/rrveh hinzugefügert
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Net.Http;
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using System.Net.Http;
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@@ -1230,6 +1230,49 @@ namespace ReallifeGamemode.Server.Commands
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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}
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}
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[Command("rrespawnvehicle", "~m~Benutzung: ~s~/rrespawnvehicle [Radius]", Alias = "rrveh")]
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public void CmdAdminRangeRespawnVehicle(Player player, float radius)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (radius > 500)
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{
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ChatService.ErrorMessage(player, $"Der angegebene Radius ist zu hoch (Maximum: 500)");
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return;
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}
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List<Vehicle> vehiclesInRange = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= radius).ToList<Vehicle>();
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if (vehiclesInRange.Count == 0)
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{
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ChatService.ErrorMessage(player, $"Es befinden sich keine Fahrzeuge in deiner Nähe (Radius: {radius} SE)");
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return;
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}
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int respawnedVehicleCount = 0;
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foreach (Vehicle v in vehiclesInRange)
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{
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(v);
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if(serverVehicle == null)
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{
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VehicleManager.DeleteVehicle(v);
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v.Trailer?.Delete();
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continue;
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}
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Vehicle newVeh = serverVehicle.Spawn(v);
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newVeh.Repair();
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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respawnedVehicleCount++;
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}
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ChatService.BroadcastAdmin($"~g~Fahrzeug(e) respawnt: ~s~{player.Name} hat {respawnedVehicleCount} Fahrzeuge respawnt (Radius: {radius} SE).", AdminLevel.ADMIN);
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}
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#endregion ALevel1
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#endregion ALevel1
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#region ALevel2
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#region ALevel2
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