fix handmoney (SET:HANDMONEY auskommentiert)
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@@ -1,4 +1,9 @@
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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* @author MichaPlays
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* @copyright (c) 2008 - 2018 Life of German
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*/
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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@@ -83,7 +88,7 @@ namespace ReallifeGamemode.Server.Bank
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}
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else
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{
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player.SendNotification($"~w~Du hast $~g~{amount} ~w~eingezahlt.");
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player.SendNotification($"~w~Du hast $~g~{amount} ~w~eingezahlt.");
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player.GetUser(dbContext).Handmoney -= amount;
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player.GetUser(dbContext).BankAccount.Balance += amount;
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dbContext.SaveChanges();
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@@ -139,7 +144,7 @@ namespace ReallifeGamemode.Server.Bank
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}
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else
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{
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player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~ Überwiesen.");
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player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~Überwiesen.");
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player.GetUser(dbContext).BankAccount.Balance -= (int)(amount*1.05);
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target.GetUser(dbContext).otheramount = amount;
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dbContext.SaveChanges();
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@@ -162,7 +167,7 @@ namespace ReallifeGamemode.Server.Bank
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}
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else
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{
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player.SendNotification($"~w~Du hast $~g~{amount} ~w~ in die Fraktionskasse eingezahlt.");
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player.SendNotification($"~w~Du hast $~g~{amount}~w~ in die Fraktionskasse eingezahlt.");
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player.GetUser(dbContext).Handmoney -= amount;
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player.GetUser(dbContext).Faction.BankAccount.Balance += amount;
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dbContext.SaveChanges();
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@@ -191,7 +196,7 @@ namespace ReallifeGamemode.Server.Bank
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}
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else
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{
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player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~ Überwiesen.");
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player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~Überwiesen.");
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player.GetUser(dbContext).Faction.BankAccount.Balance -= (int)(amount * 1.05);
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target.GetUser(dbContext).otheramount = amount;
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dbContext.SaveChanges();
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@@ -1854,7 +1854,7 @@ namespace ReallifeGamemode.Server.Commands
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var user = target.GetUser(context);
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user.Handmoney = amount;
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context.SaveChanges();
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target.TriggerEvent("SERVER:SET_HANDMONEY", amount);
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//target.TriggerEvent("SERVER:SET_HANDMONEY", amount);
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}
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ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast das Handgeld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Dein Handgeld wurde von Admin " + admin.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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@@ -1880,7 +1880,7 @@ namespace ReallifeGamemode.Server.Commands
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var user = target.GetUser(context);
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user.Handmoney += amount;
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context.SaveChanges();
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target.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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//target.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~$" + amount + "~s~ auf die Hand gegeben.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Admin " + admin.Name + " hat dir ~g~$" + amount + "~s~ auf die Hand gegeben.");
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@@ -125,7 +125,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 2500;
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client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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@@ -221,7 +221,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 3500;
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client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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@@ -81,7 +81,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 5000;
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client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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//client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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@@ -280,7 +280,7 @@ namespace ReallifeGamemode.Server.Events
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}
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client.GetUser(dbContext).Handmoney -= data[6];
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dbContext.SaveChanges();
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client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
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}
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@@ -609,7 +609,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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user.Handmoney -= shopItem.Price;
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dbContext.SaveChanges();
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client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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}
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}
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