Job: Alle Prefix zu "[JOB]" vereinheitlicht
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@@ -205,7 +205,7 @@ namespace ReallifeGamemode.Server.Job
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player.AddAttachment("binbag", true);
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}
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ChatService.SendMessage(data.getPartnerClient(player), $"~y~[Job] ~s~Dein Partner hat den Job beendet.");
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ChatService.SendMessage(data.getPartnerClient(player), $"~y~[JOB] ~s~Dein Partner hat den Job beendet.");
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data.removeClientFromData(player);
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return;
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@@ -254,10 +254,10 @@ namespace ReallifeGamemode.Server.Job
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if (data.getTrashCount() == MAX_BAG)
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{
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ChatService.SendMessage((Player)player, "~y~[Job] ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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ChatService.SendMessage((Player)player, "~y~[JOB] ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null)
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{
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ChatService.SendMessage((Player)target, "~y~[Job] ~s~Der Müllwagen ist voll! Er muss entleert werden.");
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ChatService.SendMessage((Player)target, "~y~[JOB] ~s~Der Müllwagen ist voll! Er muss entleert werden.");
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target.TriggerEvent("SERVER:MuellmannZuBase");
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}
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player.TriggerEvent("SERVER:MuellmannZuBase");
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@@ -294,8 +294,8 @@ namespace ReallifeGamemode.Server.Job
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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if (target != null) ChatService.SendMessage((Player)target, $"~y~[Job] ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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ChatService.SendMessage((Player)player, $"~y~[Job] ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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if (target != null) ChatService.SendMessage((Player)target, $"~y~[JOB] ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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ChatService.SendMessage((Player)player, $"~y~[JOB] ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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//bonus pro sack
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using (var dbContext = new DatabaseContext())
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{
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@@ -384,8 +384,8 @@ namespace ReallifeGamemode.Server.Job
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if (target == null)
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return;
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ChatService.SendMessage((Player)player, $"~y~[Job] ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)target, $"~y~[Job] ~s~Dein Partner ist {player.Name}!");
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ChatService.SendMessage((Player)player, $"~y~[JOB] ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)target, $"~y~[JOB] ~s~Dein Partner ist {player.Name}!");
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return;
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}
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}
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@@ -401,8 +401,8 @@ namespace ReallifeGamemode.Server.Job
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if (target == null)
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return;
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ChatService.SendMessage((Player)player, $"~y~[Job] ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)target, $"~y~[Job] ~s~Dein Partner ist {player.Name}!");
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ChatService.SendMessage((Player)player, $"~y~[JOB] ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)target, $"~y~[JOB] ~s~Dein Partner ist {player.Name}!");
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}
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}
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