fix blips
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@@ -19,19 +19,21 @@ export default function playerBlips() {
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mp.players.forEachInStreamRange(
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mp.players.forEachInStreamRange(
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(player) => {
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(player) => {
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if (mp.players.local == player)
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return;
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if (mp.players.local.dist(player.position) > 400)
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return;
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if (!playerBlipMap.has(player)) {
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if (!playerBlipMap.has(player)) {
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let pBlip = mp.blips.new(1, player.position);
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let pBlip = mp.blips.new(1, player.position);
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let color = player.getVariable("blipColor");
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pBlip.setColour(isNaN(color) ? 0 : color);
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, pBlip, 7);
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, pBlip, 7);
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mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, pBlip, true);
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mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, pBlip, true);
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mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, pBlip, true);
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mp.game.invoke(Natives.SET_BLIP_DISPLAY, pBlip, 8);
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mp.game.invoke(Natives.SET_BLIP_DISPLAY, pBlip, 8);
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playerBlipMap.set(player, pBlip);
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playerBlipMap.set(player, pBlip);
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}
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}
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let pBlip = playerBlipMap.get(player);
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let pBlip = playerBlipMap.get(player);
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let color = player.getVariable("blipColor");
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pBlip.setColour(isNaN(color) ? 0 : color);
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pBlip.setPosition(player.position.x, player.position.y, player.position.z);
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pBlip.setPosition(player.position.x, player.position.y, player.position.z);
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//pBlip.setRotation(player.heading);
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//pBlip.setRotation(player.heading);
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});
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});
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