reparieren bei fremden auto erlauben
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@@ -36,7 +36,7 @@ namespace ReallifeGamemode.Server.Managers
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colShape.OnEntityEnterColShape += (cs, c) =>
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{
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using var dbContext = new DatabaseContext();
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if (c.IsInVehicle && c.VehicleSeat == 0 && IsPlayerAllowedToTuneVehicle(c, c.Vehicle, dbContext))
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if (c.IsInVehicle && c.VehicleSeat == 0)
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{
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c.TriggerEvent("showTuningInfo");
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}
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@@ -53,7 +53,7 @@ namespace ReallifeGamemode.Server.Managers
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tuningGarages.Add(colShape);
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}
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private static bool IsPlayerAllowedToTuneVehicle(Player c, Vehicle vehicle, DatabaseContext dbContext)
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private static bool IsPlayerAllowedToTuneVehicle(Player c, ServerVehicle serverVehicle, DatabaseContext dbContext)
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{
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User user = c.GetUser();
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if (user == null)
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@@ -61,7 +61,6 @@ namespace ReallifeGamemode.Server.Managers
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return false;
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}
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ServerVehicle serverVehicle = vehicle.GetServerVehicle(dbContext);
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if (serverVehicle == null)
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{
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return false;
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@@ -120,13 +119,20 @@ namespace ReallifeGamemode.Server.Managers
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bool onlyRepair = false;
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ServerVehicle serverVehicle = vehicle.GetServerVehicle();
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using var dbContext = new DatabaseContext();
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ServerVehicle serverVehicle = vehicle.GetServerVehicle(dbContext);
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if (serverVehicle is FactionVehicle factionVehicle && factionVehicle.BuyPrice == 0)
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{
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player.SendNotification("~r~Dieses Fahrzeug kann aktuell leider nicht getunt werden");
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onlyRepair = true;
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}
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if (!IsPlayerAllowedToTuneVehicle(player, serverVehicle, dbContext))
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{
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onlyRepair = true;
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}
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player.TriggerEvent("showTuningMenu", false, GetVehicleBasePrice(player.Vehicle), onlyRepair);
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}
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