[HOTFIX] /heal bei offline target error fix
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@@ -355,15 +355,15 @@ namespace ReallifeGamemode.Server.Commands
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public void CmdFactionMedicHealive(Player player, string receiver, int price = 10)
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public void CmdFactionMedicHealive(Player player, string receiver, int price = 10)
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{
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{
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Player target = PlayerService.GetPlayerByNameOrId(receiver);
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Player target = PlayerService.GetPlayerByNameOrId(receiver);
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if (player.GetUser()?.FactionId != 2)
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if(target == null || !target.IsLoggedIn())
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.PlayerNotFound(player);
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return;
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return;
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}
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}
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if (player.Position.DistanceTo(target.Position) > 5)
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if (player.GetUser()?.FactionId != 2)
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{
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{
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ChatService.ErrorMessage(player, "Der Patient ist zu weit entfernt");
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ChatService.NotAuthorized(player);
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return;
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return;
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}
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}
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@@ -390,6 +390,12 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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if (player.Position.DistanceTo(target.Position) > 5)
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{
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ChatService.ErrorMessage(player, "Der Patient ist zu weit entfernt");
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return;
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}
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if (target.Health == 100)
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if (target.Health == 100)
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{
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{
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ChatService.ErrorMessage(player, "Der Spieler ist bereits voll geheilt");
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ChatService.ErrorMessage(player, "Der Spieler ist bereits voll geheilt");
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