diff --git a/ReallifeGamemode.Client/Interaction/factioninteraction.ts b/ReallifeGamemode.Client/Interaction/factioninteraction.ts index bc5d21ba..f71fa0cd 100644 --- a/ReallifeGamemode.Client/Interaction/factioninteraction.ts +++ b/ReallifeGamemode.Client/Interaction/factioninteraction.ts @@ -211,7 +211,7 @@ export default function factionInteraction(globalData: IGlobalData) { break; case reviveTaskMenuMedic: mp.events.callRemote("loadMedicTasks", 0) - factionInteractionMenu.Visible = false; + factionInteractionMenu.Close(); mp.gui.chat.activate(true); globalData.InMenu = false; break; @@ -257,7 +257,7 @@ export default function factionInteraction(globalData: IGlobalData) { reviveTaskMenuMedic.ItemSelect.on((item, index) => { if (item === backItem) { - reviveTaskMenuMedic.Visible = false; + reviveTaskMenuMedic.Close(); factionInteractionMenu.Visible = true; } else { if (tasks[index].MedicName === "none") {