add selbsteinknasten
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@@ -21,6 +21,7 @@ using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Wanted;
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/**
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* @overview Life of German Reallife - Event Key (Key.cs)
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@@ -241,6 +242,7 @@ namespace ReallifeGamemode.Server.Events
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Player nearestCuffPlayer = PositionManager.cuffPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && user.GetData<bool>("duty"));
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AmmunationPoint nearestAmmunationPoint = PositionManager.AmmunationPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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RentcarPoint nearestRentcarPoint = PositionManager.rentcarPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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JailPoint nearestjailPoint = PositionManager.jailPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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if (user?.FactionId != null)
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{
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@@ -502,8 +504,33 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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//Rentcar Points
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if (nearestRentcarPoint != null)
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using var dbcontext = new DatabaseContext();
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User client = player.GetUser(dbcontext);
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if (nearestjailPoint != null)
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{
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int oStaatsfrak = NAPI.Pools.GetAllPlayers().Where(p => !p.IsAfk() && p.IsLoggedIn() && p.GetUser(dbcontext).FactionId == 1).Count() +
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NAPI.Pools.GetAllPlayers().Where(p => !p.IsAfk() && p.IsLoggedIn() && p.GetUser(dbcontext).FactionId == 3).Count();
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if(oStaatsfrak > 0)
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{
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player.SendNotification("~y~[Info]~w~ Es sind genügend Beamte online!");
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return;
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}
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if (client.Wanteds <= 0)
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{
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player.SendNotification("~y~[Info]~w~ Du wirst nicht gesucht!");
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return;
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}
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client.SetJailTime(true, dbcontext);
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Jail.Check_PutBehindBars(client, JailInLocations.Outside);
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player.SendNotification("Du hast dich selbst eingeknastet");
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ChatService.HQMessage(player.Name + " wurde ins Gefängnis eingeliefert.");
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}
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//Rentcar Points
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if (nearestRentcarPoint != null)
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{
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if (player.IsInVehicle)
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{
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