Finished faction system, slightly changed client files

This commit is contained in:
hydrant
2018-09-28 17:40:29 +02:00
parent cbc18734ca
commit d057140c32
13 changed files with 299 additions and 56 deletions

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@@ -0,0 +1 @@
!function (n) { "use strict"; function e(e, t) { n.each(t, function (t, o) { n.inArray(o, e) < 0 && e.push(o) }) } function t(t, o) { function r(n) { var e; if (!c.rows[n]) for (e = 0; n >= e; e++)c.rows[e] = c.rows[e] || { cells: [], table: c }; return c.rows[n] } function l(n) { var e; if (!c.cols[n]) for (e = 0; n >= e; e++)c.cols[e] = c.cols[e] || { cells: [], table: c }; return c.cols[n] } var c = { rows: [], cols: [], cells: [] }, s = "number" == typeof o ? o : y.length, u = -1, a = {}, i = "table" === t.get(0).nodeName.toLowerCase() ? t.get(0) : function () { var n = t.closest("table"); return n.length ? n.get(0) : void 0 }(); return i ? (c.elm = i, n(i).data(N, "table:" + s), n.each(i.rows, function (e, t) { var o, i, f, h, w, v, g, m, b, d = 0; for (n(t).data(N, "table:" + s + ",row:" + e), function () { var e = 0; n.each(t.cells, function (n, t) { e += +t.colSpan || 1 }), e - 1 > u && (u = e - 1) }(), h = 0; u >= h; h++)if ((!a[e] || !a[e][h]) && (w = t.cells[d++])) { for (n(w).data(N, "table:" + s + ",cell:" + c.cells.length), f = { elm: w, rows: [], cols: [], table: c, iRow: e, iCol: h }, v = (+w.rowSpan || 1) - 1, g = (+w.colSpan || 1) - 1, m = 0; v >= m; m++)o = r(e + m), f.rows.push(o), o.cells.push(f); for (m = 0; g >= m; m++)i = l(h + m), f.cols.push(i), i.cells.push(f); for (m = 1; v >= m; m++)for (a[e + m] = a[e + m] || {}, b = 0; g >= b; b++)a[e + m][h + b] = !0; h += g, c.cells.push(f) } }), n.each(c.cells, function (t, o) { var r = [o]; n.each(o.rows.concat(o.cols), function (n, t) { e(r, t.cells) }), o.xCells = r }), n.each(c.rows, function (n, e) { e.cells.sort(function (n, e) { return n.iCol - e.iCol }) }), n.each(c.cols, function (n, e) { e.cells.sort(function (n, e) { return n.iRow - e.iRow }) }), y[s] = c, c) : null } function o(n) { for (var e, t = {}, o = n.data(N) || "", r = /\b(\w+):(\d+)/g; null !== (e = r.exec(o));)t[e[1]] = +e[2]; return t } function r(n, e) { var r = o(n).table; return e || "number" != typeof r || !y[r] ? t(n, r) : y[r] } function l(n) { return "table" === n } function c(n) { return "tr" === n } function s(n) { return "td" === n || "th" === n } function u(n) { return "thead" === n || "tfoot" === n || "tbody" === n } function a(n) { return l(n) || c(n) || s(n) || u(n) } function i(e) { return n.map(e, function (n) { return n.elm }) } function f(e) { return n(i(e)) } function h(t) { var a = []; return t.each(function () { var t, f = n(this), h = f.get(0).nodeName.toLowerCase(); l(h) && (t = r(f)) ? e(a, i(t.cells)) : c(h) && (t = r(f)) ? e(a, i(t.rows[o(f).row].cells)) : s(h) && (t = r(f)) ? e(a, [t.cells[o(f).cell].elm]) : u(h) && (t = r(f)) && n.each(f.get(0).rows, function (r, l) { e(a, i(t.rows[o(n(l)).row].cells)) }) }), n(a.length ? a : null) } function w(t) { var l = []; return t.each(function () { var t, c = n(this), u = c.get(0).nodeName.toLowerCase(); s(u) && (t = r(c)) && e(l, i(t.cells[o(c).cell].xCells)) }), n(l.length ? l : null) } function v(t) { var a = []; return t.each(function () { var t, i = n(this), f = i.get(0).nodeName.toLowerCase(); l(f) && (t = r(i)) ? e(a, t.rows) : c(f) && (t = r(i)) ? e(a, [t.rows[o(i).row]]) : s(f) && (t = r(i)) ? e(a, t.cells[o(i).cell].rows) : u(f) && (t = r(i)) && e(a, n.map(i.get(0).rows, function (e) { return t.rows[o(n(e)).row] })) }), a } function g(t) { var a = []; return t.each(function () { var t, i = n(this), f = i.get(0).nodeName.toLowerCase(); (l(f) || c(f) || u(f)) && (t = r(i)) ? e(a, t.cols) : s(f) && (t = r(i)) && e(a, t.cells[o(i).cell].cols) }), a } function m(e) { return n.map(v(e), function (n) { return f(n.cells) }) } function b(t) { var o = []; return n.each(v(t), function (n, t) { e(o, i(t.cells)) }), n(o.length ? o : null) } function d(e) { return n.map(g(e), function (n) { return f(n.cells) }) } function p(t) { var o = []; return n.each(g(t), function (n, t) { e(o, i(t.cells)) }), n(o.length ? o : null) } function C(t) { var o = []; return t.each(function () { var t, l = n(this), c = l.get(0).nodeName.toLowerCase(); a(c) && (t = r(l)) && e(o, [t.elm]) }), n(o.length ? o : null) } function L(e) { return e.each(function () { var e = n(this), t = e.get(0).nodeName.toLowerCase(); a(t) && r(e, !0) }) } var N = "getTable", y = []; n.fn[N] = function (n) { return "cells" === n ? h(this) : "xCells" === n ? w(this) : "rows" === n ? m(this) : "rowsCells" === n ? b(this) : "cols" === n ? d(this) : "colsCells" === n ? p(this) : "table" === n ? C(this) : L(this) } }(jQuery);

