Rewrite of vehicle system
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@@ -40,44 +40,39 @@ namespace reallife_gamemode.Server.Managers
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GotoPointList.Add(g);
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}
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}
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foreach (Saves.SavedVehicle v in loadData.Vehicles)
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foreach(ServerVehicle veh in loadData.ServerVehicles)
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{
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if (v.Active == true)
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if (!veh.Active) continue;
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Vehicle current = veh.Spawn();
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if (veh is Saves.SavedVehicle savedV)
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{
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NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
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v.SecondaryColor, v.NumberPlate, v.Alpha, v.Locked, v.Engine = false, v.Dimension);
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NAPI.Vehicle.CreateVehicle((uint)savedV.Model, new Vector3(savedV.PositionX, savedV.PositionY, savedV.PositionZ), savedV.Heading, savedV.PrimaryColor,
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savedV.SecondaryColor, savedV.NumberPlate, 255, savedV.Locked);
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}
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}
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foreach (FactionVehicle v in loadData.FactionVehicles)
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{
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if (v.Active == true)
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if (veh is FactionVehicle factionV)
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{
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Vehicle current = NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
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v.SecondaryColor, v.NumberPlate, v.Alpha, v.Locked, v.Engine = false, v.Dimension);
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current.SetData("factionId", v.FactionId);
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current.SetData("factionId", factionV.FactionId);
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FactionVehicleList.Add(current);
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}
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}
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foreach (ShopVehicle v in loadData.ShopVehicles)
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{
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if (v.Active == true)
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if (veh is ShopVehicle shopV)
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{
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Vehicle current = NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
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v.SecondaryColor, v.NumberPlate, v.Alpha, false, false, v.Dimension);
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string displayName = NAPI.Vehicle.GetVehicleDisplayName(shopV.Model);
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ShopVehicleList.Add(current);
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NAPI.Vehicle.SetVehicleEngineHealth(current, 0);
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var tLabel = NAPI.TextLabel.CreateTextLabel(v.ModelName + " | " + v.Price + "~g~$", new Vector3(v.PositionX, v.PositionY, v.PositionZ + 1.5), 10, 1, 0, new Color(255, 255, 255), false, v.Dimension);
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current.SetData("shopVehicleId", v.Id);
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var tLabel = NAPI.TextLabel.CreateTextLabel(displayName + " | " + shopV.Price + "~g~$", new Vector3(shopV.PositionX, shopV.PositionY, shopV.PositionZ + 1.5), 10, 1, 0, new Color(255, 255, 255), false);
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current.SetData("shopVehicleId", shopV.Id);
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tLabel.AttachTo(current, "chassis", new Vector3(0, 0, 1.5), new Vector3(0, 0, 0));
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}
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if (veh is UserVehicle userV)
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{
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UserVehicleList.Add(current);
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}
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}
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foreach (UserVehicle v in loadData.UserVehicles)
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{
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Vehicle current = NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
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v.SecondaryColor, v.NumberPlate, v.Alpha, false, false, v.Dimension);
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current.SetData("ownerId", v.UserId);
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UserVehicleList.Add(current);
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}
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}
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}
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}
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