diff --git a/ReallifeGamemode.Server/Events/Death.cs b/ReallifeGamemode.Server/Events/Death.cs index 290e7874..172e9d22 100644 --- a/ReallifeGamemode.Server/Events/Death.cs +++ b/ReallifeGamemode.Server/Events/Death.cs @@ -119,15 +119,15 @@ namespace ReallifeGamemode.Server.Events { if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ) { - if (player.Vehicle.GetData("timerJobVehicleRespawn") == true) - { + /*if (player.Vehicle.GetData("timerJobVehicleRespawn") == true) + {*/ if (player.Vehicle != null) { player.Vehicle.ResetData("timerJobVehicleRespawn"); ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle); ServerVehicleExtensions.Spawn(sVeh, player.Vehicle); } - } + //} } Managers.JobManager jm = new Managers.JobManager(); if (jm.playerTimersJobVehicleRespawn.ContainsKey(player)) @@ -137,7 +137,7 @@ namespace ReallifeGamemode.Server.Events player.ResetData("HatRoute"); player.ResetData("PilotenBase"); job.StopJob(player); - //ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); + ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); CheckPointHandle.DeleteCheckpoints(player); } } diff --git a/ReallifeGamemode.Server/Events/Disconnect.cs b/ReallifeGamemode.Server/Events/Disconnect.cs index e295d0a1..105f8c98 100644 --- a/ReallifeGamemode.Server/Events/Disconnect.cs +++ b/ReallifeGamemode.Server/Events/Disconnect.cs @@ -62,15 +62,15 @@ namespace ReallifeGamemode.Server.Events { if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ) { - if (player.Vehicle.GetData("timerJobVehicleRespawn") == true) - { + //if (player.Vehicle.GetData("timerJobVehicleRespawn") == true) + //{ if (player.Vehicle != null) { player.Vehicle.ResetData("timerJobVehicleRespawn"); ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle); ServerVehicleExtensions.Spawn(sVeh, player.Vehicle); } - } + //} } JobManager jm = new JobManager(); if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))