Add debug for Faction
This commit is contained in:
3
Main.cs
3
Main.cs
@@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using reallife_gamemode.Model;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Entities;
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@@ -35,7 +36,7 @@ namespace reallife_gamemode
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NAPI.Util.ConsoleOutput(f.Name);
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NAPI.Util.ConsoleOutput(f.Name);
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}
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}
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foreach(User u in context.Users)
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foreach(User u in context.Users.Include(x => x.Faction))
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{
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{
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Faction f = u.Faction;
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Faction f = u.Faction;
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NAPI.Util.ConsoleOutput("User: " + u.Name + " | Faction: " + (f == null ? "null" : f.Name));
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NAPI.Util.ConsoleOutput("User: " + u.Name + " | Faction: " + (f == null ? "null" : f.Name));
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@@ -21,18 +21,6 @@ namespace reallife_gamemode.Server.Commands
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{
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{
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User u = player.GetUser();
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User u = player.GetUser();
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if(u == null)
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{
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NAPI.Util.ConsoleOutput("u is null");
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return;
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}
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Entities.Faction f = u.Faction;
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if(f == null)
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{
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NAPI.Util.ConsoleOutput("f is null");
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return;
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}
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string broadcastMessage = "** " + player.Name + ": " + message + " )) **";
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string broadcastMessage = "** " + player.Name + ": " + message + " )) **";
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ChatService.BroadcastFaction(broadcastMessage, player.GetFaction());
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ChatService.BroadcastFaction(broadcastMessage, player.GetFaction());
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