Modify Login/Register-System (almost working)
This commit is contained in:
@@ -7,6 +7,10 @@
|
|||||||
<html>
|
<html>
|
||||||
<head>
|
<head>
|
||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
|
||||||
|
<link rel="stylesheet" href="Dependences/bootstrap-3.3.7/css/bootstrap.min.css">
|
||||||
|
<script src="Dependences/jquery-3.3.1.min.js"></script>
|
||||||
|
<script src="Dependences/bootstrap-3.3.7/js/bootstrap.min.js"></script>
|
||||||
|
|
||||||
<link rel="stylesheet" href="style.css" />
|
<link rel="stylesheet" href="style.css" />
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
@@ -20,20 +24,36 @@
|
|||||||
<div class="register-form form-l">
|
<div class="register-form form-l">
|
||||||
<input type="password" placeholder="Passwort" id="passwordInputRegister" />
|
<input type="password" placeholder="Passwort" id="passwordInputRegister" />
|
||||||
<input type="password" placeholder="Passwort wiederholen" id="passwordRepeatInputRegister" />
|
<input type="password" placeholder="Passwort wiederholen" id="passwordRepeatInputRegister" />
|
||||||
<button id="registerBtn">Registrieren</button><br /><br />
|
<button id="registerBtn" onclick="registerPlayer()";>Registrieren</button><br /><br />
|
||||||
<button class="quitBtn">Server verlassen</button>
|
<button class="quitBtn">Server verlassen</button>
|
||||||
<p class="message">Bereits registriert? <a href="#">Logg dich ein</a></p>
|
<p class="message">Bereits registriert? <a href="#">Logg dich ein</a></p>
|
||||||
</div>
|
</div>
|
||||||
<div class="login-form form-l">
|
<div class="login-form form-l">
|
||||||
<input type="password" placeholder="Passwort" id="passwordInputLogin" />
|
<input type="password" placeholder="Passwort" id="passwordInputLogin" />
|
||||||
<button id="loginBtn">Einloggen</button><br /><br />
|
<button id="loginBtn" onclick="loginPlayer()">Einloggen</button><br /><br />
|
||||||
<button class="quitBtn">Server verlassen</button>
|
<button class="quitBtn">Server verlassen</button>
|
||||||
<p class="message">Nicht registriert? <a href="#">Erstelle einen Account</a></p>
|
<p class="message">Nicht registriert? <a href="#">Erstelle einen Account</a></p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<script src="Dependences/jquery-3.3.1.min.js"></script>
|
<script type="text/javascript">
|
||||||
<script src="Dependences/bootstrap-3.3.7/js/bootstrap.min.js"></script>
|
$(".message a").click(function () {
|
||||||
|
$(".form-l").animate({ height: "toggle", opacity: "toggle" }, "slow");
|
||||||
|
});
|
||||||
|
|
||||||
|
$(".quitBtn").click(() => {
|
||||||
|
resourceCall("Quit");
|
||||||
|
});
|
||||||
|
|
||||||
|
function showError(error) {
|
||||||
|
$(".isa_error").html(error);
|
||||||
|
$(".isa_error").slideDown();
|
||||||
|
}
|
||||||
|
|
||||||
|
function SendDisplayname(name) {
|
||||||
|
$("h2#playerName").text(name);
|
||||||
|
}
|
||||||
|
</script>
|
||||||
<script src="login.js" type="text/javascript"></script>
|
<script src="login.js" type="text/javascript"></script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@@ -4,16 +4,11 @@
|
|||||||
* @copyright (c) 2008 - 2018 Life of German
|
* @copyright (c) 2008 - 2018 Life of German
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
function registerPlayer() {
|
||||||
|
|
||||||
$('.message a').click(function () {
|
var password = document.getElementById("passwordInputRegister");
|
||||||
$('.form-l').animate({ height: "toggle", opacity: "toggle" }, "slow");
|
var passwordRepeat = document.getElementById("passwordRepeatInputRegister");
|
||||||
});
|
|
||||||
|
|
||||||
$('#registerBtn').click(function () {
|
|
||||||
|
|
||||||
var password = $('#passwordInputRegister').val();
|
|
||||||
var passwordRepeat = $('#passwordRepeatInputRegister').val();
|
|
||||||
mp.gui.chat.push(password.length);
|
|
||||||
if(password === "" || passwordRepeat === "") {
|
if(password === "" || passwordRepeat === "") {
|
||||||
showError("Mindestens ein Passwort Feld ist leer!");
|
showError("Mindestens ein Passwort Feld ist leer!");
|
||||||
return;
|
return;
|
||||||
@@ -28,33 +23,18 @@ $('#registerBtn').click(function () {
|
|||||||
showError("Das Passwort muss mindestens 8 Zeichen lang sein");
|
showError("Das Passwort muss mindestens 8 Zeichen lang sein");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
$('.isa_error').hide();
|
||||||
|
mp.trigger("registerInformationToServer", password);
|
||||||
|
}
|
||||||
|
|
||||||
mp.gui.chat.push(password.length);
|
function loginPlayer() {
|
||||||
mp.trigger('registerInformationToServer', password);
|
|
||||||
});
|
|
||||||
|
|
||||||
$('#loginBtn').click(function () {
|
let password = document.getElementById("passwordInputLogin");
|
||||||
|
|
||||||
var password = $('#passwordInputLogin').val();
|
|
||||||
|
|
||||||
if (password === "") {
|
if (password === "") {
|
||||||
