Add PlaneSchool & DrivingSchool licenses
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@@ -6,6 +6,8 @@ using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Services;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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namespace ReallifeGamemode.Server.DrivingSchool
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{
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@@ -60,12 +62,16 @@ namespace ReallifeGamemode.Server.DrivingSchool
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}
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[RemoteEvent("startplaneSchool")]
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public void StartplaneSchool(Client user)
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public void StartplaneSchool(Client client)
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{
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ChatService.SendMessage(user, "Du hast die Flugscheinprüfung gestartet.");
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ChatService.SendMessage(user, "Steige nun in eines der Flugzeuge ein.");
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User user = client.GetUser();
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if (user.FlyingLicensePlane)
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return;
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user.TriggerEvent("waitPlayerEntersVehicle1");
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ChatService.SendMessage(client, "Du hast die Flugscheinprüfung gestartet.");
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ChatService.SendMessage(client, "Steige nun in eines der Flugzeuge ein.");
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client.TriggerEvent("waitPlayerEntersVehicle1");
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}
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[RemoteEvent("timerCheckVehicle1")]
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@@ -100,11 +106,16 @@ namespace ReallifeGamemode.Server.DrivingSchool
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else if (checkpoint == 15)
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{
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ChatService.SendMessage(user, "Du hast deinen Flugschein bestanden.");
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}
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User spieler = user.GetUser();
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using (var dbContext = new DatabaseContext())
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{
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User drivingUser = dbContext.Users.Where(u => u.Id == spieler.Id).FirstOrDefault();
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drivingUser.FlyingLicensePlane = true;
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dbContext.SaveChanges();
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}
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user.Position = new Vector3(-1083.96, -2476.96, 13.07);
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/*user.Vehicle.Position = new Vector3(); Hier die Funktion zum Fahrzeug respawnen */
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}
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}
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}
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}
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