Rewrite of vehicle system
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40
Server/Entities/ServerVehicle.cs
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40
Server/Entities/ServerVehicle.cs
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using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Managers;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public abstract class ServerVehicle
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public VehicleHash Model { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float Heading { get; set; }
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[StringLength(8)]
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public string NumberPlate { get; set; }
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public int PrimaryColor { get; set; }
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public int SecondaryColor { get; set; }
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public bool Locked { get; set; }
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public bool Active { get; set; }
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[NotMapped]
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public Vector3 Position => new Vector3(PositionX, PositionY, PositionZ);
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public Vehicle Spawn()
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{
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Vehicle veh = NAPI.Vehicle.CreateVehicle(this.Model, this.Position, this.Heading, this.PrimaryColor, this.SecondaryColor, this.NumberPlate, locked: this.Locked, engine: false);
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VehicleManager.AddVehicle(this, veh);
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return veh;
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}
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}
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}
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