Initial Commit for user-backend, preparing several systems

This commit is contained in:
VegaZ
2018-09-23 20:24:45 +02:00
parent af8c16d03d
commit d2be4d156c
8 changed files with 207 additions and 5 deletions

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using GTANetworkAPI;
using GTANetworkMethods;
using reallife_gamemode.Server.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/**
* @overview Life of German Reallife - Event ResourceStop (ResourceStop.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class ResourceStop : Script
{
[ServerEvent(Event.ResourceStop)]
public void OnResourceStop()
{
var users = NAPI.Pools.GetAllPlayers();
foreach(Client user in users)
{
using (var saveUsers = new Model.DatabaseContext())
{
var saveUser = saveUsers.Users.SingleOrDefault(u => u.Name == user.Name);
saveUser.PositionX = user.Position.X;
saveUser.PositionY = user.Position.Y;
saveUser.PositionZ = user.Position.Z;
saveUsers.SaveChanges();
}
}
}
}
}