Rewrite of vehicle system

This commit is contained in:
hydrant
2018-11-28 19:36:46 +01:00
parent 52ab83f5ea
commit d5b249e8e1
12 changed files with 137 additions and 174 deletions

View File

@@ -14,27 +14,11 @@ using System.Text;
namespace reallife_gamemode.Server.Entities
{
public class UserVehicle
[Table("UserVehicles")]
public class UserVehicle : ServerVehicle
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("User")]
public int UserId { get; set; }
public User User { get; set; }
public VehicleHash Model { get; set; }
public float PositionX { get; set; }
public float PositionY { get; set; }
public float PositionZ { get; set; }
public float Heading { get; set; }
[StringLength(8)]
public string NumberPlate { get; set; }
public byte Alpha { get; set; }
public byte PrimaryColor { get; set; }
public byte SecondaryColor { get; set; }
public bool Locked { get; set; }
public bool Engine { get; set; }
public byte Dimension { get; set; }
}
}