Rewrite of vehicle system
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@@ -1,4 +1,5 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Managers;
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using System;
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@@ -68,11 +69,9 @@ namespace reallife_gamemode.Server.Events
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PrimaryColor = vehiclePrimaryColor,
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SecondaryColor = vehicleSecondaryColor,
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Locked = vehicleLocked,
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Engine = vehicleEngine,
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Dimension = vehicleDimension,
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Active = true
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};
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saveData.Vehicles.Add(dataSet);
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saveData.ServerVehicles.Add(dataSet);
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saveData.SaveChanges();
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}
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}
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@@ -93,11 +92,9 @@ namespace reallife_gamemode.Server.Events
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PrimaryColor = vehiclePrimaryColor,
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SecondaryColor = vehicleSecondaryColor,
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Locked = vehicleLocked,
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Engine = vehicleEngine,
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Dimension = vehicleDimension,
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Active = true
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};
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saveData.FactionVehicles.Add(dataSet);
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saveData.ServerVehicles.Add(dataSet);
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saveData.SaveChanges();
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}
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}
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@@ -109,7 +106,6 @@ namespace reallife_gamemode.Server.Events
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var dataSet = new Entities.ShopVehicle
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{
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Model = vehicleModel,
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ModelName = vehicleModelName,
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PositionX = vehiclePosition.X,
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PositionY = vehiclePosition.Y,
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PositionZ = vehiclePosition.Z,
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@@ -117,10 +113,9 @@ namespace reallife_gamemode.Server.Events
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NumberPlate = vehicleNumberPlate,
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PrimaryColor = vehiclePrimaryColor,
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SecondaryColor = vehicleSecondaryColor,
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Dimension = vehicleDimension,
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Active = true
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};
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saveData.ShopVehicles.Add(dataSet);
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saveData.ServerVehicles.Add(dataSet);
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saveData.SaveChanges();
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}
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}
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@@ -139,44 +134,31 @@ namespace reallife_gamemode.Server.Events
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};
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saveData.GotoPoints.Add(dataSet);
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saveData.SaveChanges();
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LoadManager.GotoPointList.Add(dataSet);
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}
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}
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public static void SaveAllOnSave()
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{
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// Alle Fahrzeuge
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using (var saveAll = new Model.DatabaseContext())
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{
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//TODO Fahrzeugschäden und Tankfüllstände
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//User Vehicle
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foreach (Vehicle v in LoadManager.UserVehicleList)
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foreach(ServerVehicle veh in saveAll.ServerVehicles)
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{
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int ownerId = v.GetData("ownerId");
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Entities.UserVehicle userVehicle = saveAll.UserVehicles.FirstOrDefault(u => u.UserId == ownerId);
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userVehicle.PositionX = v.Position.X;
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userVehicle.PositionY = v.Position.Y;
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userVehicle.PositionZ = v.Position.Z;
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userVehicle.Heading = v.Heading;
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}
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Vehicle v = VehicleManager.GetVehicleFromServerVehicle(veh);
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//Faction Vehicle
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foreach (Vehicle v in LoadManager.FactionVehicleList)
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{
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int factionId = v.GetData("factionId");
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Entities.FactionVehicle factionVehicle = saveAll.FactionVehicles.FirstOrDefault(u => u.FactionId == factionId);
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factionVehicle.PositionX = v.Position.X;
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factionVehicle.PositionY = v.Position.Y;
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factionVehicle.PositionZ = v.Position.Z;
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factionVehicle.Heading = v.Heading;
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veh.PositionX = v.Position.X;
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veh.PositionY = v.Position.Y;
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veh.PositionZ = v.Position.Z;
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veh.Heading = v.Heading;
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}
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//Alle Spieler
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foreach (Client player in NAPI.Pools.GetAllPlayers())
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{
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int userId = player.GetUser().Id;
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Entities.User user = saveAll.Users.FirstOrDefault(u => u.Id == userId);
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user.PositionX = player.Position.X;
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user.PositionY = player.Position.Y;
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user.PositionZ = player.Position.Z;
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Vector3 pos = player.Position;
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User user = player.GetUser(saveAll);
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user.PositionX = pos.X;
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user.PositionY = pos.Y;
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user.PositionZ = pos.Z;
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}
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saveAll.SaveChanges();
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