client.TriggerEvent("showFactionBankMenu", client.GetUser().Faction.BankAccount.Balance.ToString());
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}
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private static void EntityExitFactionBankColShape(ColShape colShape, Player client)
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{
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client.TriggerEvent("removeFactionBankmenu");
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}
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[RemoteEvent("CLIENT:payIn")]
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public void bank_payIn(Player player, string stringAmount)
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{
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int amount = Int32.Parse(stringAmount);
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using (var dbContext = new DatabaseContext())
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{
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if (amount <= 0 || amount > player.GetUser(dbContext).Handmoney)
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{
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player.SendNotification($"~r~Dieser Betrag ist ungültig.");
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return;
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}
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else
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{
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player.SendNotification($"~w~Du hast $~g~{amount} ~w~eingezahlt.");
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player.GetUser(dbContext).Handmoney -= amount;
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player.GetUser(dbContext).BankAccount.Balance += amount;
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:payOut")]
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public void bank_payOut(Player player, string stringAmount)
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{
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int amount = Int32.Parse(stringAmount);
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using (var dbContext = new DatabaseContext())
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{
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if (amount <= 0 || amount > player.GetUser(dbContext).BankAccount.Balance)
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{
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player.SendNotification($"~r~Dieser Betrag ist ungültig.");
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return;
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}
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else
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{
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player.SendNotification($"~w~Du hast $~g~{amount} ~w~abgehoben.");
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player.GetUser(dbContext).Handmoney += amount;
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player.GetUser(dbContext).BankAccount.Balance -= amount;
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:payment")]
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public void bank_payment(Player player, string jsonNameOrId, string stringAmount)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse(stringAmount);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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using (var dbContext = new DatabaseContext())
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{
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if(player.GetUser(dbContext) == target.GetUser(dbContext))
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{
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player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen.");
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return;
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}else if(!target.IsLoggedIn())
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{
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player.SendNotification($"~r~Dieser Spieler ist nicht Online.");
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}
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else if (amount <= 0 || (int)(amount*1.05) > player.GetUser(dbContext).BankAccount.Balance)
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{
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player.SendNotification($"~r~Dieser Betrag kann nicht überwiesen werden.");
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return;
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}
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else
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{
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player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~ Überwiesen.");
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player.GetUser(dbContext).BankAccount.Balance -= (int)(amount*1.05);
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target.GetUser(dbContext).otheramount = amount;
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:factionPayIn")]
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public void bank_factionPayIn(Player player, string stringAmount)
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{
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int amount = Int32.Parse(stringAmount);
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using (var dbContext = new DatabaseContext())
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{
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if (amount <= 0 || amount > player.GetUser(dbContext).Handmoney)
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{
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player.SendNotification($"~r~Dieser Betrag ist ungültig.");
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return;
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}
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else
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{
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||||
player.SendNotification($"~w~Du hast $~g~{amount} ~w~ in die Fraktionskasse eingezahlt.");
|
||||
player.GetUser(dbContext).Handmoney -= amount;
|
||||
player.GetUser(dbContext).Faction.BankAccount.Balance += amount;
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:factionPayment")]
|
||||
public void bank_factionPayment(Player player, string jsonNameOrId, string stringAmount)
|
||||
{
|
||||
string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
|
||||
int amount = Int32.Parse(stringAmount);
|
||||
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
if (!target.IsLoggedIn())
|
||||
{
|
||||
player.SendNotification($"~r~Dieser Spieler ist nicht Online.");
|
||||
|
||||
}
|
||||
else if (amount <= 0 || (int)(amount * 1.05) > player.GetUser(dbContext).Faction.BankAccount.Balance)
|
||||
{
|
||||
player.SendNotification($"~r~Dieser Betrag kann nicht überwiesen werden.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~ Überwiesen.");
|
||||
player.GetUser(dbContext).Faction.BankAccount.Balance -= (int)(amount * 1.05);
|
||||
target.GetUser(dbContext).otheramount = amount;
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -76,7 +76,7 @@ namespace ReallifeGamemode.Server.Finance
|
||||
float propertyTax = GetPropertyTaxation(client);
|
||||
int vehicleTaxation = GetVehicleTaxation(client);
|
||||
int rentalFees = GetRentalFees(client);
|
||||
|
||||
|
||||
int healthInsurance = (int)(user.BankAccount.Balance * 0.001);
|
||||
if (healthInsurance < 0)
|
||||
{
|
||||
@@ -89,10 +89,10 @@ namespace ReallifeGamemode.Server.Finance
|
||||
{
|
||||
factionMoney = user.FactionRank.Order * 1000;
|
||||
}
|
||||
int otheramount = user.otheramount;
|
||||
int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp - rentalFees - healthInsurance + (factionMoney ?? 0) + otheramount;
|
||||
|
||||
int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp - rentalFees - healthInsurance + (factionMoney ?? 0);
|
||||
|
||||
Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount, rentalFees, healthInsurance, factionMoney);
|
||||
Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount, rentalFees, healthInsurance, factionMoney, otheramount);
|
||||
Paychecks[user.Id] = paycheck;
|
||||
ReleasePayDay(client, paycheck, minusJail);
|
||||
}
|
||||
@@ -136,7 +136,7 @@ namespace ReallifeGamemode.Server.Finance
|
||||
|
||||
u.BankAccount.Balance += paycheck.Amount;
|
||||
u.Wage = 0;
|
||||
|
||||
u.otheramount = 0;
|
||||
u.PaydayTimer = 60;
|
||||
|
||||
var rentals = dbContext.HouseRentals
|
||||
|
||||
@@ -31,7 +31,10 @@ namespace ReallifeGamemode.Server.Finance
|
||||
[JsonProperty("factionMoney")]
|
||||
public int? FactionMoney { get; set; } = 0;
|
||||
|
||||
public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance, int? FactionMoney)
|
||||
[JsonProperty("otheramount")]
|
||||
public int? otheramount { get; set; } = 0;
|
||||
|
||||
public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance, int? FactionMoney, int? otheramount)
|
||||
{
|
||||
this.FinancialHelp = FinancialHelp;
|
||||
this.FinancialInterest = FinancialInterest;
|
||||
@@ -42,6 +45,7 @@ namespace ReallifeGamemode.Server.Finance
|
||||
this.RentalFees = RentalFees;
|
||||
this.HealthInsurance = HealthInsurance;
|
||||
this.FactionMoney = FactionMoney;
|
||||
this.otheramount = otheramount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,6 +129,7 @@ namespace ReallifeGamemode.Server
|
||||
DrivingSchool.DrivingSchool.Setup();
|
||||
PlaneSchool.Setup();
|
||||
Gangwar.Gangwar.loadTurfs();
|
||||
Bank.bank.Setup();
|
||||
|
||||
TempBlip tempBlip = new TempBlip()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user