Add PlaneSchool & DrivingSchool licenses

This commit is contained in:
Michael
2019-10-30 22:22:33 +01:00
parent 5274fa654f
commit d3bd1cce59
8 changed files with 2787 additions and 22 deletions

View File

@@ -6,6 +6,8 @@ using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Services;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
namespace ReallifeGamemode.Server.DrivingSchool
{
@@ -60,12 +62,16 @@ namespace ReallifeGamemode.Server.DrivingSchool
}
[RemoteEvent("startplaneSchool")]
public void StartplaneSchool(Client user)
public void StartplaneSchool(Client client)
{
ChatService.SendMessage(user, "Du hast die Flugscheinprüfung gestartet.");
ChatService.SendMessage(user, "Steige nun in eines der Flugzeuge ein.");
User user = client.GetUser();
if (user.FlyingLicensePlane)
return;
user.TriggerEvent("waitPlayerEntersVehicle1");
ChatService.SendMessage(client, "Du hast die Flugscheinprüfung gestartet.");
ChatService.SendMessage(client, "Steige nun in eines der Flugzeuge ein.");
client.TriggerEvent("waitPlayerEntersVehicle1");
}
[RemoteEvent("timerCheckVehicle1")]
@@ -100,11 +106,16 @@ namespace ReallifeGamemode.Server.DrivingSchool
else if (checkpoint == 15)
{
ChatService.SendMessage(user, "Du hast deinen Flugschein bestanden.");
}
User spieler = user.GetUser();
using (var dbContext = new DatabaseContext())
{
User drivingUser = dbContext.Users.Where(u => u.Id == spieler.Id).FirstOrDefault();
drivingUser.FlyingLicensePlane = true;
dbContext.SaveChanges();
}
user.Position = new Vector3(-1083.96, -2476.96, 13.07);
/*user.Vehicle.Position = new Vector3(); Hier die Funktion zum Fahrzeug respawnen */
}
}
}
}