Merged feature/business-system into develop
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using reallife_gamemode.Server.Business;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Util;
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@@ -13,11 +14,44 @@ using reallife_gamemode.Server.Util;
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Managers
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{
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public class BankManager : Script
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public class BankManager
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{
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public static TransactionResult SetMoney(Client admin, IBankAccountOwner owner, int amount, string reason = "Von Admin gesetzt")
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{
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using (var transferMoney = new Model.DatabaseContext())
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{
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if (amount < 0) return TransactionResult.NEGATIVE_MONEY_SENT;
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IBankAccount account = owner.GetBankAccount(transferMoney);
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if (account == null) return TransactionResult.SENDER_NO_BANKACCOUNT;
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var transactionLog = new Logs.BankAccountTransactionHistory
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{
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Sender = "ADMIN: " + admin.Name,
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SenderBalance = 0,
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Receiver = owner.Name,
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ReceiverBalance = amount,
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NewReceiverBalance = amount,
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NewSenderBalance = 0,
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MoneySent = amount,
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Fee = 0,
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Origin = reason
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};
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// add log
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transferMoney.BankAccountTransactionLogs.Add(transactionLog);
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account.Balance += amount;
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transferMoney.SaveChanges();
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return TransactionResult.SUCCESS;
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}
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}
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public static TransactionResult TransferMoney(IBankAccountOwner sender, IBankAccountOwner receiver, int amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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112
Server/Managers/BusinessManager.cs
Normal file
112
Server/Managers/BusinessManager.cs
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@@ -0,0 +1,112 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Business;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace reallife_gamemode.Server.Managers
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{
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class BusinessManager : Script
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{
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public static List<BusinessBase> Businesses { get; private set; }
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public static void LoadBusinesses()
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{
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Businesses = new List<BusinessBase>();
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IEnumerable<Type> allTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => type.IsClass && !type.IsAbstract && type.IsSubclassOf(typeof(BusinessBase)));
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foreach (Type item in allTypes)
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{
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NAPI.Util.ConsoleOutput($"Loading Business {item.Name}");
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if (Activator.CreateInstance(item) is BusinessBase o)
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{
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if (GetBusiness(o.Id) != null)
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{
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throw new InvalidOperationException($"Double Business ID found: {o.Id} | {o.Name}");
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}
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Businesses.Add(o);
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o.Setup();
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o.Load();
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o.Update();
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}
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}
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}
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public static T GetBusiness<T>() where T : BusinessBase
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{
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return (T)Businesses.Find(b => b.GetType() == typeof(T));
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}
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public static BusinessBase GetBusiness(int? id)
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{
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return Businesses.Find(b => b.Id == id);
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}
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[RemoteEvent("Business_DepositMoney")]
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public void BusinessDepositMoney(Client player, int amount)
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{
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User user = player.GetUser();
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if(user == null)
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{
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return;
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}
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BusinessBase playerBusiness = GetBusiness(user.BusinessId);
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TransactionResult result = BankManager.TransferMoney(user, playerBusiness, amount, "Überweisung");
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if(result == TransactionResult.NEGATIVE_MONEY_SENT)
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{
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player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
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return;
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}
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else if(result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Du hast nicht genug Geld");
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return;
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}
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else if(result == TransactionResult.SUCCESS)
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{
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player.TriggerEvent("business_updateMoney", playerBusiness.GetBankAccount().Balance.ToMoneyString());
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player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
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return;
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}
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}
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[RemoteEvent("Business_WithdrawMoney")]
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public void BusinessWithdrawMoney(Client player, int amount)
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{
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User user = player.GetUser();
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if (user == null)
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{
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return;
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}
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BusinessBase playerBusiness = GetBusiness(user.BusinessId);
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TransactionResult result = BankManager.TransferMoney(playerBusiness, user, amount, "Überweisung");
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if (result == TransactionResult.NEGATIVE_MONEY_SENT)
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{
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player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
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return;
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}
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else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Es ist nicht genug Geld auf der Businesskasse vorhanden");
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return;
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}
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else if (result == TransactionResult.SUCCESS)
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{
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player.TriggerEvent("business_updateMoney", playerBusiness.GetBankAccount().Balance.ToMoneyString());
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player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
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return;
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}
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}
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}
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}
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