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@@ -12,9 +12,12 @@
<link rel="stylesheet" href="style.css" />
</head>
<body>
<div class="table">
<table id="rank-table"></table>
<div class="add-rank">
<input id="input-new-rank" placeholder="Neuer Rang"/>
<button id="btn-add-new-rank">Hinzufügen</button>
</div>
<button class="save-btn">Speichern</button>
</div>

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@@ -4,36 +4,50 @@
* @copyright (c) 2008 - 2018 Life of German
*/
var dndConfig = {
onDragClass: "rankDnD"
};
$(document).ready(function () {
mp.trigger("onManageFactionRanksLoaded");
$("table#rank-table").on("click", "tr td span", function () {
$(this).parent().parent().remove();
$("table#rank-table").tableDnD(dndConfig);
});
$("#btn-add-new-rank").click(function () {
var toAdd = $("input#input-new-rank").val();
if (toAdd.length === 0) return;
$("input#input-new-rank").val("");
$("table#rank-table").append("<tr><td style='display:none;'><input disabled class='input-id' value='0' /></td><td><input class='input-rankname' value='" + toAdd + "' /><td><span class='delete-rank'>X</span></td></tr>");
$("table#rank-table").tableDnD(dndConfig);
});
$(".save-btn").click(function () {
var rows = $("table#rank-table tr");
console.log(rows);
rows.shift();
console.log(rows);
rows = rows.slice(1);
if (rows.length == 0) {
if (rows.length === 0) {
alert("Es muss mindestens ein Rang angegeben werden!");
return;
}
var rankArray = new Array();
rows.each(function () {
var id = $(this).find("input.input-id")[0].value;
var name = $(this).find("input.input-rankname")[0].value;
rows.forEach(function (row) {
var tdId = row[0];
var tdName = row[1];
var rank = new Object();
rank.Id = parseInt(id);
rank.Name = name;
var id = tdId.children[0].value;
var name = tdName.children[0].value;
var rank = [id, name];
console.log(rank);
rankArray.push(rank);
});
console.log(rankArray);
//mp.trigger('saveFactionRankData');
var json = JSON.stringify(rankArray);
mp.trigger('saveFactionRankData', json);
});
});
@@ -41,12 +55,9 @@ function loadData(rankData) {
$("table#rank-table tr").remove();
$("table#rank-table").append("<tr class='nodrop nodrag'><th style='display:none;'>ID</th><th>Fraktions-Ränge</th></tr>");
console.log(rankData);
rankData.forEach(function (rank) {
$("table#rank-table").append("<tr><td style='display:none;'><input disabled class='input-id' value='" + rank.Id + "' /></td><td><input class='input-rankname' value='" + rank.RankName + "' /></tr>");
$("table#rank-table").append("<tr><td style='display:none;'><input disabled class='input-id' value='" + rank.Id + "' /></td><td><input class='input-rankname' value='" + rank.Name + "' /><td><span class='delete-rank'>X</span></td></tr>");
});
$("table#rank-table").tableDnD({
onDragClass: "rankDnD"
});
$("table#rank-table").tableDnD(dndConfig);
}

