Only send taxi enter message when veh driver is not contract driver
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@@ -4,6 +4,7 @@ using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace ReallifeGamemode.Server.Extensions
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@@ -14,5 +15,10 @@ namespace ReallifeGamemode.Server.Extensions
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{
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return VehicleManager.GetServerVehicleFromVehicle(veh, context);
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}
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public static Client GetDriver(this Vehicle veh)
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{
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return NAPI.Pools.GetAllPlayers().Where(p => p.Vehicle.Handle == veh.Handle && p.VehicleSeat == -1).FirstOrDefault();
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}
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}
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}
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@@ -231,10 +231,13 @@ namespace ReallifeGamemode.Server.Managers
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var contract = taxiContracts.First();
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taxiJob.TaxiContracts.Remove(contract);
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if(contract.Driver.Handle != veh.GetDriver().Handle)
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{
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ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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}
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}
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}
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[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
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public void TaxiJobAcceptCall(Client player, string name)
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