Changed duty medic update, added command to change vehicle livery (/vlivery)
This commit is contained in:
@@ -49,14 +49,7 @@ mp.events.add("respawnDeathPlayer", () => {
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});
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});
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mp.events.add("updateDutyMedics", (count) => {
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mp.events.add("updateDutyMedics", (count) => {
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if (count === true)
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dutyMedics = count;
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{
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dutyMedics++;
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}
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else
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{
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dutyMedics--;
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}
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});
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});
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@@ -838,7 +838,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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return;
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}
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}
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if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
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if (!player.IsInVehicle)
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{
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
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player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
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return;
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return;
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@@ -856,6 +856,26 @@ namespace reallife_gamemode.Server.Commands
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VehicleManager.DeleteVehicle(playerVeh);
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VehicleManager.DeleteVehicle(playerVeh);
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}
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}
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[Command("vlivery", "~m~Benutzung: ~s~/vlivery [Livery]")]
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public void CmdAdminVlivery(Client player, int livery)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (!player.IsInVehicle)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
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return;
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}
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Vehicle playerVeh = player.Vehicle;
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playerVeh.Livery = livery;
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}
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[Command("vcolor", "~m~Benutzung: ~s~/vcolor [Farb-ID1] [Farb-ID2]")]
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[Command("vcolor", "~m~Benutzung: ~s~/vcolor [Farb-ID1] [Farb-ID2]")]
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public void CmdAdminColor(Client player, int color1, int color2)
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public void CmdAdminColor(Client player, int color1, int color2)
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{
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{
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@@ -1113,35 +1133,35 @@ namespace reallife_gamemode.Server.Commands
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}
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}
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[Command("freekh", "~m~Benutzung: ~s~/freekh (Radius)")]
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[Command("freekh", "~m~Benutzung: ~s~/freekh (Radius)")]
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public void CmdAdminFreekh(Client player, float radius = 999999999)
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public void CmdAdminFreekh(Client player, float radius = -1)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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}
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}
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var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
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var peopleInRange = radius == -1 ? NAPI.Pools.GetAllPlayers() : NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
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int playerRevided = 0;
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string toPlayerChat = "~b~Admin " + player.Name + " hat alle Spieler wiederbelebt";
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string toPlayerNotification = "Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.";
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foreach (var managedClient in peopleInRange)
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foreach (var managedClient in peopleInRange)
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{
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{
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if (!managedClient.IsLoggedIn()) return;
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if (!managedClient.IsLoggedIn()) return;
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if (radius == 999999999)
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{
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managedClient.SendChatMessage("~b~Admin " + player.Name + " hat alle Spieler wiederbelebt");
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player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spieler wiederbelebt");
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}
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else
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{
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managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " alle Spieler wiederbelebt");
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player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spieler wiederbelebt");
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}
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if (!managedClient.HasData("isDead") || managedClient.GetData("isDead") == false) continue;
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if (!managedClient.HasData("isDead") || managedClient.GetData("isDead") == false) continue;
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playerRevided++;
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managedClient.TriggerEvent("onPlayerRevived");
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managedClient.TriggerEvent("onPlayerRevived");
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managedClient.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
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managedClient.SetData("isDead", false);
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managedClient.SetData("isDead", false);
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managedClient.SendNotification(toPlayerNotification);
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managedClient.SendChatMessage(toPlayerChat);
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NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
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NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
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managedClient.Health = 100;
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managedClient.Health = 100;
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}
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}
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player.SendChatMessage("~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
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}
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}
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[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")]
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[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")]
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@@ -51,7 +51,15 @@ namespace reallife_gamemode.Server.Events
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player.SendNotification("Du bist nun ~g~im Dienst.");
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player.SendNotification("Du bist nun ~g~im Dienst.");
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if (player.GetUser().FactionId == 2) //Fire Department
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if (player.GetUser().FactionId == 2) //Fire Department
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{
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{
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
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int medicCount = 0;
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foreach(Client c in NAPI.Pools.GetAllPlayers())
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{
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if((c.GetUser()?.GetFaction().Id ?? 0) == 2)
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{
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medicCount++;
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}
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}
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
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}
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}
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switch (factionId)
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switch (factionId)
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{
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{
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