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@@ -5,17 +5,24 @@
}
.table {
background-color: white;
background-color: rgba(255, 255, 255, .8);
box-shadow: 0 0 20px 0 rgba(0, 0, 0, 0.2), 0 5px 5px 0 rgba(0, 0, 0, 0.24);
width: 350px;
margin: auto;
margin-top: 5%;
padding: 0px 20px 20px 20px;
}
.rankDnD {
background-color: lightgray;
background-color: dimgrey;
cursor: move;
}
.save-btn {
display:inline-block;
margin-top: 10px;
width: 100%;
border-radius: 5px;
background-color: forestgreen;
color: white;
outline: 0;
@@ -28,9 +35,31 @@
}
#rank-table {
margin-left: 50%;
transform: translateX(-50%);
width: 100%;
}
#rank-table tr {
width: 100%;
}
.input-rankname {
display: inline-block;
margin-left: 50%;
transform: translateX(-50%);
}
.delete-rank {
background-color: orangered;
color: white;
padding: 3px;
}
.delete-rank:hover, .delete-rank:focus, .delete-rank:active {
background-color: #ff0223 !important;
}
#rank-table tr td {
border-bottom: 1px solid black;
padding: 5px 15px;
@@ -40,7 +69,7 @@
border-bottom: none;
}
#rank-table > tr:not(:first-child):hover {
background-color: lightgray;
background-color: dimgrey;
cursor: move;
}

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@@ -10,21 +10,49 @@ var rankData = null;
mp.events.add('manageFactionRanks', (ranks) => {
if (manageFactionRanksBrowser !== null) return;
manageFactionRanksBrowser = mp.browsers.new('package://FactionManagement/Ranks/index.html');
//var testRanks = {
// FactionId: 3,
// Ranks: [
// {
// Id: 5,
// Name: "Officer"
// },
// {
// Id: 6,
// Name: "Sergeant"
// }
// ]
//};
//var json = JSON.stringify(testRanks);
//mp.events.callRemote('OnFactionRanksEdit', json);
mp.gui.chat.activate(false);
rankData = ranks;
rankData = JSON.parse(ranks);
});
mp.events.add('onManageFactionRanksLoaded', () => {
if (manageFactionRanksBrowser !== null) {
manageFactionRanksBrowser.execute(`loadData(` + rankData + `)`);
manageFactionRanksBrowser.execute(`loadData(` + JSON.stringify(rankData.Ranks) + `)`);
mp.gui.cursor.show(true, true);
}
});
mp.events.add('saveFactionRankData', function () {
mp.events.add('saveFactionRankData', function (data) {
if (manageFactionRanksBrowser !== null) {
manageFactionRanksBrowser.destroy();
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
var obj = new Object();
obj.FactionId = rankData.FactionId;
obj.Ranks = JSON.parse(data);
mp.events.callRemote('OnFactionRanksEdit', JSON.stringify(obj));
manageFactionRanksBrowser = null;
}
});

