Delete CheckpointBusfahrer.cs due to errors

This commit is contained in:
2019-09-03 01:18:48 +02:00
parent a6ff47d073
commit d6e9cce791

View File

@@ -1,53 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using RAGE;
using RAGE.Elements;
namespace ReallifeGamemode.Client.Jobs.BusDriver
{
public static class CheckpointHelper
{
public static List<CheckpointInstance> Checkpoints = new List<CheckpointInstance>();
public static void ClearAllCheckpoints()
{
while (Checkpoints.Count != 0)
{
Checkpoints[Checkpoints.Count - 1].Delete();
Checkpoints.Remove(Checkpoints[Checkpoints.Count - 1]);
}
}
public static void ClearCheckpoint(CheckpointInstance checkpointInstance)
{
checkpointInstance.Delete();
}
public static CheckpointInstance IsNearCheckpoint(float distance)
{
return Checkpoints.Find(checkpoint => checkpoint.Checkpoint.Position.DistanceTo2D(Player.LocalPlayer.Position) <= distance);
}
}
public class CheckpointInstance
{
public Checkpoint Checkpoint { get; set; } = null;
public bool RecentlyPlaced = true;
public float Size = 5f;
public CheckpointInstance(Vector3 position, float size)
{
Checkpoint = new Checkpoint(1, position.Subtract(new Vector3(0, 0, 1)), size, new Vector3(), new RGBA(255, 255, 255, 155), true, 0);
Size = size;
CheckpointHelper.Checkpoints.Add(this);
}
public void Delete()
{
Checkpoint.Destroy();
CheckpointHelper.Checkpoints.Remove(this);
RAGE.Game.Audio.PlaySoundFrontend(1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true);
}
}
}