VehicleDeath Debug
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@@ -126,8 +126,8 @@ namespace ReallifeGamemode.Server.Events
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{*/
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{*/
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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{
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ChatService.SendMessage(player, "Debug4");
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ChatService.SendMessage(player, "Debug4");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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}
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}
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@@ -578,7 +578,7 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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player.SendChatMessage("");
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player.SendChatMessage("");
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}*/
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}*/
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if (jV.JobId == 3 && player.GetUser().JobId == 3)
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if (jV.JobId == 3 && player.GetUser().JobId == 3 && jV.GetJob().GetUsersInJob().Contains(player))
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{
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{
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Job.PilotJob c = new Job.PilotJob();
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Job.PilotJob c = new Job.PilotJob();
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if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
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if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
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@@ -606,7 +606,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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}
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}
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}
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}
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if (jV.JobId == 4 && player.GetUser().JobId == 4)
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if (jV.JobId == 4 && player.GetUser().JobId == 4 && jV.GetJob().GetUsersInJob().Contains(player))
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{
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{
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Job.BusDriverJob c = new Job.BusDriverJob();
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Job.BusDriverJob c = new Job.BusDriverJob();
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if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)
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if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)
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@@ -868,16 +868,19 @@ namespace ReallifeGamemode.Server.Managers
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public static void VehicleManagerVehicleDeath(Vehicle vehicle)
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public static void VehicleManagerVehicleDeath(Vehicle vehicle)
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{
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{
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ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle);
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ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle);
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vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 1");
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if (serverVehicle == null)
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if (serverVehicle == null)
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{
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{
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vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 2");
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vehicle.Delete();
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vehicle.Delete();
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return;
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return;
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}
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}
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vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 3");
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Vehicle newVeh = serverVehicle.Spawn(vehicle);
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Vehicle newVeh = serverVehicle.Spawn(vehicle);
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newVeh.Repair();
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newVeh.Repair();
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 4");
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}
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}
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