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@@ -7,7 +7,6 @@
<html>
<head>
<meta charset="UTF-8">
<script src="../Dependences/jquery-3.3.1.min.js"></script>
<link rel="stylesheet" href="style.css" />
</head>
@@ -33,6 +32,7 @@
</div>
</div>
</div>
<script src="jquery-3.3.1.min.js"></script>
<script type="text/javascript">
$(".message a").click(function () {
$(".form-l").animate({ height: "toggle", opacity: "toggle" }, "slow");

File diff suppressed because one or more lines are too long

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@@ -7,7 +7,6 @@
<html>
<head>
<meta charset="UTF-8">
<script src="../Dependences/jquery-3.3.1.min.js"></script>
<link rel="stylesheet" href="style.css" />
</head>

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@@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Events;
@@ -266,6 +268,48 @@ namespace reallife_gamemode.Server.Commands
target.SendChatMessage("~b~[ADMIN]~s~ Du wurdest von ~y~" + player.Name + "~s~ administrativ aus deiner Fraktion geworfen.");
}
u.FactionLeader = false;
dbContext.SaveChanges();
}
}
[Command("makeleader", "~m~Benutzung: ~s~/makeleader [Name] [Fraktion]")]
public void CmdAdminMakeleader(Client player, string name, int faction)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
using (var dbContext = new DatabaseContext())
{
Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
if (f == null)
{
player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
return;
}
User u = dbContext.Users.SingleOrDefault(x => x.Name == target.Name);
u.FactionId = f.Id;
u.FactionRankId = dbContext.FactionRanks.
OrderByDescending(x => x.Order)
.FirstOrDefault(r => r.FactionId == f.Id)?.Id ?? null;
u.FactionLeader = true;
player.SendChatMessage("~b~[ADMIN]~s~ Du hast hast den Spieler ~y~" + target.Name + "~s~ zum Leader der Fraktion Fraktion ~o~" + f.Name + "~s~ ernannt.");
target.SendChatMessage("~b~[ADMIN]~s~ Du wurdest von ~y~" + player.Name + "~s~ zum Leader der Fraktion ~o~" + f.Name + "~s~ ernannt.");
dbContext.SaveChanges();
}
}
@@ -292,5 +336,46 @@ namespace reallife_gamemode.Server.Commands
break;
}
}
[Command("managefactionranks", "~m~Benutzung: ~s~/managefactionranks [Fraktions-ID]")]
public void CmdFactionManageFactionRanks(Client player, int factionID)
{
if(!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
using (var context = new DatabaseContext())
{
Entities.Faction f = context.Factions.FirstOrDefault(id => id.Id == factionID);
if (f == null)
{
player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
return;
}
List<FactionRank> factionRanks = context.FactionRanks.ToList().FindAll(r => r.FactionId == f.Id).OrderByDescending(o => o.Order).ToList();
List<Rank> rankList = new List<Rank>();
factionRanks.ForEach(r =>
{
rankList.Add(new Rank
{
Id = r.Id,
Name = r.RankName
});
});
FactionRankHelper helper = new FactionRankHelper
{
FactionId = f.Id,
Ranks = rankList
};
string json = JsonConvert.SerializeObject(helper, Formatting.None);
Console.WriteLine(json);
player.TriggerEvent("manageFactionRanks", json);
}
}
}
}

