diff --git a/ReallifeGamemode.Server/Commands/AdminCommands.cs b/ReallifeGamemode.Server/Commands/AdminCommands.cs index 2d8a13e6..40675252 100644 --- a/ReallifeGamemode.Server/Commands/AdminCommands.cs +++ b/ReallifeGamemode.Server/Commands/AdminCommands.cs @@ -1240,7 +1240,7 @@ namespace ReallifeGamemode.Server.Commands return; } - ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Du hast das Fahrzeug ~b~#{serverVehicle.Id} ~s~respawnt."); + ChatService.SendMessage(player, $"~b~[ADMIN] ~s~Du hast das Fahrzeug ~b~#{serverVehicle.Id} ~s~respawnt."); Vehicle newVeh = serverVehicle.Spawn(veh); newVeh.Repair(); @@ -1285,7 +1285,7 @@ namespace ReallifeGamemode.Server.Commands respawnedVehicleCount++; } - ChatService.BroadcastAdmin($"~g~Fahrzeug(e) respawnt: ~s~{player.Name} hat {respawnedVehicleCount} Fahrzeug(e) respawnt (Radius: {radius} SE).", AdminLevel.ADMIN); + ChatService.BroadcastAdmin($"~b~[ADMIN] {player.Name} ~s~hat ~b~{respawnedVehicleCount} Fahrzeug(e) ~s~respawnt (Radius: {radius} SE).", AdminLevel.ADMIN); } [Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (HP)")]