fixed some vehiclesync errors
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@@ -46,6 +46,7 @@ mp.events.add("VehStream_PlayerExitVehicleAttempt", (entity) => {
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});
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});
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mp.events.add("VehStream_PlayerExitVehicle", (entity) => {
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mp.events.add("VehStream_PlayerExitVehicle", (entity) => {
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if (entity === undefinex) return;
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setTimeout(() => {
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setTimeout(() => {
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var Status = [];
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var Status = [];
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let y = 0;
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let y = 0;
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@@ -333,7 +334,7 @@ mp.events.add("VehStream_SetVehicleWindowStatus_Single", (veh, windw, state) =>
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});
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});
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mp.events.add("VehStream_SetVehicleWindowStatus", (...args) => {
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mp.events.add("VehStream_SetVehicleWindowStatus", (...args) => {
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if (args[0] !== undefined) {
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if (args[0] !== undefined && args[0] !== null) {
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let y = 0;
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let y = 0;
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for (y = 1; y < 4; y++) {
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for (y = 1; y < 4; y++) {
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if (args[y] === 1) {
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if (args[y] === 1) {
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