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@@ -4,6 +4,7 @@ using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -29,7 +30,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
string broadcastMessage = "!{02FCFF}** " + player.Name + ": " + message + " )) **";
string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
ChatService.BroadcastFaction(broadcastMessage, f);
}
@@ -43,7 +44,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
string broadcastMessage = "!{33AA33}** " + player.Name + ": " + message + ", over **";
string broadcastMessage = "!{33AA33}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
ChatService.BroadcastFaction(broadcastMessage, f);
}
@@ -57,30 +58,11 @@ namespace reallife_gamemode.Server.Commands
return;
}
string broadcastMessage = "!{CC3333}** " + player.Name + ": " + message + ", over **";
string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
using(var context = new DatabaseContext())
{
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned));
}
}
[Command("managefactionranks")]
public void CmdFactionManageFactionRanks(Client player)
{
Entities.Faction f = player.GetFaction();
if (f == null)
{
ChatService.NotAuthorized(player);
return;
}
using(var context = new DatabaseContext())
{
List<FactionRank> factionRanks = context.FactionRanks.ToList().FindAll(r => r.FactionId == f.Id).OrderByDescending(o => o.Order).ToList();
string json = JsonConvert.SerializeObject(factionRanks, Formatting.None);
player.TriggerEvent("manageFactionRanks", json);
}
}
}
}

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@@ -37,6 +37,8 @@ namespace reallife_gamemode.Server.Entities
public int? FactionId { get; set; }
public Faction Faction { get; set; }
public bool FactionLeader { get; set; }
public int? FactionRankId { get; set; }
public FactionRank FactionRank { get;set; }
@@ -52,7 +54,21 @@ namespace reallife_gamemode.Server.Entities
{
using (var context = new DatabaseContext())
{
return context.FactionRanks.FirstOrDefault(fR => fR.Id == FactionRankId);
FactionRank toReturn = context.FactionRanks.FirstOrDefault(fR => fR.Id == FactionRankId);
if(toReturn == null)
{
toReturn = context.FactionRanks.OrderBy(f => f.Order).FirstOrDefault(f => f.FactionId == FactionId);
}
if(toReturn == null)
{
toReturn = new FactionRank
{
RankName = "Rang-Fehler"
};
}
return toReturn;
}
}

73
Server/Events/Faction.cs Normal file
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@@ -0,0 +1,73 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace reallife_gamemode.Server.Events
{
class Faction : Script
{
[RemoteEvent("OnFactionRanksEdit")]
public void OnFactionRanksEdit(Client player, string jsonData)
{
Console.WriteLine(jsonData);
FactionRankHelper helper = JsonConvert.DeserializeObject<FactionRankHelper>(jsonData);
using(var context = new DatabaseContext())
{
Entities.Faction f = context.Factions.FirstOrDefault(x => x.Id == helper.FactionId);
if (f == null)
{
player.SendChatMessage("~r~[FEHLER]~s~ Bei der Bearbeitung der Ränge ist ein Fehler aufgetreten: Die Fraktion existiert nicht.");
return;
}
List<Rank> ranks = helper.Ranks;
int length = ranks.Count;
List<FactionRank> factionRanks = context.FactionRanks.ToList().FindAll(fR => fR.FactionId == f.Id);
List<int> found = new List<int>();
for(int i = 0; i < ranks.Count; i++)
{
Rank newRank = ranks[i];
if(newRank.Id == 0)
{
Console.WriteLine("Neuer Rang: " + newRank.Name);
context.FactionRanks.Add(new FactionRank
{
RankName = newRank.Name,
FactionId = f.Id,
Order = length - i
});
}
else
{
FactionRank factionRank = factionRanks.Find(r => r.Id == newRank.Id);
Console.WriteLine($"Edited Rang: {factionRank.RankName} -> {newRank.Name}");
factionRank.RankName = newRank.Name;
factionRank.Order = length - i;
found.Add(factionRank.Id);
}
}
for(int i = 0; i < factionRanks.Count; i++)
{
if(!found.Contains(factionRanks[i].Id))
{
Console.WriteLine("removed: " + factionRanks[i].RankName);
context.FactionRanks.Remove(factionRanks[i]);
}
}
player.SendChatMessage("~g~Die Ränge wurden erfolgreich gespeichert.");
context.SaveChanges();
}
}
}
}

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@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Util
{
class FactionRankHelper
{
public int FactionId { get; set; }
public List<Rank> Ranks { get; set; }
}
class Rank
{
public int Id { get; set; }
public string Name { get; set; }
}
}