Fix destroy Checkpoint Medic
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@@ -469,11 +469,13 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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mp.events.add("destroyMedicTaskCheckpoint", () => {
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activeCheckpoint.destroy();
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activeCheckpoint = null;
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activeTask = null;
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timeLeft = null;
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mp.events.callRemote("MedicTaskTimeout");
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if (activeCheckpoint) {
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activeCheckpoint.destroy();
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activeCheckpoint = null;
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activeTask = null;
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timeLeft = null;
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mp.events.callRemote("MedicTaskTimeout");
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}
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});
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mp.events.add('playerEnterCheckpoint', (activeCheckpoint) => {
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