fix NameTags
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@@ -31,20 +31,7 @@ const colors = [
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export default function customNametags() {
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mp.nametags.enabled = false;
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mp.events.addDataHandler("nameTagColor", (entity: EntityMp, value) => {
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if (entity.type === "player") {
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var player = game.players.at(entity.remoteId);
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let temp = colors.find(c => c.id === value);
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if (!temp) {
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player.nametagColor = [255, 255, 255, alpha];
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return;
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}
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player.nametagColor = temp.color;
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}
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});
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mp.events.add('render', (nametags) => {
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@@ -64,7 +51,10 @@ export default function customNametags() {
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var armour = player.getArmour() / 100;
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y -= scale * (0.005 * (screenRes.y / 1080));
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let color = game.players.at(player.remoteId).nametagColor;
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let colorId = game.players.at(player.remoteId).nametagColor;
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let color = colors.find(c => c.id === colorId).color;
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mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
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{
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font: 4,
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@@ -59,12 +59,18 @@ class RageEntity implements IEntity {
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class RagePlayer extends RageEntity implements IPlayer {
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private player: PlayerMp;
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public nametagColor: number[];
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get name(): string {
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return this.player.name;
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}
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get nametagColor(): number {
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var color = this.player.getVariable("nametagColor");
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if (!color)
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return 0;
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return color;
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}
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get vehicle(): IVehicle {
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if (!this.player) {
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return null;
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@@ -53,7 +53,7 @@ interface IPlayer extends IEntity {
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inVehicle: boolean;
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name: string;
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vehicle: IVehicle;
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nametagColor: number[];
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nametagColor: number;
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}
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interface IObject extends IEntity {
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