Finish custom-nametags

This commit is contained in:
VegaZ
2018-10-31 22:25:28 +01:00
parent 345beffbc7
commit d6a03b30d4

59
Client/Gui/nametags.js Normal file
View File

@@ -0,0 +1,59 @@
const maxDistance = 25 * 25;
const width = 0.03;
const height = 0.0065;
const border = 0.001;
const color = [255, 255, 255, 255];
mp.nametags.enabled = false;
mp.events.add('render', (nametags) => {
const graphics = mp.game.graphics;
const screenRes = graphics.getScreenResolution(0, 0);
nametags.forEach(nametag => {
let [player, x, y, distance] = nametag;
if (distance <= maxDistance) {
let scale = (distance / maxDistance);
if (scale < 0.6) scale = 0.6;
var health = player.getHealth();
health = health < 100 ? 0 : ((health - 100) / 100);
var armour = player.getArmour() / 100;
y -= scale * (0.005 * (screenRes.y / 1080));
mp.game.graphics.drawText(player.name + " (" + player.id + ")", [x, y],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.4, 0.4],
outline: true
});
if (mp.game.player.isFreeAimingAtEntity(player.handle)) {
let y2 = y + 0.042;
if (armour > 0) {
let x2 = x - width / 2 - border / 2;
graphics.drawRect(x, y2, width + border * 2, 0.0085, 0, 0, 0, 200);
graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200);
x2 = x + width / 2 + border / 2;
graphics.drawRect(x, y2 + height, width + border * 2, height + border * 2, 0, 0, 0, 200);
graphics.drawRect(x, y2 + height, width, height, 41, 66, 78, 255);
graphics.drawRect(x - width / 2 * (1 - armour), y2 + height, width * armour, height, 48, 108, 135, 200);
}
else {
graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0, 0, 0, 200);
graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200);
}
}
}
})
})