fix handmoney (SET:HANDMONEY auskommentiert)
This commit is contained in:
@@ -39,7 +39,7 @@ export default function handMoney(globalData: IGlobalData) {
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}
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}
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if (showMoneyChange > 0) {
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if (showMoneyChange > 0) {
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showMoneyChange--;
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showMoneyChange--;
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if (difference < 0) {
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if (difference > 0) {
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var alpha = 255;
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var alpha = 255;
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if (showMoneyChange <= 70) {
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if (showMoneyChange <= 70) {
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@@ -1,4 +1,10 @@
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import * as NativeUI from '../libs/NativeUI';
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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* @author MichaPlays
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* @copyright (c) 2008 - 2018 Life of German
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*/
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import * as NativeUI from '../libs/NativeUI';
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import InputHelper from '../inputhelper';
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import InputHelper from '../inputhelper';
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const Menu = NativeUI.Menu;
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const Menu = NativeUI.Menu;
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@@ -233,7 +239,7 @@ export default function bankMenuHandle(globalData: IGlobalData) {
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mp.events.add("CLIENT:bank_factionname", (name) => {
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mp.events.add("CLIENT:bank_factionname", (name) => {
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paymentname = name;
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paymentname = name;
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globalData.InInput = true;
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globalData.InInput = true;
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var input = new InputHelper("Wie viel möchtest du Überweisen??", globalData);
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var input = new InputHelper("Wie viel möchtest du Überweisen?", globalData);
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mp.gui.cursor.show(true, true);
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mp.gui.cursor.show(true, true);
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input.show();
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input.show();
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input.getValue(amount => {
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input.getValue(amount => {
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@@ -1,4 +1,9 @@
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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* @author MichaPlays
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* @copyright (c) 2008 - 2018 Life of German
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*/
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -1854,7 +1854,7 @@ namespace ReallifeGamemode.Server.Commands
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var user = target.GetUser(context);
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var user = target.GetUser(context);
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user.Handmoney = amount;
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user.Handmoney = amount;
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context.SaveChanges();
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context.SaveChanges();
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target.TriggerEvent("SERVER:SET_HANDMONEY", amount);
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//target.TriggerEvent("SERVER:SET_HANDMONEY", amount);
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}
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}
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ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast das Handgeld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast das Handgeld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Dein Handgeld wurde von Admin " + admin.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Dein Handgeld wurde von Admin " + admin.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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@@ -1880,7 +1880,7 @@ namespace ReallifeGamemode.Server.Commands
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var user = target.GetUser(context);
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var user = target.GetUser(context);
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user.Handmoney += amount;
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user.Handmoney += amount;
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context.SaveChanges();
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context.SaveChanges();
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target.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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//target.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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}
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ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~$" + amount + "~s~ auf die Hand gegeben.");
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ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~$" + amount + "~s~ auf die Hand gegeben.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Admin " + admin.Name + " hat dir ~g~$" + amount + "~s~ auf die Hand gegeben.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Admin " + admin.Name + " hat dir ~g~$" + amount + "~s~ auf die Hand gegeben.");
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@@ -125,7 +125,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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{
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User payer = client.GetUser(dbContext);
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 2500;
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payer.Handmoney -= 2500;
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client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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@@ -221,7 +221,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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{
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User payer = client.GetUser(dbContext);
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 3500;
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payer.Handmoney -= 3500;
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client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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@@ -81,7 +81,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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{
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User payer = client.GetUser(dbContext);
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 5000;
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payer.Handmoney -= 5000;
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client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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//client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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@@ -280,7 +280,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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client.GetUser(dbContext).Handmoney -= data[6];
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client.GetUser(dbContext).Handmoney -= data[6];
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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}
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client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
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client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
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}
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}
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@@ -609,7 +609,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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user.Handmoney -= shopItem.Price;
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user.Handmoney -= shopItem.Price;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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}
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}
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}
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}
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}
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