diff --git a/ReallifeGamemode.Server/Events/Key.cs b/ReallifeGamemode.Server/Events/Key.cs index 1485d094..4df1b585 100644 --- a/ReallifeGamemode.Server/Events/Key.cs +++ b/ReallifeGamemode.Server/Events/Key.cs @@ -521,7 +521,7 @@ namespace ReallifeGamemode.Server.Events if (oStaatsfrak > 2) { - player.SendNotification("~y~[Info]~w~ Es sind genügend Beamte online!"); + player.SendNotification("~y~[Info]~w~ Es sind genügend Beamte im Dienst!"); return; } client.SetJailTime(false, dbcontext); diff --git a/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs b/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs index 89d74d6f..b6d19fe3 100644 --- a/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs +++ b/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs @@ -1,4 +1,4 @@ -using GTANetworkAPI; +using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using System.Linq; using ReallifeGamemode.Server.Extensions; @@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Inventory.Items public override int Gewicht => 1000; public override string Einheit => "g"; public override uint Object => 875075437; - public override int Price => 500; + public override int Price => 2500; public override bool Use(UserItem uItem) { diff --git a/ReallifeGamemode.Server/Inventory/Items/Rubellos.cs b/ReallifeGamemode.Server/Inventory/Items/Rubellos.cs index 7372b6f1..4a36ce7f 100644 --- a/ReallifeGamemode.Server/Inventory/Items/Rubellos.cs +++ b/ReallifeGamemode.Server/Inventory/Items/Rubellos.cs @@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server.Inventory.Items return false; } Random random = new Random(); - int randomNumber = random.Next(1, 2); + int randomNumber = random.Next(1, 4); if (randomNumber == 1) { using (var dbContext = new DatabaseContext())