Initial Commit for user-backend, preparing several systems

This commit is contained in:
VegaZ
2018-09-23 20:24:45 +02:00
parent af8c16d03d
commit d2be4d156c
8 changed files with 207 additions and 5 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
@@ -11,13 +12,34 @@ using GTANetworkAPI;
namespace reallife_gamemode.Server.Events
{
class Disconnect : Script
public class Disconnect : Script
{
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnected(Client player)
public void OnPlayerDisconnected(Client player, DisconnectionType type, string reason)
{
if (type == DisconnectionType.Left)
{
NAPI.Util.ConsoleOutput(player.Name + " left");
}
if (type == DisconnectionType.Kicked)
{
NAPI.Util.ConsoleOutput(player.Name + " kicked");
}
if (type == DisconnectionType.Timeout)
{
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
}
/*
using (var saveUser = new Model.DatabaseContext())
{
var user = saveUser.Users.SingleOrDefault(u => u.Name == player.Name);
user.PositionX = player.Position.X;
user.PositionY = player.Position.Y;
user.PositionZ = player.Position.Z;
saveUser.SaveChanges();
}*/
player.SetData("isLoggedIn", false);
}
}
}