showError("Du musst ein Passwort angeben!");
|
showError("Du musst ein Passwort angeben!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
$('.isa_error').hide();
|
||||||
mp.trigger('loginInformationToServer', password);
|
mp.trigger("loginInformationToServer", password);
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
$('.quitBtn').click(function () {
|
|
||||||
resourceCall("Quit");
|
|
||||||
});
|
|
||||||
|
|
||||||
function showError(error) {
|
|
||||||
$('.isa_error').html(error);
|
|
||||||
$('.isa_error').slideDown();
|
|
||||||
}
|
|
||||||
|
|
||||||
function SendDisplayname(name) {
|
|
||||||
$("h2#playerName").text(name);
|
|
||||||
}
|
}
|
||||||
@@ -4,7 +4,11 @@
|
|||||||
* @copyright (c) 2008 - 2018 Life of German
|
* @copyright (c) 2008 - 2018 Life of German
|
||||||
*/
|
*/
|
||||||
|
|
||||||
let loginBrowser;
|
var loginBrowser;
|
||||||
|
loginBrowser = mp.browsers.new('package://Login/login.html');
|
||||||
|
mp.gui.chat.activate(false);
|
||||||
|
mp.gui.cursor.show(true);
|
||||||
|
|
||||||
|
|
||||||
mp.events.add('loginInformationToServer', (password) => {
|
mp.events.add('loginInformationToServer', (password) => {
|
||||||
|
|
||||||
@@ -13,22 +17,38 @@ mp.events.add('loginInformationToServer', (password) => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
mp.events.add('registerInformationToServer', (password) => {
|
mp.events.add('registerInformationToServer', (password) => {
|
||||||
mp.gui.chat.push("registerInformationToServer called");
|
|
||||||
mp.events.callRemote('OnPlayerRegister', password);
|
mp.events.callRemote('OnPlayerRegister', password);
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
mp.events.add('showLogin', (player) => {
|
mp.events.add('showLogin',() => {
|
||||||
loginBrowser = mp.browsers.new('package://Login/login.html');
|
loginBrowser = mp.browsers.new('package://Login/login.html');
|
||||||
mp.gui.cursor.show(true);
|
mp.gui.cursor.show(true);
|
||||||
mp.gui.cursor.visible = true;
|
|
||||||
});
|
});
|
||||||
|
|
||||||
mp.events.add('registerSuccess', (player) => {
|
mp.events.add('registerSuccess', () => {
|
||||||
|
mp.gui.chat.push("Erfolgreich registriert!")
|
||||||
|
if (loginBrowser)
|
||||||
|
{
|
||||||
loginBrowser.destroy();
|
loginBrowser.destroy();
|
||||||
mp.gui.chat.activate(true);
|
}
|
||||||
mp.gui.cursor.show(false);
|
mp.gui.cursor.show(false);
|
||||||
mp.gui.cursor.visible = false;
|
mp.gui.chat.activate(true);
|
||||||
mp.gui.chat.push("Erfolgreich registriert.");
|
|
||||||
|
});
|
||||||
|
mp.events.add('loginSuccess', () => {
|
||||||
|
mp.gui.chat.push("Erfolgreich eingeloggt!")
|
||||||
|
if (loginBrowser)
|
||||||
|
{
|
||||||
|
loginBrowser.destroy();
|
||||||
|
}
|
||||||
|
mp.gui.cursor.show(false);
|
||||||
|
mp.gui.chat.activate(true);
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
mp.events.add('loginFail', (reason) => {
|
||||||
|
|
||||||
|
mp.gui.chat.push(reason);
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|
||||||
@@ -16,7 +17,27 @@ namespace reallife_gamemode.Server.Events
|
|||||||
[RemoteEvent("OnPlayerLogin")]
|
[RemoteEvent("OnPlayerLogin")]
|
||||||
public void OnPlayerLogin(Client player, string password)
|
public void OnPlayerLogin(Client player, string password)
|
||||||
{
|
{
|
||||||
|
var checkPassword = "";
|
||||||
|
using (var loginContext = new Model.DatabaseContext())
|
||||||
|
{
|
||||||
|
var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name);
|
||||||
|
if(user.Password == null)
|
||||||
|
{
|
||||||
|
player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
checkPassword = user.Password;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(checkPassword == NAPI.Util.GetHashSha256(password))
|
||||||
|
{
|
||||||
|
player.TriggerEvent("loginSuccess");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.TriggerEvent("loginFail","Passwort inkorrekt!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
[Command("login")]
|
[Command("login")]
|
||||||
public void CmdLogin(Client player)
|
public void CmdLogin(Client player)
|
||||||
@@ -27,11 +48,11 @@ namespace reallife_gamemode.Server.Events
|
|||||||
public void OnPlayerRegister(Client player, string password)
|
public void OnPlayerRegister(Client player, string password)
|
||||||
{
|
{
|
||||||
|
|
||||||
using (var loginContext = new Model.DatabaseContext())
|
using (var registerContext = new Model.DatabaseContext())
|
||||||
{
|
{
|
||||||
var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) };
|
var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) };
|
||||||
loginContext.Users.Add(user);
|
registerContext.Users.Add(user);
|
||||||
loginContext.SaveChanges();
|
registerContext.SaveChanges();
|
||||||
}
|
}
|
||||||
player.TriggerEvent("registerSuccess");
|
player.TriggerEvent("registerSuccess");
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user