From d1f1d862efd2f61e1d8a9bb5b6935cf337f2ff35 Mon Sep 17 00:00:00 2001 From: Luke Date: Sat, 29 May 2021 16:03:47 +0000 Subject: [PATCH] chat nachrichten bei rveh und rrveh angepasst --- ReallifeGamemode.Server/Commands/AdminCommands.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/ReallifeGamemode.Server/Commands/AdminCommands.cs b/ReallifeGamemode.Server/Commands/AdminCommands.cs index 3ee952f5..2d8a13e6 100644 --- a/ReallifeGamemode.Server/Commands/AdminCommands.cs +++ b/ReallifeGamemode.Server/Commands/AdminCommands.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; @@ -1240,7 +1240,7 @@ namespace ReallifeGamemode.Server.Commands return; } - ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug ~y~{serverVehicle.Id}~s~ wurde respawnt"); + ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Du hast das Fahrzeug ~b~#{serverVehicle.Id} ~s~respawnt."); Vehicle newVeh = serverVehicle.Spawn(veh); newVeh.Repair(); @@ -1258,7 +1258,7 @@ namespace ReallifeGamemode.Server.Commands if (radius > 500) { - ChatService.ErrorMessage(player, $"Der angegebene Radius ist zu hoch (Maximum: 500)"); + ChatService.ErrorMessage(player, $"Der angegebene Radius ist zu hoch (Maximum: 500 SE)"); return; } @@ -1285,7 +1285,7 @@ namespace ReallifeGamemode.Server.Commands respawnedVehicleCount++; } - ChatService.BroadcastAdmin($"~g~Fahrzeug(e) respawnt: ~s~{player.Name} hat {respawnedVehicleCount} Fahrzeuge respawnt (Radius: {radius} SE).", AdminLevel.ADMIN); + ChatService.BroadcastAdmin($"~g~Fahrzeug(e) respawnt: ~s~{player.Name} hat {respawnedVehicleCount} Fahrzeug(e) respawnt (Radius: {radius} SE).", AdminLevel.ADMIN); } [Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (HP)")]