VehicleDeath Debug

This commit is contained in:
Mac_Slash
2020-05-04 23:29:28 +02:00
parent 904f1cf818
commit d5895d864d
3 changed files with 8 additions and 5 deletions

View File

@@ -868,16 +868,19 @@ namespace ReallifeGamemode.Server.Managers
public static void VehicleManagerVehicleDeath(Vehicle vehicle)
{
ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle);
vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 1");
if (serverVehicle == null)
{
vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 2");
vehicle.Delete();
return;
}
vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 3");
Vehicle newVeh = serverVehicle.Spawn(vehicle);
newVeh.Repair();
newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 4");
}