Activate CharCreator

This commit is contained in:
VegaZ
2019-05-06 21:21:58 +02:00
parent efb9decab9
commit d8399840a8
2 changed files with 20 additions and 20 deletions

View File

@@ -58,21 +58,21 @@ namespace ReallifeGamemode.Server.Events
var userItems = loginUser.UserItems.ToList().FindAll(u => u.UserId == user.Id); var userItems = loginUser.UserItems.ToList().FindAll(u => u.UserId == user.Id);
player.SetData("items", userItems); player.SetData("items", userItems);
//if (user.CharacterId == null) if (user.CharacterId == null)
//{ {
// var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension"); var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
// currentPlayerCreatorDimension++; currentPlayerCreatorDimension++;
// NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension); NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
// player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension"); player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
// player.Position = new Vector3(402.8664, -996.4108, -99.00027); player.Position = new Vector3(402.8664, -996.4108, -99.00027);
// player.TriggerEvent("toggleCreator"); player.TriggerEvent("toggleCreator");
//} }
//else else
//{ {
CharacterCreator.ApplyCharacter(player); CharacterCreator.ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player); UpdateCharacterCloth.LoadCharacterDefaults(player);
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0); NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
//} }
player.TriggerEvent("draw", player.Name, player.Handle.Value); player.TriggerEvent("draw", player.Name, player.Handle.Value);
if (user.Dead == true) if (user.Dead == true)

View File

@@ -45,11 +45,11 @@ namespace ReallifeGamemode.Server.Events
player.SetData("isLoggedIn", true); player.SetData("isLoggedIn", true);
player.SetData("isDead", false); player.SetData("isDead", false);
//var currentPlayerCreatorDimension = (uint) NAPI.Data.GetWorldData("playerCreatorDimension"); var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
//currentPlayerCreatorDimension++; currentPlayerCreatorDimension++;
//NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension); NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
//player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension"); player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
//player.TriggerEvent("toggleCreator"); player.TriggerEvent("toggleCreator");
player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ); player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);