waffenlager entnahme wenn spieler nicht mehr in der nähe + wt meldung beim beladen
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@@ -1,8 +1,10 @@
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using System.Linq;
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using System;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Events
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{
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@@ -54,6 +56,14 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("saveWeaponSelection")]
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public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel, string armor)
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{
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(client.Position) <= 1.5 && w.FactionId == client.GetUser().FactionId);
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if (nearestWeapon == null)
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{
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client.SendChatMessage("~y~Du bist nicht mehr an deinem Waffenschrank!");
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return;
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}
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client.RemoveAllWeapons();
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if (!uint.TryParse(primaryModel, out uint primary))
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{
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