Initial Commit for user-backend, preparing several systems
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38
Server/Events/ResourceStop.cs
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38
Server/Events/ResourceStop.cs
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using GTANetworkAPI;
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using GTANetworkMethods;
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using reallife_gamemode.Server.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Event ResourceStop (ResourceStop.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Events
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{
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public class ResourceStop : Script
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{
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[ServerEvent(Event.ResourceStop)]
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public void OnResourceStop()
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{
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var users = NAPI.Pools.GetAllPlayers();
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foreach(Client user in users)
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{
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using (var saveUsers = new Model.DatabaseContext())
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{
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var saveUser = saveUsers.Users.SingleOrDefault(u => u.Name == user.Name);
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saveUser.PositionX = user.Position.X;
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saveUser.PositionY = user.Position.Y;
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saveUser.PositionZ = user.Position.Z;
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saveUsers.SaveChanges();
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}
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}
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}
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}
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}
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